This seems the good kind of bad though. Or the bad kind of good? I don't know, I am confused.
It does a thing, not sure if a relevant thing, but a thing none the less.
It does seem hard to evaluate, but 6 blue mana to draw 3 and put a 5/4 on the battlefield as an option actually seems sort of reasonable in some scenarios
I hear that, but part of what makes it pretty bad in my opinion is I don't think there's a manabase on earth that could support having all options of combinations available with this card on turn 6. The effect is strong but you have to jump through some flaming hoops at the potential expense of the rest of your deck to be able to fully leverage the flexibility.
Honestly I think if this ends up playable it's mostly going to be in decks where you just don't bother with the red, or have it as something of an incidental option from treasures or similar. Playing this for mono blue or mono black are both probably pretty worthwhile if you can afford a six drop, with monoblack being somewhat worse because there's a fair chance your Opponent doesn't have 3 card in hand by turn six, similarly a blue black deck can probably get you 4 mana of one color and 2 of the other without much issue by turn six and that would still be worthwhile, but the red effect is much weaker comparatively and doesn't scale well hardly at all
The RR cost doesn't need to scale all that well, it's just there as a threat to end the game later. You'd pay UUUURR, draw two and drop a Hasty 6/4 creature which isn't embarrassing.
Man, I wish I had your reading ability. For some reason my brain didn't put together that I could use pairs of colored mana to pay the 6. I thought this was 6 mana, plus whatever colors I wanted to spend for extra stuff. At just 6 mana, I think is card is playable in EDH.
As a man who has silver scrutinied main phase for 4 and loved every minute of it except for the horrendous beats I suffered because my board is empty, I love this card. I will happily trade 1 less card for a 5/4.
Also trades with Sheoldred
Black mages have been losing life when we draw for years and now the blue mages have to lose a tiny bit and suddenly they don’t want to draw anymore. Cowards.
*Black mage sacrifices 15 life over the course of the game to draw cards.*
"And I'll fucken do it again!" *He screams as Red mage opponent plays this for 6 red mana to beat him in the face for 8 hasty trample damage.*
As someone said elsewhere in the thread, the Grixis decks made up of bad to mediocre cards that exist in every format will want it, and as a faithful servant of the God-Pharaoh I will be happy to lose with it!
Yeah, I liked the joke because I do always try to make some nonsense Grixis pile work every standard but it doesn't work as well right now because Grixis has been good for a bit. Which is good and I'm very glad.
Also I saw the Grixis deck was in the top four but missed that it won! Sick!
I play a Vial Smasher/Silas Renn "big artifacts" deck. This card feels like it was designed for me *personally*, as a gift from my good friends at Wizards of the Coast.
I can't tell if it’s a 2 card or 5 card cycle now because of [[Clay champion]]
As a matter of fact it could be a 4-card cycle because the first two probably from Tawnos and Mishra and there could be one from ashnod and urza
Yeah I wanna say the Mechs basically fall like this:
Sharp and Pointy - Mishra
Zombie-Cyborg - Ashnod
Clay Animal/Humanoid - Tawnos
Round and Dumpy - Urza
You don't even need to go back to the book: [[Clay Statue|ATQ]]
> *Tawnos won fame as Urza’s greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.*
This set has had a lot of 2 card cycles in general, as part of its "old school feel".
In alpha, magic had a ton of 2 card mirrored pairs.
[[holy strength]][[unholy strength]]
[[red elemental blast]][[blue elemental blast]]
[[life force]][[death grip]]
[[samite healer]][[prodigal sorcerer]]
[[earthquake]][[hurricane]]
and so on.
it was richard garfield emphasizing how the colors in the pie interacted, a concept that didn't exist before.
There's only a couple of slots left for multicolored artifacts, 228 and 231. And those could still be multicolored non-artifacts or colorless artifacts.
This card is fucking wild. Even ignoring the X and all the possible mana effect combinations you can create, 6 mana for a 5/4 that draws three cards is nuts, as is a 5/4 that makes your opponent discard three cards, or a 5/4 that gets +3/+0 and trample and haste.
