Mishra’s Foundry is pretty awesome. I love using it, probably because it’s relatively simpler than the previous manlands we’ve had but getting to buff another foundry or a worker feels nice to do.
Cheap removal =/= control, "bolt the bird" has been a staple of aggro since the games inception. Every archetype likes at least a few ways to deal with problematic permanents.
Yeah sure but every time I look at the meta game ranking control is almost always the first 3-5.
Edit: just checked them and damn no hard control to be seen so far. Grixis midrange going hard tho.
NGL, as much shit as people give Standard, I do honestly think the current meta genuinely pretty fun and actually quite diverse. Esper control is pretty strong, but so is jund reanimator, mono white aggro, and grixis midrange. There’s always gonna be a top deck, but there’s quite a bit of diversity in what’s *playable* right now, and that’s the most important thing I think
I don't play standard personally but I enjoy following it, but yeah I agree it looks like it's quite diverse for once. Past couple years it's just the same deck everyone plays basically. Like 30%+
Yeah. And plenty of room to brew, which makes my internal Johnny happy. I’ve been having a fucking blast with an Esper tempo brew for a few months now, and have been really successful despite the deck not appearing on any of the popularity leaderboards. And as far as I’m concerned if you can be really successful with a fresh brew, that’s usually a good sign.
they are fantastic with mech warfare or flipped wedding invitations
the price is reflective of the fact that nobody is entertaining these for eternal formats with mutavault doing the manland thing for half the price
Ohhhh, but you can still get other versions for like $3.
I mean, I guess you can say that it's 300+, but that's like saying that \[\[Hurricane\]\] is a $12,000 dollar card because of blue hurricane when you can get a playable version for 99 cents.
How often do you get matched up with control decks? Manlands are at their best when you just need to push a few more points of damage after board wipes.
I don't think any of the three I mess with have good board wipes, cheap individual removal but honestly if my opponent is control and manages to get a board I can't clear immediately I just move on to the next game. Some cheap monored burn and two versions of Monoblack are my standard playable decks ATM. Either I pressure enough early to win through them stalling and setting up or they've got a foothold I won't be able to smash through, I can see their potential just haven't many games myself where I'd rather activate one than play a card and when I'm out of cards with mana to burn it's usually because I need to hit concede and haven't yet.
I chuckle at how much weaker it is compared to [[Mishra's Factory]].
1 additional mana for a 2/2, can't use it as a blocking combat trick.
I also chuckle at how it sort of has a banding/enlist equivalent.
Oh yeah, it's a suffocating powerhouse on defense.
It was the **first manland** and it broke the mold.
If you get 2-3 of them online, you can leave a 4/4 up to block with 3 lands (two factories), or a 3/3 with 2 untapped lands (one factory):
1: Activate factory for a 2/2.
2: Tap second factory to pump first to 3/3.
3: Tap the blocking factory to pump it into a 4/4.
It's a lot of fun. I was happy to see Foundry exist and continue the generation. ~~I want to see them put Mishra's Factory into Modern Horizons 2 because it's such a powerhouse card to play with~~. I'm happy it's in Modern Horizons 2
On defense you could tap itself after combat to pump itself. Meaning that 3 of them would generate a 5/5 blocker.
I played a lot with them in the very early days of legacy and they are ridiculously strong. It is a land that on Turn 2 can block as a 3/3 or attack as a 2/2.
I still think it'll pick up. It's a good card, the only creature land in the format, has no color requirements (though obviously tougher to play the more colors you run), and if you play any, you play four. It's a lot better than it looks and while I'm not expecting it to get really expensive given the limited impact in other formats (particularly Commander, where it's trash) 50 cents is too low even given how much paper standard is damaged right now.
Even Arena making Standard so available, I still have no stomach for the format (I don't have enough wild cards to make a single mana base, for any deck that is 2+ colors).
Not possible! The game was destroyed when planeswalkers were introduced! And foils. And When the Mulligan rule is changed. And when mana burn was removed.
Or actually, the game was completely destroyed when people were told they could only have four of each card in their deck.
Wait no, the game was destroyed when they introduced a new card frame with 8th Edition.
No wait, mythic rares are what destroyed the game.
Oh wait, no... The game wasn't destroyed any of those times, it was just alarmist babies making a mountain out of the molehill because the game did a thing they didn't like even though the majority of players were fine with it.
I'm sure that's not what's happening here though. *You're* The lone Smart person in the room, and you're *definitely not* Just raising a big stink of hyperbole over absolutely nothing, the way everyone else who's ever predicted the destruction of the game has.
I would say chalk this up under positive evidence for "standard doesn't drive card prices anymore" column.
Edit: wait this is Bo1, never mind, this means nothing.
As it should be. Ideally, rarity is supposed to indicate complexity more than power. A powerful, simple effect *should* be Uncommon, where it's accessible but Limited decks don't expect to get multiples.
Rarity should basically work like so (IMO).
* Assigning a card the common/uncommon rarity should really only be based on how many copies of that card you want showing up in each draft.
* Rares are the cards that you don't want breaking the limited format, but still want to exist for constructed (and so usually need to be a bit pushed). Mythics are the cards you want to make players go wow when they open, because they are showing iconic characters/events or just really good effects.
Modern horizons is the best example of violating these rules IMO. [[Ragavan]] has no right to be a mythic, the [incarnations](https://scryfall.com/search?q=set%3Amh2+t%3Aincarnation&as=grid) are borderline, but probably should have been rares. Imperial recruiter makes no sense as a mythic, except for the fact that it was a high demand and scarce card.
