T O P
OhDearGodRun

I recently played Metroid Zero Mission, Metroid Samus Returns, Super Metroid, and Metroid Fusion all for the first time. I also played SOTN for the first time recently and no other Castlevania games so far. I don't know if this is a hot take or not, but I had a way better time with the single SOTN than with all the Metroid games. I just like the style, combat, and RPG mechanics more I guess. To me, exploration in Metroid is way less fun. Doing some tricky platforming for yet another missile pack is just boring to me. I might make a whole thread fleshing out my thoughts, but I'm not sure how people here are with that kind of opinion.


BlooShinja

I’d like to hear more about your opinion. It’s nice to hear the thoughts of someone with no nostalgia affecting them.


MyPhoneIsNotChinese

I mean, it's not only nostalgia, it's basically different tastes. I played Aria of Sorrow before Super Metroid and I prefer Super Metroid's more claustrophobic and laberinthic exploration. Hollow Knight is still my favourite metroidvania (yeah I know, I'm extremely original).


OhDearGodRun

Yeah I guess that's a good way to put it. I never grew up with either series, so maybe I'll give a somewhat unique-ish opinion. I wanna play some more Castlevania games first though, wanna get the Advanced collection.


Czekraft

SoTN’s end game gave a lot of replay value and secrets. Playing with the different combination of hidden weapons, obscure spells, and discovering what happens when you train your familiars was really fun. Metroid’s end game was collecting upgrades, but perhaps the puzzles of getting those upgrades was the reward in itself.


RartedRiley

I prefer Super Metroid all the way. I loved the first half of Symphony of the Night but the inverted castle really didn't do it for me


Ambroz789

I loved the inverted castle. Metroid is too short. SOTN has a better sound track, more character and story progression, voice acting, more variety of enemies and a much bigger map. This new Metroid Dread is pretty great.


waowie

I actually like Metroid games because they're so short


Bergonath

I love Symphony's soundtrack and art style, but Super Metroid is a more polished and consistent experience.


Dion42o

Its a really hard one for me because SM wins as far as nostalgia goes, but I think castlevania is more my style of game with its RPG elements n stuff. I have deep love for both so its hard for me to say I like over the other


Zelphy712

i think i probably like metroid over all better but with this specific comparison its sotn all the way


riviery

I love the art direction on SOTN, but every time I start playing SM I end up playing for hours without realizing it, just for the atmosphere.


guilleerrmomo

Super Metroid achieved something no game has since it’s come out. It’s such an insanely atmospheric game with such iconic bosses, items, levels, music, everything. Even the intro ffs was so amazing! It’s just such a masterful platformer, what a fkn game. I would kill for a remake.


waowie

I prefer super Metroid, but both are great


Trouterspayce

I prefer SoTN. I like the rpg elements -gaining xp, different weapons and armor to equip. The controls feel much tighter. ​ I like the atmosphere of SM, but the controls feel loosey goosey to me compared to other platformers of the same time.


CheshireSwift

Huh. Metroid's controls feel much better to me than SotN. Samus has a weight to her movement that feels much more satisfying and fitting once you start really zipping around the map. SotN feels positively clunky in comparison. Different strokes, I guess.


KnightStand81

If you think it’s clunky you aren’t playing it right or are no good at it.


Olorin_1990

Not close, Super Metroid


SephirothTheGreat

I have to go with SOTN. Not only am I super nostalgic for it, I like the aesthetic and music more, gameplay's more varied, and Alucard's movement is fast and smooth while Samus is heavier than a safe stuffed with rhinos. Dread made her movement so fucking amazing that I can't even think of having to deal with SM's sluggishness again.


Bryanx64

Well the original Metroid started it and a few others came before both SM and SotN, but those two seem to be the most popular in their respective series. Out of those two it’s SM for me.


DrManowar8

Honestly have no real preference but I’d rather play super Metroid because it’s less difficult and I like challenge but I also like making progress


KnightStand81

If you find SOTN difficult and you can’t make progress…. ….. ….. ROTFLMFAO


Spiritual_Ad_223

bro get a life


adamroadmusic

I think I've beaten Super Metroid 3 times. SOTN? 14.


tomcruise_momshoes

It’s like asking to choose a favorite of my dogs 🐕 I chose Super Metroid, but only because of all of the ROM hacks it has spawned. Between Super Metroid and hacks, I have played thousands of hours of the game. Hacks like Super Metroid Ascent are just as enjoyable as some of the top indie MV’s out today.


realGeredener

Very close, but I gotta go with Super Metroid


king_bungus

my preference is and will always be See Results


OreunGZ

I prefer Super Metroid only because I don't like the rpg elements in Castlevania. I've tried getting into castlevania multiple times but it's just not for me, srry.