GRIXIS THINGS!
sometimes things get crazy.
I will agree, draw extra cards/ force discard is way better in a grindy game, but enough limited games have come down to (I can't block my opponent's attack and will die next turn, but massive amounts of hasty damage will win the game.
... and hasty creatures have the chance to be more card efficient than a burn spell to the face.
It's the best first option but it loses the majority of its value on repeated uses. 6 damage is much better than draw a card or opp discards a card, 1 damage is much worse.
Late last night I had fired up arena and seen an opponent of mine open with [[Tranquil Cove]]. Not understanding what the hell the 1 after the 2 could be supposed to mean where their life total should've shown (graphical glitch? bleary eyes? those so-called imaginary numbers?), I conceded the match, powered off my machine and lay awake in sleepless futility, extinguishing that curious yet fearsome sight from my eyes but unable to tear its lingering afterimage from the mind.
I think if mono-red was going for something like that, they'd use [[Shivan Devastator]] as it can be played for cheaper.
However, the option/ability to play this as a six mana hasty boy is nice to have for midrange/control (though likely not for the full six red).
I think if your playing this in Red, your also playing Shivan Devastator. Like your looking at this as 5-8. Most likely seeing playing though in something with blue would be my guess.
I feel like using the red ability more than once is a waste, as you can’t get trample/haste twice. Probably want to just use that once and then some combination of draw and discard.
In most cases, absolutely. You're paying any additional RR for +1/+0, but that's still a really strong ability to have access to if you're pushing in the last bit of damage or you're running a deck that generates a ton of excess red mana.
I suppose the issue is that if you push monocolour too hard then the game becomes extremely linear, like back in Theros where your options were Black Devotion or Blue Devotion.
You can’t get monocolor push and devotion mixed up. Devotion is a type of monocolor push that promotes curving out, leading to lots of linear strategies, but if you look back in older standard formats [[Emeria, Sky Ruin]] control as a monowhite control deck, mono blue [[Sanity Grinding]] as a sort of combo control, all the different white weenie decks running [[Windbrisk Heights]] or [[Light from Within]] during Lorwyn shadowmoor standard, Zendikar vampires with [[Gatekeeper of Malakir]] and [[Vampire Nocturnus]] are all pretty different ways we’ve seen a push for mono colored strategies that have a lot of different nuances to them that aren’t just “curve out with the best cards”
I’d be really surprised if Phyrexia wasn’t a monocolor pushed set. Having a lot of colorless artifacts help make each theme per color work and each color of Phyrexians have a pretty solid ideal to design a mechanic around.
I think its more just an effort to discourage monobrown or 4c piles. A pitfall of artifact focused sets is that colors don't matter, if you have a large enough set of staples in colorless than all decks are the same you just pick a couple playsets to supplement them.
Adding a lot of color requirements to artifacts helps make them functionally colored or multicolored cards.
My Grixis/Dimir/Izzet senses are tingling. It seems good and I can’t wait to never ever crack one or draft one and get tilted at my opponent having drafted two somehow.
Seriously like this card.
Yeah... Probably the second best use for it specifically for commander, most people will draw cards, but doing a minus 9 in overall card advantage with a 5/4 artifact body is pretty sweet, plus, the X can make it even more insane.
Whoa. Those are some effects it got there. In particular, just using UUUUUU seems like a pretty good deal, right? The mana requirements are off the charts on one hand, on the other *it does not have a ceiling* and it draws cards and pumps power. Cards like this can break (or make) midrange strategies singlehandedly if they end up getting there.
Thankfully it does not work with powerstone tokens or Standard could have dissolved into Serpent mirrors and decks that go under them.
This card rules and I'll fight anyone who says otherwise, but it's kinda sad that it's a nonbo with cost reduction, considering that's kinda Izzet artifacts' signature move.
EDIT: On further consideration, that's wrong and I'm a fool.