[[Kaldera compleat]], [[gix, yawmoth praetor]], [[portal to phyrexia]] are all examples are mythics that deserve to be mythic.
[[Cemetery Protector]]? There is nothing one have not seen before on this card. Flash creature that exiles a card from graveyard and has a simple triggered ability.
Last kamigawa set introduced reconfigure mechanic. There are reconfigure cards in all rarities. One of the "complex" rare reconfigue cards are... [[Lizard blades]] that have and give double strike... wow... much complexity. I would even argue that common [[simian sling]] is more complex that Lizard Blades...
Oh yeah, I definitely agree there are too many mythics who due to power level rather than complexity, I was just making the argument that Sagas in and of themselves were considered complex on their first release, leading to a lower complexity level at higher rarities due to the inherent complexity of sagas.
For Cemetery Protector, I'm kind of iffy, as it was part of a mythic cycle that exiled a graveyard card and did something based on the exiled card, so I can excuse it due to it being limited in where the design could go.
For Lizard Blades, I would probably agree to downshifting it to uncommon, I'm just unsure how often they have double strike on commons. Last one I can think of was in Ravnica Allegiance.
Why are this kind of posts bad? Over at hearthstone they make a good discussion piece 🤷♂️ same goes with most popular decks, most popular cards by rarity, class (colour), etc.
Stats are cool.
That’s why I prefer leaving them up - even though it’s a fairly blatant ad for their site, it is actually decent info and generates good meta discussion. I just would rather people be more aware when something is guerilla marketing.
Absolutely. This is an ad that is GREAT. No gimmicks, no nonsense, just something that's actually useful and makes me think the rest of their site will be just as useful.
I haven’t been following spoilers for awhile so this is the first time I’ve seen that Phyrexian so and so creature, but holy shit that seems bonkers for standard! Am I understanding Prototype correctly that this card is essentially a 3/3 Menace, Lifelink, Ward - Pay 3 Life for 1BB?!?!
You cast it for its prototype cost, flicker it, and when it comes back into play it's the full size johnny. Not to mention you get the ETB benefits of stuff like [[arcane proxy]]
Edit: nevermind, you specifically don't get ETB from arcane proxy. But you do get the full size creature.
Roast would actually make rdw actually playable, but also make grixis and esper midrange even more meta. Roast is dead against raffine, and great sideboard for grixis.
Not exactly vanilla, but yeah- I get that just GGGG 8/8 probably doesn't fly, but it's still pretty pushed.
\[\[Clay Champion\]\]
I think it's more illustrative that everything in the set is pushed.
Big duskwatch recruiter feel, but still fine. Honestly, the current issue in standard is removal. Sweepers are at an all time low, so top card being removal feels right and the aggro deck right under those is expected.
I've been playing it in Explorer in a Mardu shell. 4x of that, 4x Portal to Phyrexia, and 4x Refurbish alongside the usual BRx Midrange suspects (Fable, Lili, Thoughtseize).
It's been a blast. Pitching it and reanimating it is usually game, but sometimes it's as simple as casting it for 1BB on turn 3, trading with an aggro creature, then Refurbishing it on 4. It's even good against control because the Ward triggers add up so fast.
The Ward is huge, and the scaling is big. Grimdancer was never a player because it was cleanly answered by removal, while Fleshgorger takes a chunk out no matter what.
I recently made a BO1 deck in explorer, and i started really hating the game, reconsidered if i even played magic because i liked it or because of 13 year old habits. Then switched back to bo3, and oh yeah, i love the game. I mean thank god they don't balance the game around bo1, but still, that format is ridiculous.
Bo1 is awful because every format older than Standard is balanced with sideboard cards in mind. Imagine if there was a Modern Bo1 queue. It would be unplayable because Living End, Hammer, Tron, Dredge, etc are all busted in the face of no sideboard hate.
TBF in boardless Modern, Tron would get ass smacked by Burn, Hammer, and Titan so hard that I don't think the deck would be anything other than fringe in bo1, even with great opening lines :P
Explorer suffers from the classic nonrotating format problem where synergistic threats are always better than answers. If your deck does something weird and assertive, you'll completely pants an opponent. If your deck does something normal and assertive, you probably have more threats than your opponent has answers, and they need to draw all of their relevant answers at the right time.
Basically, if you want to be interactive in Bo1, you need to either be filled with a ton of versatile cards (like RB Midrange) or devote most of your deck to cards that answer everything at once (like UW Control).
Which is kinda weird when I'm pretty sure each game in a best of three match counts towards your daily 15 wins. But I suppose sometimes queuing up is shorter than waiting for your opponent to sideboard! Though for me I played Best of One for variety's sake. It's not a great feeling when you lose against a deck and are forced to play against that same deck and player right away. I already know my jank can't stand up to your deck, I don't need to double check!
I think it's also easier to quickly concede games in Bo1, which when enough people do it, makes the whole grinding process faster. It lets people do dumb stuff like start a game and then concede if they don't have a good hand or if their opponent simply makes a good turn 1 play. It all means that you get more "games" in per hour, which makes grinding faster.
Why would you mulligan on Bo1? To start the only game you have against that opponent already thoughtseized? It's faster to just concede a bad hand and draw another against another opponent. You don't get more games per hour because a third of the time it's a non-game, but even when that happens someone is getting progress on their daily/weekly wins, and that goes by fast.