Western-Mastodon1788

This is a hard one


highwindxix

If I was trying to go based off my memory of playing them in the 90’s it probably would have been a pretty close toss up. But having played both within the past two years, it’s Super Metroid for me, no question.


Superteletubbies64

SotN clicked for me immediately, loved the gameplay, the theme, the music, SM did not click for me immediately. Maybe it was the gloomy alien atmosphere, maybe it was me getting a little confused, maybe it was because I’m more of a fantasy than a sci-fi guy especially when it comes to games, idk. I did not revisit SM until having played several other vanias and some indies like Hollow Knight, Guacamelee, Momodora, The Messenger, Iconoclasts (those last 2 aren’t true MVs but still) and running out of vanias to play but I really started to like the Metroid series at that point. And that was before I truly fell in love with the genre and seeked out games of the genre (other than Castlevania or Metroid cuz I already played those) like a freak. Still I’d choose SotN over SM. Nowadays I like just about any kind of MV, but I tend to enjoy the ones with Igavania elements at least a little more. Probably because of the satisfaction of getting drops from enemies other than just health and ammo, and being a fan of older JRPGS like Final Fanatasy and Chrono Trigger. I actually played SotN fully twice before beating SM (maybe only once, might’ve mixed up but I still played SotN twice in my lifetime) but did not come back to SM again after having beaten it the first time, My second playthrough of SotN was intended to be randomized but I didn’t feel like it and just went with vanilla instead. It is also worth noting that I played a lot of A Robot Named Fight before completing SM for the first time so I guess it makes less sense that it took me this long to play SM because of this. EDIT: Forgot about the way jumping works in SM, at the time I really hated it and I think it played a major part in me dropping SM at first


gangbrain

Man I feel the same way about the setting, completely in reverse. The atmosphere of SotN was gloomy and boring for me. But I love everything about exploring a spaceship. Honestly, I think exploring a castle sounds terrible on paper. Same reason Dark Souls doesn’t interest me much.


MarioFanaticXV

Symphony; Super Metroid was a big step up over its predecessors, but still had a lot of room for refinement. Though it is important to note they *defined* the genre, not *started* it. Just as StarCraft defined base-building RTSs, but Dune 2 was the one that started them.


KonamiKing

Super Metroid is the template SOTN knocked off whole (They even made the map rooms the same colour FFS). Super Metroid alone created the specific 'genre' formula, though the broader non-linear action adventure is much older. 2D Zelda games are basically the same thing except top down. Finally, the term Metroidvania was factually coined in 2001 for Circle of the Moon on Game Boy Advance. It was created to distinguish between the two types of Castlevania, Action and Metroid clones, so they became Actionvania and Metroidvania. Here is the first ever recorded use of 'Metroidvania': https://groups.google.com/forum/?pli=1#!search/metroidvania/rec.games.video.nintendo/Iq7Q2fqdkIE/hOLAJKzHR8QJ It was only another decade later some morons started using the term to refer to the genre as a whole.


KnightStand81

Knocked off lol. Sour fanboy alert


GoaGonGon

SOTN all day.


gangbrain

I played Super Metroid last summer for the first time ever. Fucking loved every second. Last week, I gave up on SotN after a few hours trying to get into it. Gameplay honestly felt boring, and I am not interested in the setting at all. Uninstalled it. First MV I’ve ever given up on tbh.


KnightStand81

Sad and awful taste. SOTN is one of Ty red best.


gangbrain

Really, you’re gonna tell me I have awful taste? I have played several MVs. SotN is by far the least enjoyable, at least at the outset. Castles are boring. Art style is ugly. Give me a break dude.


Typo_of_the_Dad

These games didn't start the subgenre


solamon77

Yeah. I was coming here to say the same thing. If you're going to open the door to Super Metroid, why not original Metroid? And if you're going to say SOTN, why not Castlevania 2: Simon's Quest? Honestly, we can go a bit further back than that even and start talking about games like Brain Breaker. I'd be willing to say that Super Metroid and SOTN were the most emblematic early metroidvanias, but certainly not the first.


Bryanx64

Yeah Konami did several Metroidvania games before SOTN. Goonies II on NES and TMNT 3: Radical Rescue on GB for example.


solamon77

Hell yeah! Goonies II! I really loved that game as a kid. Playing it now makes me wonder how I dealt with it's obtuseness.


BerserkOlaf

The Maze of Galious, about at the same time as Simon's Quest too.


Typo_of_the_Dad

So good to see there are people in the know!