Excited to try this in a UB control deck for standard. While there's also sorts of grixisy midrange possibilities, just the U and B modes are perfect for control. You can drop this on turn 6, 5/4 draw a card mindrot your opponent. Or late it's your way to refill while also serving as a win condition. Cool design, super high on it.
I can Imagine this as top end in dimir/grixis control in standard. A six mama 6/5 etb draw 2 each opponents discard 1 probably win you the game most of the time you cast it. Scary card.
So...it may not be obvious at first but you can just cast this for six, using some of the modes as much as you can. You don't *have* to pump anything into X, it's just there if you want to use it.
That being said, six whole mana to make people start discarding things seems a tad bit late, as far as card advantage is concerned. Still, this could potentially be a 5/4, 6cmc, draw three, which is pretty god damn good...assuming you have six U pips lying around.
You must always pay 6; you can pay more than 6 if you want. You can use any color of mana to pay both the 6 and the extra X, even colorless.
You only get the extra effects if you spend the specified mana colors on the card. Each two red or blue or black does the resulting effect. You can pay more than 6 of those colors to get extra effects (such as paying 8 blue mana to draw four cards).
You must pay six mana which can be of any colour but ideally would fulfill the conditions laid out in the text box. In addition, you can pay any number of additional mana if you happen to have it so that you can get the effects even more often (note that all of the effects can happen more than once).
Well maro said [[The temporal anchor]] is the only colored artifact in the set
But he also said that teaser only looks at the mana value
Clearly many artifacts were getting a loophole of adding colors to the ability area part of the reason unearth/prototype are mechanics.
Absolutely. I'm not questioning the design; I think it's cool and flavorful.
But for context, my favorite commander is Belbe, and any time I see a large colorless mana cost, my eyes get real big. I've had some serious blue balls this past week!
At first I was wondering why there was the X in the cost, then after rereading it I saw that it was for EACH RR/UU/BB spent into it causes each colors respective effect, so if you spent 6 red into it it’s RR effect would happen 3 times.
Somebody jump in here to enlighten me but those 2 black orbs on it's face look like [[transmogrant's crown]]s.
Is this a mix-up in art direction or is this suggesting that the serpent has been made with human elements as a foundation?
I mean....by the time this comes out, should have already taken care of sheoldred. And if opponent kept on slamming sheoldreds down, can go for the hand to stop their monentum
I agree on the Protoypes, not sure about the Mox. It would make sense, on a set level, that both Dominaria themed sets have callbacks to Power.
Maybe a sort of Proto-Mox, like:
Proto-Mox 0
Legendary Artifact
When Proto-Mox enters the battlefield, you may pay 3. If you do, Proto-Mox enters the battlefield with a charge counter on it.
T: Add 1 mana of any color. Use this ability only If Proto-Mox has a charge counter on it, and only once per turn.
EDIT: Made it less broken...maybe.
Three Burglar Rats in a trench coat
"hoLY shit" -[[Ratcatcher]]
[Ratcatcher](https://cards.scryfall.io/normal/front/e/9/e9cb08a7-cfcf-49ee-948b-4be859c1d256.jpg?1562442594) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ratcatcher) [(SF)](https://scryfall.com/card/a25/103/ratcatcher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e9cb08a7-cfcf-49ee-948b-4be859c1d256?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Actually funny.
With Unholy Strength!
[[Burglar Rat]]
[Burglar Rat](https://cards.scryfall.io/normal/front/c/b/cb457c05-2a60-437a-8138-cfd581b22996.jpg?1600714334) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Burglar%20Rat) [(SF)](https://scryfall.com/card/jmp/214/burglar-rat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cb457c05-2a60-437a-8138-cfd581b22996?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Three or more!
actually two burglar rats and an \[\[ironhoof boar\]\]
Great new card for Grixis_bad_cards.dec that exists in every format ad infinitum
And you bet your ass I'm crafting some of these right away for that deck, praise Bolas
Give me cruel ultimatum back. That’s all I ask
We have Cruel Ultimatum at home.