Another thing that people don't bring up often enough is how a sideboard means more wildcards are needed to complete your list, sometimes rare ones too, and that puts a lot of people off of Bo3.
I feel like you mulligan once because a nut 6 is still going to be great and it takes 5 seconds to mulligan, but yeah, it's just easier for everyone if people are more willing to concede quickly.
Bo1 vs bo3 isn't faster per game in theory, but in practice bo1 heavily favours faster decks, and it also favours being on the play even more than in a traditional match. So while a bo3 can still result in 2 wins per match, you can play maybe 5+ bo1 games in the same time, just perhaps not with the same deck.
What's the point of Mishra's foundry's tap ability? I don't think it can pump itself, cause it requires tapping, and it can't pump itself while blocking. is it only useful if you've got other assembly workers?
Lots of potential reasons, driven by having multiples, or other creatures with the Assembly-Worker type (the set has multiple). If you have two, it gets one safely past a two-power blocker. They are also subject to summoning sickness when turned into creatures, so the ability lets a newly played one contribute damage. And lastly, it costs less mana than turning it into a creature.
What is this format you speak of ? …. Stan ..Dart ? … I think in times past there were hushed voices of such a being.
But now a days we are all beholden to our corporate overlord. ALL PRAISE THE MADE FOR COMMANDER… ALL HAIL THE SUPLEMENTAL SETS … PRAISE THE LAIR OF SECRETS
The main thing I do in Arena is Standard, way more than anything else. It's also the thing I hate playing most in Magic. If success is measured in making me do stuff I don't wanna do as incremental labour towards something I do, then yeah, I guess it's successful, since I assume the real goal is for me to spend money for fake cards I don't get to own to better be able to do the fun stuff I want to do.
You must not have seen the play chart earlier this week. Standard has a healthy lead in all constructed formats. Don't forget how few of the arena player base is on reddit and other sites.
I just don't get where you are getting this fact that people are only grinding standard. That's what you need to back up. I submit that the average player who isn't an invested reddit visiting, app using casual plays Standard and is happy with it, and that is where the play numbers really come from.
it appears to be the most popular format on arena by a large margin
https://reddit.com/r/MagicArena/comments/z81wt3/popularity_of_arena_formats_from_the_weekly_mtg/
It's surprising that the artifacts set didn't give enough good artifact creatures to make Go for the Throat less viable, unless the card was just that good even when it first came out.
Crazy that the #2 card is under 50 cents
Main currency for that card is rare wildcards.
or 2 fiddy
Mishra’s Foundry is pretty awesome. I love using it, probably because it’s relatively simpler than the previous manlands we’ve had but getting to buff another foundry or a worker feels nice to do.
I have them in my aggro decks but don't think I've ever actually done anything with em besides tap for mana.
maybe it’s a bit too obvious I play too much aggro haha
Hah If I have to play standard to play in the formats I do like the. I'm gonna smash aggro and get it over with one way or the other as fast I can.
Well it's almost always control meta in standard so you have to play aggro to actually play.... Look at the #1 card lol
Cheap removal =/= control, "bolt the bird" has been a staple of aggro since the games inception. Every archetype likes at least a few ways to deal with problematic permanents.
Yeah sure but every time I look at the meta game ranking control is almost always the first 3-5. Edit: just checked them and damn no hard control to be seen so far. Grixis midrange going hard tho.
NGL, as much shit as people give Standard, I do honestly think the current meta genuinely pretty fun and actually quite diverse. Esper control is pretty strong, but so is jund reanimator, mono white aggro, and grixis midrange. There’s always gonna be a top deck, but there’s quite a bit of diversity in what’s *playable* right now, and that’s the most important thing I think
I don't play standard personally but I enjoy following it, but yeah I agree it looks like it's quite diverse for once. Past couple years it's just the same deck everyone plays basically. Like 30%+
Yeah. And plenty of room to brew, which makes my internal Johnny happy. I’ve been having a fucking blast with an Esper tempo brew for a few months now, and have been really successful despite the deck not appearing on any of the popularity leaderboards. And as far as I’m concerned if you can be really successful with a fresh brew, that’s usually a good sign.
they are fantastic with mech warfare or flipped wedding invitations the price is reflective of the fact that nobody is entertaining these for eternal formats with mutavault doing the manland thing for half the price
And like. . . you know, the original
I remember when they used to be 200+ dollars
Factory? When was that? Workshop, sure, but not Factory.
Winter Factory from Antiquities is 300+ at cardkingdom right now
Ohhhh, but you can still get other versions for like $3. I mean, I guess you can say that it's 300+, but that's like saying that \[\[Hurricane\]\] is a $12,000 dollar card because of blue hurricane when you can get a playable version for 99 cents.
[Hurricane](https://cards.scryfall.io/normal/front/3/7/371d83e8-f514-433c-bc6a-e0eeef3fab2a.jpg?1562546179) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hurricane) [(SF)](https://scryfall.com/card/10e/270/hurricane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/371d83e8-f514-433c-bc6a-e0eeef3fab2a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
just recently found my set of antiquities Mishras factories. Now Im on a quest to build assembly worker tribal lol
How often do you get matched up with control decks? Manlands are at their best when you just need to push a few more points of damage after board wipes.
I don't think any of the three I mess with have good board wipes, cheap individual removal but honestly if my opponent is control and manages to get a board I can't clear immediately I just move on to the next game. Some cheap monored burn and two versions of Monoblack are my standard playable decks ATM. Either I pressure enough early to win through them stalling and setting up or they've got a foothold I won't be able to smash through, I can see their potential just haven't many games myself where I'd rather activate one than play a card and when I'm out of cards with mana to burn it's usually because I need to hit concede and haven't yet.