Ambroz789

I'm really surprised by this. SOTN is way better than Metroid. I'm wondering how many voters have actually played both.


William_Hououin

Voted super Metroid, played it to death like 20 years ago, but quite frankly, nowadays I tend to prefer meteoidvania with rpg elements.


nataku411

Sotn is a great game but too easy after a certain point. When the castle thing happens I thought it was interesting but became a bit tedious.


KnightStand81

Play with lesser items and you can make it more difficult


EtherBoo

SotN easily. I like RPG mechanics. I like a game where two players can approach the game completely differently and finish with their characters being completely different. 99% of SM players are going to finish the game very similarly. It's not bad, it's just not my preference.


wsmj5

Honestly, I need to choose Super Metroid. Solely off of movement tech. I love them both, but I think movement tech is incredibly important. You are traversing a massive world. Moving needs to be as fun as possible.


Quipeddal

I’ve never really liked the vertical movement of Super Metroid so SotN it is


DevastaTheSeeker

I can't vote on this because they are two very different games. It's like askimg me if I prefer apples or oranges. They're both fruit but very different fruit.


Jaygarrett1986

I loved SM growing up. Got it one Christmas and fell in love. That being said, the entire “Metroid” side of “metroidvania” are very hard for me to get into nowadays. I prefer melee attacking, and weapon equipping. Couldn’t get into Dread, for instance


ThisisUTL

Neither, I used to play "Antiriad" on my Amstrad. It was awesome.


jibsand

I don't think it's fair to compare these two. SotN came out a whole generation after SM and takes a lot of inspiration from it.


Odd_Radio9225

I adore Symphony of the Night but have never played Super Metroid.


stoneluxplayer

Unfortunately SotN just has style 24/7 which makes it the clear winner. The movement, music, the dialog and the enemies are just stylish as fuck


TamatouLex

Wish I could vote for both. Can't really decide. I dont even remember which I played first.


king_bungus

it’s honestly impossible. SM is tighter gameplay, level design. SotN is more artistic flare, the greatest OST of all time, and imo better boss fights. They both feel so nice to play and lend so naturally to fun advanced movement techniques and are a total gateway drug to speedruns (shield dash and machball goddamn it). One is mother, the other is father (HK is the nonbinary child). I need both. Canmt have one without the other. Ok too drunk for more typing goodnight gang


blackgetter666

I love SuperMetroid but in terms of fun CSOTN was a bit more fun, the hi-jump was a pain in the ass.


PedroMustDie

Super Metroid is Pink Floyd. Sotn is Led Ze´pelin.


Competitive-Row6376

I liked Super metroids exploration a bit more, but I'm a sucker for RPGs so SotN takes it


MeathirBoy

Castlevania AoS is my favourite game of all time followed by Metroid Zero Mission (for nostalgia reasons, there are better games I’ve played since but hey when you’re twelve and just learning to speedrun shit sticks man). I played SotN AFTER the GBA and DSVanias and found it… eh. It’s fine. Super Metroid, on the other hand, in spite of weird controls, is still immensely fulfilling and absolutely deserves its praise as a masterclass in atmosphere and using level design to communicate both tone and teach lessons to the player.


Czekraft

They can’t be compared. They are also 3 years apart and on different consoles, so one is of course going to have better hardware, allowing more graphics. 3 years might as well have been a generation gap back then.


xiipaoc

SotN is not a "founder game". It's just the inspiration for the name of the genre, since SotN was considered to have gameplay similar to Super Metroid's, and the name got applied to *all* Metroid-like games instead of just the ones in the Castlevania series. Super Metroid, in turn, was just Link to the Past but in side view. The genre became real when it got a name, which meant that people had a name to attach to the familiar formula of ability-gated exploration. This was long after these supposed "founder games". Super Metroid inspired the genre, but it did not inspire SotN -- that inspiration came from Zelda, of course, which is the *real* founder here -- it's not the first game to use ability-gated exploration, but it's the one that got popular and inspired the greats of the genre.


KnightStand81

Lol Zelda is not in any way, shape or form a metroidvania


ohjehhngyjkkvkjhjsjj

I haven't played SOTN but I think I prefer Super just because I prefer ranged combat that doesn't make you stop for each attack and I assume SOTN has that because I played Bloodstained. Also maybe a bit of residual beef because the sidequests in that game sucked and I assume SOTN had something similar (but probably not as badly voiced).


SummerBurnett

Lot of assuming going on here


stoneluxplayer

You shouldn’t assume too much tbh and just play it


KnightStand81

Apparently you aren’t aware of what ASSuming makes you.