\[\[Cruel Ultimatum At Home\]\] EDIT: Ack too fast on the edit button. I was angling for Dark Intimations
[[cruel ultimatum at home]]
[dark intimations](https://cards.scryfall.io/normal/front/d/d/dd8f103c-a688-4f22-ae59-2bce1db9d44a.jpg?1576382106) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=dark%20intimations) [(SF)](https://scryfall.com/card/aer/128/dark-intimations?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dd8f103c-a688-4f22-ae59-2bce1db9d44a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Cruel Ultimatum At Home](https://cards.scryfall.io/normal/front/d/7/d71a8ea5-199e-473e-a2b1-e2f7cc804ffc.jpg?1592765938) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cruel%20Ultimatum) [(SF)](https://scryfall.com/card/e01/82/cruel-ultimatum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d71a8ea5-199e-473e-a2b1-e2f7cc804ffc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
someone do the thing with a link back to this thread but named "\[\[Cruel Ultimatum at Home\]\]"
Nah, you're good. We have [[[Cruel Ultimatum at Home.]]](https://imgur.com/xMYWLIX.jpg)
hero
Oh, I'm not intimidated, either.
Nice reference
yes, my \[\[sol'kanar\]\] swamp stuff edh deck could find a space for this.
[sol'kanar](https://cards.scryfall.io/normal/front/3/0/3027347d-5fd3-47cd-83d4-8c834e00794c.jpg?1663051491) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sol%27kanar%20the%20tainted) [(SF)](https://scryfall.com/card/dmu/219/solkanar-the-tainted?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3027347d-5fd3-47cd-83d4-8c834e00794c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
(Bad) Duel Decks: Grixis vs Sultai
The only thing that can stop a bad Grixis is a good Grixis with a gun.
6 mana 5/4 that makes opponent discard 3 when it enters is pretty meaty.
It draws 3 when it enters
Actually it swings in for 8 but gets Abraded
Trample trample trample haste haste haste
You're all wrong! It's draws a card, forces each opponent to discard a card, AND gets +1/+0, trample and haste.
This is the way.
I don't see an ETB on it, it's just an 8/4 hasty trampler.
Triple Hasty, Triple Trampler
Triple trample sounds like it belongs on the same card as mointainspalk
Taunt. Taunt. Taunt. Taunt. Taunt. Taunt.
Trople Tromple
This seems the good kind of bad though. Or the bad kind of good? I don't know, I am confused. It does a thing, not sure if a relevant thing, but a thing none the less.
It does seem hard to evaluate, but 6 blue mana to draw 3 and put a 5/4 on the battlefield as an option actually seems sort of reasonable in some scenarios
I hear that, but part of what makes it pretty bad in my opinion is I don't think there's a manabase on earth that could support having all options of combinations available with this card on turn 6. The effect is strong but you have to jump through some flaming hoops at the potential expense of the rest of your deck to be able to fully leverage the flexibility.
Honestly I think if this ends up playable it's mostly going to be in decks where you just don't bother with the red, or have it as something of an incidental option from treasures or similar. Playing this for mono blue or mono black are both probably pretty worthwhile if you can afford a six drop, with monoblack being somewhat worse because there's a fair chance your Opponent doesn't have 3 card in hand by turn six, similarly a blue black deck can probably get you 4 mana of one color and 2 of the other without much issue by turn six and that would still be worthwhile, but the red effect is much weaker comparatively and doesn't scale well hardly at all
The RR cost doesn't need to scale all that well, it's just there as a threat to end the game later. You'd pay UUUURR, draw two and drop a Hasty 6/4 creature which isn't embarrassing.
Man, I wish I had your reading ability. For some reason my brain didn't put together that I could use pairs of colored mana to pay the 6. I thought this was 6 mana, plus whatever colors I wanted to spend for extra stuff. At just 6 mana, I think is card is playable in EDH.
The versatility here is really good, but I am not sure what deck wants this.
As a man who has silver scrutinied main phase for 4 and loved every minute of it except for the horrendous beats I suffered because my board is empty, I love this card. I will happily trade 1 less card for a 5/4. Also trades with Sheoldred
Just make sure not to spend very much U on this if your opponent has a Sheoldred out.
coward
Look at this loser, valuing life more than cards. Draw them cards and don't let anyone make you feel bad for it.