I have them in my blue white artifact / solider deck they have won me the game a couple times
I chuckle at how much weaker it is compared to [[Mishra's Factory]]. 1 additional mana for a 2/2, can't use it as a blocking combat trick. I also chuckle at how it sort of has a banding/enlist equivalent.
Definitely just a downgraded Mishra’s Factory but it’s still cool to me! I don’t really think I’ve ever seen a Mishra’s Factory in action before.
Oh yeah, it's a suffocating powerhouse on defense. It was the **first manland** and it broke the mold. If you get 2-3 of them online, you can leave a 4/4 up to block with 3 lands (two factories), or a 3/3 with 2 untapped lands (one factory): 1: Activate factory for a 2/2. 2: Tap second factory to pump first to 3/3. 3: Tap the blocking factory to pump it into a 4/4. It's a lot of fun. I was happy to see Foundry exist and continue the generation. ~~I want to see them put Mishra's Factory into Modern Horizons 2 because it's such a powerhouse card to play with~~. I'm happy it's in Modern Horizons 2
You're underselling them by a lot on defense. It's base 3/3 on defense alone since it's a 2/2 that self pumps. Mishras is stupid efficient on defense.
Err I realize my original comment is unclear, it's a base 3/3 on defense, and a 4/4 if you have 2 other lands open. Clarified my original comment.
On defense you could tap itself after combat to pump itself. Meaning that 3 of them would generate a 5/5 blocker. I played a lot with them in the very early days of legacy and they are ridiculously strong. It is a land that on Turn 2 can block as a 3/3 or attack as a 2/2.
Not when it was printed. Before 6e rules changes, tapped blockers did no combat damage.
Yes indeed! The new rules buffed it quite a bit
I meant 3 lands with 2 factories. You need an extra untapped land to animate the first factory.
Mishra's Factory **was** in Modern Horizons 2
I am very good at memory. I'm happy it's in!
now I gotta make a deck with 4 foundries, 4 factories, and 4 mutavault
[Mishra's Factory](https://cards.scryfall.io/normal/front/7/c/7c05c946-66c3-4785-90f9-ca0c606e036b.jpg?1631589892) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mishra%27s%20Factory) [(SF)](https://scryfall.com/card/afc/248/mishras-factory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c05c946-66c3-4785-90f9-ca0c606e036b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mishra's factory itself easily enables metalcraft too and with Phyrexia coming up may have that mechanic.
Oh yeah it’s a manland *and* a pseudo lord. It’s like 3 cards in 1!
I intend to build an assembly worker tribal deck in modern lol
Self assembler is a pretty cool way to search up a worker you need
It's *we have Blinkmoth at home*.
It’s also kinda Mishra’s Factory at home tbf
It's because there's no demand for Standard cards. The format is struggling to stay afloat.
Which is weird because about 70% of the meta are decks that are over $300 still.
One of the consequences of pumping Standard products full of EDH cards.
Imagine if they actually brought back format seasons and standard was one of them. We would see $600 decks again.
I still think it'll pick up. It's a good card, the only creature land in the format, has no color requirements (though obviously tougher to play the more colors you run), and if you play any, you play four. It's a lot better than it looks and while I'm not expecting it to get really expensive given the limited impact in other formats (particularly Commander, where it's trash) 50 cents is too low even given how much paper standard is damaged right now.
You're missing the part where the card has been reprinted into the ground. I can't see it costing more than $1
Mishra’s Foundry is new. Mishra’s Factory is old.
Even Arena making Standard so available, I still have no stomach for the format (I don't have enough wild cards to make a single mana base, for any deck that is 2+ colors).
Agreed. The only way to play Standard right now is on Arena, and I have no interest in playing Arena.
I would play the hell out of arena if they followed after pokemon and gave me a pack for every one I buy physically.
I've said since the day it launched that Arena is the worst thing that's ever happened to magic.
Such a goddamned entitled take. Arena is the only way a LOT of people have to play Magic in the first place.
Okay? And it's destroying the game
Not possible! The game was destroyed when planeswalkers were introduced! And foils. And When the Mulligan rule is changed. And when mana burn was removed. Or actually, the game was completely destroyed when people were told they could only have four of each card in their deck. Wait no, the game was destroyed when they introduced a new card frame with 8th Edition. No wait, mythic rares are what destroyed the game. Oh wait, no... The game wasn't destroyed any of those times, it was just alarmist babies making a mountain out of the molehill because the game did a thing they didn't like even though the majority of players were fine with it. I'm sure that's not what's happening here though. *You're* The lone Smart person in the room, and you're *definitely not* Just raising a big stink of hyperbole over absolutely nothing, the way everyone else who's ever predicted the destruction of the game has.
I would say chalk this up under positive evidence for "standard doesn't drive card prices anymore" column. Edit: wait this is Bo1, never mind, this means nothing.
Don't really pay attention to paper prices, but that's pretty weird. Foundry feels like it would be a $3 uncommon ... and it's rare.
Love that top is an uncommon kill spell
As it should be. Ideally, rarity is supposed to indicate complexity more than power. A powerful, simple effect *should* be Uncommon, where it's accessible but Limited decks don't expect to get multiples.
Rarity should basically work like so (IMO). * Assigning a card the common/uncommon rarity should really only be based on how many copies of that card you want showing up in each draft. * Rares are the cards that you don't want breaking the limited format, but still want to exist for constructed (and so usually need to be a bit pushed). Mythics are the cards you want to make players go wow when they open, because they are showing iconic characters/events or just really good effects. Modern horizons is the best example of violating these rules IMO. [[Ragavan]] has no right to be a mythic, the [incarnations](https://scryfall.com/search?q=set%3Amh2+t%3Aincarnation&as=grid) are borderline, but probably should have been rares. Imperial recruiter makes no sense as a mythic, except for the fact that it was a high demand and scarce card. [[Kaldera compleat]], [[gix, yawmoth praetor]], [[portal to phyrexia]] are all examples are mythics that deserve to be mythic.
##### ###### #### [Ragavan](https://cards.scryfall.io/normal/front/a/9/a9738cda-adb1-47fb-9f4c-ecd930228c4d.jpg?1653966896) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ragavan%2C%20nimble%20pilferer) [(SF)](https://scryfall.com/card/mh2/138/ragavan-nimble-pilferer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a9738cda-adb1-47fb-9f4c-ecd930228c4d?utm_source=mtgcardfetcher&format=text) [Kaldera compleat](https://cards.scryfall.io/normal/front/8/7/87cc2855-6b14-44dd-a398-7dc2bbae081f.jpg?1626099096) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kaldra%20Compleat) [(SF)](https://scryfall.com/card/mh2/227/kaldra-compleat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/87cc2855-6b14-44dd-a398-7dc2bbae081f?utm_source=mtgcardfetcher&format=text) [gix, yawmoth praetor](https://cards.scryfall.io/normal/front/2/c/2c76f7e0-37e7-4e87-93a3-a25ba0674645.jpg?1668757302) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gix%2C%20Yawgmoth%20Praetor) [(SF)](https://scryfall.com/card/bro/95/gix-yawgmoth-praetor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c76f7e0-37e7-4e87-93a3-a25ba0674645?utm_source=mtgcardfetcher&format=text) [portal to phyrexia](https://cards.scryfall.io/normal/front/5/f/5f608efc-0dbc-4cc3-aadd-ed473bfc29ab.jpg?1668758707) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=portal%20to%20phyrexia) [(SF)](https://scryfall.com/card/bro/240/portal-to-phyrexia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5f608efc-0dbc-4cc3-aadd-ed473bfc29ab?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Ah yes, [[history of benalia]] being uber complex by... making 2/2 tokens and giving knights +2/+1?......
It was the first set to have Sagas, so their effects were less complex.
[[Cemetery Protector]]? There is nothing one have not seen before on this card. Flash creature that exiles a card from graveyard and has a simple triggered ability. Last kamigawa set introduced reconfigure mechanic. There are reconfigure cards in all rarities. One of the "complex" rare reconfigue cards are... [[Lizard blades]] that have and give double strike... wow... much complexity. I would even argue that common [[simian sling]] is more complex that Lizard Blades...
[Cemetery Protector](https://cards.scryfall.io/normal/front/c/0/c00731eb-69fe-42f3-9919-66a4cdec00f7.jpg?1643585934) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cemetery%20Protector) [(SF)](https://scryfall.com/card/vow/6/cemetery-protector?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c00731eb-69fe-42f3-9919-66a4cdec00f7?utm_source=mtgcardfetcher&format=text) [Lizard blades](https://cards.scryfall.io/normal/front/a/7/a747e6cf-c687-4c4f-8e07-d51165d6cb62.jpg?1654567747) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lizard%20blades) [(SF)](https://scryfall.com/card/neo/153/lizard-blades?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a747e6cf-c687-4c4f-8e07-d51165d6cb62?utm_source=mtgcardfetcher&format=text) [simian sling](https://cards.scryfall.io/normal/front/3/7/37a00f95-d563-4d51-a5f2-af139261921a.jpg?1654567852) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=simian%20sling) [(SF)](https://scryfall.com/card/neo/163/simian-sling?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/37a00f95-d563-4d51-a5f2-af139261921a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh yeah, I definitely agree there are too many mythics who due to power level rather than complexity, I was just making the argument that Sagas in and of themselves were considered complex on their first release, leading to a lower complexity level at higher rarities due to the inherent complexity of sagas. For Cemetery Protector, I'm kind of iffy, as it was part of a mythic cycle that exiled a graveyard card and did something based on the exiled card, so I can excuse it due to it being limited in where the design could go. For Lizard Blades, I would probably agree to downshifting it to uncommon, I'm just unsure how often they have double strike on commons. Last one I can think of was in Ravnica Allegiance.
[history of benalia](https://cards.scryfall.io/normal/front/d/1/d134385d-b01c-41c7-bb2d-30722b44dc5a.jpg?1562743350) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=history%20of%20benalia) [(SF)](https://scryfall.com/card/dom/21/history-of-benalia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d134385d-b01c-41c7-bb2d-30722b44dc5a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah I never really cared for how some card games have it so that higher rarity cards are just objectively stronger than the lower rarity ones.
That Ad flair tho
I like the companies being upfront. If they put out slick little info-pieces like this, they will probably continue to get engagement.
Oh yeah I'm not complaining, I've just never seen it before
lol that wasn’t up front, that was the mod team. We’re doing that rather than just deleting posts like this.
Why are this kind of posts bad? Over at hearthstone they make a good discussion piece 🤷♂️ same goes with most popular decks, most popular cards by rarity, class (colour), etc. Stats are cool.