Black mages have been losing life when we draw for years and now the blue mages have to lose a tiny bit and suddenly they don’t want to draw anymore. Cowards.
*Black mage sacrifices 15 life over the course of the game to draw cards.* "And I'll fucken do it again!" *He screams as Red mage opponent plays this for 6 red mana to beat him in the face for 8 hasty trample damage.*
Would be a cool finisher for Rakdos, but [[shivan devastator]] is probably better 90% of the time.
Yeah but shivan devastator has 0 trample and only 1 haste.
As someone said elsewhere in the thread, the Grixis decks made up of bad to mediocre cards that exist in every format will want it, and as a faithful servant of the God-Pharaoh I will be happy to lose with it!
The Grixis deck that just won world championship " am I a joke to you?"
Yeah, I liked the joke because I do always try to make some nonsense Grixis pile work every standard but it doesn't work as well right now because Grixis has been good for a bit. Which is good and I'm very glad. Also I saw the Grixis deck was in the top four but missed that it won! Sick!
Mono blue. Any grixis or BU midrange / control deck
Timmy Commander decks
I play a Vial Smasher/Silas Renn "big artifacts" deck. This card feels like it was designed for me *personally*, as a gift from my good friends at Wizards of the Coast.
I can't tell if it’s a 2 card or 5 card cycle now because of [[Clay champion]] As a matter of fact it could be a 4-card cycle because the first two probably from Tawnos and Mishra and there could be one from ashnod and urza
im guessing 2, since Clay Champ is WG and this is UBR
Clay Champion represents Argoth, this one represents Mishra, so maybe we can get one for Urza?
since it's clay, Im thinking Champ represents Tawnos and this Ashnod
Her thing was zombies though. This is just a giant robot, so more Mishra-aligned.
No, I think they’re onto something. If you look closely this one has a couple of those Transmogrant Crowns that Ashnod uses in her creations.
Yeah I wanna say the Mechs basically fall like this: Sharp and Pointy - Mishra Zombie-Cyborg - Ashnod Clay Animal/Humanoid - Tawnos Round and Dumpy - Urza
I agree that Clay champ has to represent Tawnos, clay warriors were his schtick right? Trying to remember from the book but that was decades ago
You don't even need to go back to the book: [[Clay Statue|ATQ]] > *Tawnos won fame as Urza’s greatest assistant. After he created these warriors, Urza ended his apprenticeship, promoting him directly to the rank of master.*
Mishra is RB, this is grixis, so it seems like ashnod more than Mishra.
This set has had a lot of 2 card cycles in general, as part of its "old school feel". In alpha, magic had a ton of 2 card mirrored pairs. [[holy strength]][[unholy strength]] [[red elemental blast]][[blue elemental blast]] [[life force]][[death grip]] [[samite healer]][[prodigal sorcerer]] [[earthquake]][[hurricane]] and so on. it was richard garfield emphasizing how the colors in the pie interacted, a concept that didn't exist before.
[Clay Champion](https://cards.scryfall.io/normal/front/6/2/625f3b20-4b9a-4f61-8afe-31a761711b43.jpg?1667371624) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Clay%20Champion) [(SF)](https://scryfall.com/card/bro/230/clay-champion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/625f3b20-4b9a-4f61-8afe-31a761711b43?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's only a couple of slots left for multicolored artifacts, 228 and 231. And those could still be multicolored non-artifacts or colorless artifacts.
Also it looks like the prototype mythic cycle is only 3 colors
Looks like just 2 cards. Think we have now seen 20 Mythics.
Did you take the meld cards into factor I heard there a couple mythic slots were added because of all 3 meld cards
Yes, that's not counting the melded cards (1/2 of each melded pair is rare).
This card is fucking wild. Even ignoring the X and all the possible mana effect combinations you can create, 6 mana for a 5/4 that draws three cards is nuts, as is a 5/4 that makes your opponent discard three cards, or a 5/4 that gets +3/+0 and trample and haste. GRIXIS THINGS!