That’s why I prefer leaving them up - even though it’s a fairly blatant ad for their site, it is actually decent info and generates good meta discussion. I just would rather people be more aware when something is guerilla marketing.
makes sense, good call. being mod ain't easy, was one myself
Now in addition to the ads we're already getting from reddit we get posts that are ads too!
Always have been
Absolutely. This is an ad that is GREAT. No gimmicks, no nonsense, just something that's actually useful and makes me think the rest of their site will be just as useful.
Empires rise and fall, but Mishra's Factory variants are eternal.
I haven’t been following spoilers for awhile so this is the first time I’ve seen that Phyrexian so and so creature, but holy shit that seems bonkers for standard! Am I understanding Prototype correctly that this card is essentially a 3/3 Menace, Lifelink, Ward - Pay 3 Life for 1BB?!?!
Yep and if you can find a way to flicker it then you've got a real monster on your hands.
I just realized that flicker prototype interaction oof
How does flickering it work?
You cast it for its prototype cost, flicker it, and when it comes back into play it's the full size johnny. Not to mention you get the ETB benefits of stuff like [[arcane proxy]] Edit: nevermind, you specifically don't get ETB from arcane proxy. But you do get the full size creature.
[arcane proxy](https://cards.scryfall.io/normal/front/d/6/d6d74d2e-7382-4fe3-ac3e-6906203ffcc7.jpg?1668757109) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=arcane%20proxy) [(SF)](https://scryfall.com/card/bro/75/arcane-proxy?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6d74d2e-7382-4fe3-ac3e-6906203ffcc7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Dang, that sounds nuts!
Yeah, and with [[satoru Umezawa]] you can Ninjutsu them out.
[satoru Umezawa](https://cards.scryfall.io/normal/front/8/8/8887f26d-b097-4fbc-9c48-bdc656409a32.jpg?1654568594) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=satoru%20Umezawa) [(SF)](https://scryfall.com/card/neo/234/satoru-umezawa?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8887f26d-b097-4fbc-9c48-bdc656409a32?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Siege rhino be like
man, i'm loving abrade right now. Not against Sheoldred of course. That is one of the most annoying pile of stats to ever deal with.
I like to play RBx decks with 2-3 Abrade plus 2-3 Go for the Throat, it feels so damn good when you draw the one you need every time haha
laffs in 4/5
seige rhino stats stats of satan what i wouldn't give for a good christmas [[roast]] right now
Roast would actually make rdw actually playable, but also make grixis and esper midrange even more meta. Roast is dead against raffine, and great sideboard for grixis.
[roast](https://cards.scryfall.io/normal/front/1/b/1ba2e9a8-fcbb-4328-b475-36730182b765.jpg?1562783262) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=roast) [(SF)](https://scryfall.com/card/dtk/151/roast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1ba2e9a8-fcbb-4328-b475-36730182b765?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
hehe savanah lion with card draw go brrrrrrrrrrrrrrrrrr
Legit feels like one of the most pushed uncommon creatures in a while
Nearly everything in BRO is pushed. Don't forget, there's an 8/8 for 4 in this set.
Big vanilla stats dont do much though see Gigantosaurus.
Not exactly vanilla, but yeah- I get that just GGGG 8/8 probably doesn't fly, but it's still pretty pushed. \[\[Clay Champion\]\] I think it's more illustrative that everything in the set is pushed.
> I get that just GGGG 8/8 probably doesn't fly Of course it doesn't fly, it's in green.
And white!
[Clay Champion](https://cards.scryfall.io/normal/front/6/2/625f3b20-4b9a-4f61-8afe-31a761711b43.jpg?1668758614) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Clay%20Champion) [(SF)](https://scryfall.com/card/bro/230/clay-champion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/625f3b20-4b9a-4f61-8afe-31a761711b43?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Big duskwatch recruiter feel, but still fine. Honestly, the current issue in standard is removal. Sweepers are at an all time low, so top card being removal feels right and the aggro deck right under those is expected.
Fleshgorger is such a ridiculous anti aggro aggro card
I've been playing it in Explorer in a Mardu shell. 4x of that, 4x Portal to Phyrexia, and 4x Refurbish alongside the usual BRx Midrange suspects (Fable, Lili, Thoughtseize). It's been a blast. Pitching it and reanimating it is usually game, but sometimes it's as simple as casting it for 1BB on turn 3, trading with an aggro creature, then Refurbishing it on 4. It's even good against control because the Ward triggers add up so fast.
Which is weird since it's a sidegrade to [[grimdancer]] which never saw play
Sidegrade???? My brother in christ, it has ward AND the option to play it much bigger late game
The Ward is huge, and the scaling is big. Grimdancer was never a player because it was cleanly answered by removal, while Fleshgorger takes a chunk out no matter what.
Plus a bunch of removal in standard is white exile until the permanent is removed... And removing it gives you the big version.
Well, almost. Lili/Invoke/Wraths are still clean kills.
Lili and invoke are in the same colors as fleshgorger.
[grimdancer](https://cards.scryfall.io/normal/front/8/1/819257c8-9806-48bd-ba49-e117ca31de54.jpg?1591226807) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grimdancer) [(SF)](https://scryfall.com/card/iko/90/grimdancer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/819257c8-9806-48bd-ba49-e117ca31de54?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Different meta. Grimdancer doesn't do anything against ultimatum decks.
Now do Bo3, the real standard.
I recently made a BO1 deck in explorer, and i started really hating the game, reconsidered if i even played magic because i liked it or because of 13 year old habits. Then switched back to bo3, and oh yeah, i love the game. I mean thank god they don't balance the game around bo1, but still, that format is ridiculous.
Bo1 is awful because every format older than Standard is balanced with sideboard cards in mind. Imagine if there was a Modern Bo1 queue. It would be unplayable because Living End, Hammer, Tron, Dredge, etc are all busted in the face of no sideboard hate.
TBF in boardless Modern, Tron would get ass smacked by Burn, Hammer, and Titan so hard that I don't think the deck would be anything other than fringe in bo1, even with great opening lines :P
Explorer suffers from the classic nonrotating format problem where synergistic threats are always better than answers. If your deck does something weird and assertive, you'll completely pants an opponent. If your deck does something normal and assertive, you probably have more threats than your opponent has answers, and they need to draw all of their relevant answers at the right time. Basically, if you want to be interactive in Bo1, you need to either be filled with a ton of versatile cards (like RB Midrange) or devote most of your deck to cards that answer everything at once (like UW Control).
What, you don't like playing against Greasefang constantly without sideboard graveyard hate?
Elves in BO1 historic is ridiculous. Without interaction i get the kill turn 4 >80% of the time
Why do these posts always use BO1 data? If you care enough to be using data analysis like this, surely BO3 is more relevant.
Because they charge for BO3 data.
Where does one get BO1 data?
check out the ad
I think it's because no one plays Bo3 on Arena as most are just grinding and Bo1 is faster for that.
they must have a hundred times more bo1 data than bo3
Which is kinda weird when I'm pretty sure each game in a best of three match counts towards your daily 15 wins. But I suppose sometimes queuing up is shorter than waiting for your opponent to sideboard! Though for me I played Best of One for variety's sake. It's not a great feeling when you lose against a deck and are forced to play against that same deck and player right away. I already know my jank can't stand up to your deck, I don't need to double check!
I think it's also easier to quickly concede games in Bo1, which when enough people do it, makes the whole grinding process faster. It lets people do dumb stuff like start a game and then concede if they don't have a good hand or if their opponent simply makes a good turn 1 play. It all means that you get more "games" in per hour, which makes grinding faster.
Why would you mulligan on Bo1? To start the only game you have against that opponent already thoughtseized? It's faster to just concede a bad hand and draw another against another opponent. You don't get more games per hour because a third of the time it's a non-game, but even when that happens someone is getting progress on their daily/weekly wins, and that goes by fast. Another thing that people don't bring up often enough is how a sideboard means more wildcards are needed to complete your list, sometimes rare ones too, and that puts a lot of people off of Bo3.
I feel like you mulligan once because a nut 6 is still going to be great and it takes 5 seconds to mulligan, but yeah, it's just easier for everyone if people are more willing to concede quickly.
Bo1 vs bo3 isn't faster per game in theory, but in practice bo1 heavily favours faster decks, and it also favours being on the play even more than in a traditional match. So while a bo3 can still result in 2 wins per match, you can play maybe 5+ bo1 games in the same time, just perhaps not with the same deck.
Yeah this isn't standard
Bo1 standard, a different format than standard
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Yes?
What's the point of Mishra's foundry's tap ability? I don't think it can pump itself, cause it requires tapping, and it can't pump itself while blocking. is it only useful if you've got other assembly workers?
Multiple Mishra’s factories!
Your comment is what made me realize it's not a reprint of [[Mishra's Factory]] which absolutely could pump while blocking.
ITL, lol. I totally thought it was a reprint of Factory too.
Seriously? It costs double to activate.
It’s easy to miss that detail when it’s like 90% the same card otherwise.
You expect this sub to read before posting?
[Mishra's Factory](https://cards.scryfall.io/normal/front/7/c/7c05c946-66c3-4785-90f9-ca0c606e036b.jpg?1631589892) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mishra%27s%20Factory) [(SF)](https://scryfall.com/card/afc/248/mishras-factory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c05c946-66c3-4785-90f9-ca0c606e036b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just so it’s useful in multiples I think
Also to enable Assembly Worker tribal decks with \[\[Mine Worker\]\] \[\[Tower Worker\]\] \[\[Power Plant Worker\]\] and \[\[Self Assembler\]\]
##### ###### #### [Mine Worker](https://cards.scryfall.io/normal/front/5/a/5aa63321-aa28-449d-a31f-869a98c5a6be.jpg?1668758696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mine%20Worker) [(SF)](https://scryfall.com/card/bro/239/mine-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5aa63321-aa28-449d-a31f-869a98c5a6be?utm_source=mtgcardfetcher&format=text) [Tower Worker](https://cards.scryfall.io/normal/front/f/3/f31bd134-22c8-4031-8f85-ac0855914d11.jpg?1668758854) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tower%20Worker) [(SF)](https://scryfall.com/card/bro/255/tower-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f31bd134-22c8-4031-8f85-ac0855914d11?utm_source=mtgcardfetcher&format=text) [Power Plant Worker](https://cards.scryfall.io/normal/front/9/9/99965310-e4bd-40d9-80f5-3fd1754c61c5.jpg?1668758716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Power%20Plant%20Worker) [(SF)](https://scryfall.com/card/bro/241/power-plant-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/99965310-e4bd-40d9-80f5-3fd1754c61c5?utm_source=mtgcardfetcher&format=text) [Self Assembler](https://cards.scryfall.io/normal/front/d/8/d86ba613-29bd-45d8-b5ed-f8fe8323fe75.jpg?1562441696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Self-Assembler) [(SF)](https://scryfall.com/card/a25/231/self-assembler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d86ba613-29bd-45d8-b5ed-f8fe8323fe75?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Unfortunately that's not in any way a viable deck. And I have spent the wildcards to prove it.