6 mana 8/4 haste is probably the worst version of the card.
6 mana 8/4 Trample Trample Trample Haste Haste Haste, I think you'll find
triple haste means you can attack two turns ago
Threw that shit before I walked in the room
Gawdamn
DYNO-MITE!
[[Super Haste]]
[Rocket-Powered Turbo Slug](https://cards.scryfall.io/normal/front/e/4/e405361f-70df-459d-9385-2210fbe7e115.jpg?1657341540) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rocket-Powered%20Turbo%20Slug) [(SF)](https://scryfall.com/card/unh/87/rocket-powered-turbo-slug?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e405361f-70df-459d-9385-2210fbe7e115?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Triple trample means the damage carries over into the opponent's next 2 games.
Sure, but the option to dump a bunch of red mana into this thing as a giant hasty, trampling beater will end many games of Magic.
On the ground fireball.
Depends on your board state. 8 power out of nowhere can be pretty good if you are doing aggro things.
> if you are doing aggro things. If you're doing aggro things, why is there a 6 drop in your deck?
To send a message
sometimes things get crazy. I will agree, draw extra cards/ force discard is way better in a grindy game, but enough limited games have come down to (I can't block my opponent's attack and will die next turn, but massive amounts of hasty damage will win the game. ... and hasty creatures have the chance to be more card efficient than a burn spell to the face.
But you could sacrifice just 2 power for 2 additional cards
If the enemy is dying on that swing, there's no use for more cards or discards.
Get out of here with your logic and your facts. We are in here to durdle and draw all the cards.
It's better to lose with a full hand than to win while hellbent
AMEN
A handful of cards is just wasted damage, if you don't have an empty hand by turn 3, what are you even doing? - *The Red Mage*
Pretty sure the worst version of this card is the one where you somehow don't have two of any color and get a 5/4 with no abilities.
If you're somehow casting this for 1RUGWB you should deserve to get the worst version.
Actually I'm just casting it for 6 colorless. On turn 3. I'm playing Tron.
I played that bad boy with green and white mana.
I could see making it a 6/4 trample haster and then doing the other abilities once or more. I agree that it's the worst option though.
Yeah 6 mana 6/4 trample haste draw 2 is pretty nice.
It's the best first option but it loses the majority of its value on repeated uses. 6 damage is much better than draw a card or opp discards a card, 1 damage is much worse.
Agreed. 2cmc for +1/+0, haste and trample is alright, but after the first time it's just RR for +1/+0.
Would mono red play a 6 mana 8/4 trample haste. I guess if it was 4 or 5 maybe but 6 does seem like a lot for those poor rdw people to count to.
Now that's just rude. RDW's players can count up to *twenty* thankyouverymuch
can count ~~up to~~ down from twenty, thankyouverymuch
Late last night I had fired up arena and seen an opponent of mine open with [[Tranquil Cove]]. Not understanding what the hell the 1 after the 2 could be supposed to mean where their life total should've shown (graphical glitch? bleary eyes? those so-called imaginary numbers?), I conceded the match, powered off my machine and lay awake in sleepless futility, extinguishing that curious yet fearsome sight from my eyes but unable to tear its lingering afterimage from the mind.
I think if mono-red was going for something like that, they'd use [[Shivan Devastator]] as it can be played for cheaper. However, the option/ability to play this as a six mana hasty boy is nice to have for midrange/control (though likely not for the full six red).
[Shivan Devastator](https://cards.scryfall.io/normal/front/1/f/1f5d274c-3a03-4f0d-97e8-7eef6508105d.jpg?1663049827) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shivan%20Devastator) [(SF)](https://scryfall.com/card/dmu/143/shivan-devastator?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1f5d274c-3a03-4f0d-97e8-7eef6508105d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think if your playing this in Red, your also playing Shivan Devastator. Like your looking at this as 5-8. Most likely seeing playing though in something with blue would be my guess.