Oh no, certainly not-- but it's a casual deck that people who play big dumb casual decks like.
Assembly-Worker Tribal only works in 4-of casual formats.
But also [[Mine worker]], [[Power plant worker]], [[tower worker]] and [[Autonomous assembler]] are all Assembly Workers.
##### ###### #### [Mine worker](https://cards.scryfall.io/normal/front/5/a/5aa63321-aa28-449d-a31f-869a98c5a6be.jpg?1668758696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mine%20worker) [(SF)](https://scryfall.com/card/bro/239/mine-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5aa63321-aa28-449d-a31f-869a98c5a6be?utm_source=mtgcardfetcher&format=text) [Power plant worker](https://cards.scryfall.io/normal/front/9/9/99965310-e4bd-40d9-80f5-3fd1754c61c5.jpg?1668758716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Power%20plant%20worker) [(SF)](https://scryfall.com/card/bro/241/power-plant-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/99965310-e4bd-40d9-80f5-3fd1754c61c5?utm_source=mtgcardfetcher&format=text) [tower worker](https://cards.scryfall.io/normal/front/f/3/f31bd134-22c8-4031-8f85-ac0855914d11.jpg?1668758854) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tower%20worker) [(SF)](https://scryfall.com/card/bro/255/tower-worker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f31bd134-22c8-4031-8f85-ac0855914d11?utm_source=mtgcardfetcher&format=text) [Autonomous assembler](https://cards.scryfall.io/normal/front/d/5/d5dee863-e6ef-4061-a877-ddd3c4dbe87e.jpg?1668756688) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Autonomous%20assembler) [(SF)](https://scryfall.com/card/bro/34/autonomous-assembler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5dee863-e6ef-4061-a877-ddd3c4dbe87e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Lots of potential reasons, driven by having multiples, or other creatures with the Assembly-Worker type (the set has multiple). If you have two, it gets one safely past a two-power blocker. They are also subject to summoning sickness when turned into creatures, so the ability lets a newly played one contribute damage. And lastly, it costs less mana than turning it into a creature.
mutiple factories and limited-only creature type interactions
Flesh gorger was my promo card. PLS stay high priced.
Here are the Top 5 Cards in Standard! Want to have a closer look? Visit us! 👉https://mtga.untapped.gg/
These are just the top 5 cards *from BRO* right? Not the top 5 cards overall?
Top 5 cards from BRO in BO1 standard on Arena.
Says so in the picture, meaning no disrespect.
Yea, but the title of the post and the comment they replied to say "top 5 cards in standard" not specifying from BRO
Yep, but it says something completely different in the title and in their comment :)
Why is this tagged ad?
Because it is. It's an ad for a website providing paid services.
I didn’t notice the Reddit account that posted it. Makes sense now.
What is this format you speak of ? …. Stan ..Dart ? … I think in times past there were hushed voices of such a being. But now a days we are all beholden to our corporate overlord. ALL PRAISE THE MADE FOR COMMANDER… ALL HAIL THE SUPLEMENTAL SETS … PRAISE THE LAIR OF SECRETS
Yeah the corporate overlords really hate the format that forces you to constantly buy new cards lol.
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only in paper. It's apparently thriving online.
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It's apparently still the most popular constructed format on Arena. Unless you have evidence otherwise.
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So lots of people play it, but what you assume to be their motivation doesn't count so it's still dying? I don't follow that logic.
i feel like the most popular format by a wide margin on a very active client does not count as “barely limping along”
The main thing I do in Arena is Standard, way more than anything else. It's also the thing I hate playing most in Magic. If success is measured in making me do stuff I don't wanna do as incremental labour towards something I do, then yeah, I guess it's successful, since I assume the real goal is for me to spend money for fake cards I don't get to own to better be able to do the fun stuff I want to do.
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You must not have seen the play chart earlier this week. Standard has a healthy lead in all constructed formats. Don't forget how few of the arena player base is on reddit and other sites.
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I just don't get where you are getting this fact that people are only grinding standard. That's what you need to back up. I submit that the average player who isn't an invested reddit visiting, app using casual plays Standard and is happy with it, and that is where the play numbers really come from.
> but it's pretty clearly struggling to get and retain new players. I don't see that at all
it appears to be the most popular format on arena by a large margin https://reddit.com/r/MagicArena/comments/z81wt3/popularity_of_arena_formats_from_the_weekly_mtg/
wat
What's standard? /s
Who the fuck thought phyrexian fleshgorger was a good idea is beyond me
you just wait till they discover how powerful loran is... you could prbly maindeck 4 and always hit something turn 3 on the draw
how many variations on [[Terror]] can they make?
[Terror](https://cards.scryfall.io/normal/front/2/d/2dd5d601-aff7-4b7a-ab6c-b89f403af076.jpg?1562905752) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Terror) [(SF)](https://scryfall.com/card/me4/99/terror?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2dd5d601-aff7-4b7a-ab6c-b89f403af076?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Go for the throat is not a new card
ah right, thanks
Title extremely misleading.
Meh if you say so
It's surprising that the artifacts set didn't give enough good artifact creatures to make Go for the Throat less viable, unless the card was just that good even when it first came out.
GftT was born in a much, much stronger artifact set and had to compete with Doom Blade and it was still strong then.