What about a 6 Mana 8/4 Trample Trample Trample Haste Haste Haste though?
Yeah but 6 mana 6/4 haste with either draw 2, draw 1 oppo discard 1, or oppo dicard 2 is probably the best use of the card. Haste is real good.
I mean... unless it's what you need to win the game right now, which makes it a valuable option to have.
I feel like using the red ability more than once is a waste, as you can’t get trample/haste twice. Probably want to just use that once and then some combination of draw and discard.
In most cases, absolutely. You're paying any additional RR for +1/+0, but that's still a really strong ability to have access to if you're pushing in the last bit of damage or you're running a deck that generates a ton of excess red mana.
It's important to note it gets trample and haste 3x in your third scenario (Not important)
Technically paying wubrgg makes it a vanilla 5/4 😂
Wait is this and the GW one a seed for monocolor themes in the upcoming sets?
You do bring a good point there We’re going back to eldraine after the phyrexian arc and last time that was a mono color matters set.
It would have if they made stomp 2 red mana lol
There's also a cycle that counts the basic land types (the one with \[\[Corrupt\]\]), so maybe.
I would love to see more love for mono color decks. They are mostly lacking if they are not an aggro deck
I suppose the issue is that if you push monocolour too hard then the game becomes extremely linear, like back in Theros where your options were Black Devotion or Blue Devotion.
You can’t get monocolor push and devotion mixed up. Devotion is a type of monocolor push that promotes curving out, leading to lots of linear strategies, but if you look back in older standard formats [[Emeria, Sky Ruin]] control as a monowhite control deck, mono blue [[Sanity Grinding]] as a sort of combo control, all the different white weenie decks running [[Windbrisk Heights]] or [[Light from Within]] during Lorwyn shadowmoor standard, Zendikar vampires with [[Gatekeeper of Malakir]] and [[Vampire Nocturnus]] are all pretty different ways we’ve seen a push for mono colored strategies that have a lot of different nuances to them that aren’t just “curve out with the best cards”
##### ###### #### [Emeria, Sky Ruin](https://cards.scryfall.io/normal/front/b/b/bb89c14b-028a-4bef-ae94-703198ef0376.jpg?1561956616) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Emeria%2C%20the%20Sky%20Ruin) [(SF)](https://scryfall.com/card/c14/293/emeria-the-sky-ruin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb89c14b-028a-4bef-ae94-703198ef0376?utm_source=mtgcardfetcher&format=text) [Sanity Grinding](https://cards.scryfall.io/normal/front/7/d/7d3e377f-6bb7-4fa1-b58b-7e2af06ca4b7.jpg?1562921379) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sanity%20Grinding) [(SF)](https://scryfall.com/card/eve/29/sanity-grinding?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d3e377f-6bb7-4fa1-b58b-7e2af06ca4b7?utm_source=mtgcardfetcher&format=text) [Windbrisk Heights](https://cards.scryfall.io/normal/front/c/c/cc4aa7d1-e168-4fa0-baf0-1102086dc717.jpg?1654119670) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Windbrisk%20Heights) [(SF)](https://scryfall.com/card/clb/930/windbrisk-heights?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cc4aa7d1-e168-4fa0-baf0-1102086dc717?utm_source=mtgcardfetcher&format=text) [Light from Within](https://cards.scryfall.io/normal/front/6/a/6afda091-ed14-4bc5-8896-bdb7c95a499e.jpg?1562917365) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Light%20from%20Within) [(SF)](https://scryfall.com/card/eve/10/light-from-within?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6afda091-ed14-4bc5-8896-bdb7c95a499e?utm_source=mtgcardfetcher&format=text) [Gatekeeper of Malakir](https://cards.scryfall.io/normal/front/a/8/a8417510-3e4b-4093-8980-ce6a9625eb14.jpg?1592714225) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gatekeeper%20of%20Malakir) [(SF)](https://scryfall.com/card/ddk/8/gatekeeper-of-malakir?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8417510-3e4b-4093-8980-ce6a9625eb14?utm_source=mtgcardfetcher&format=text) [Vampire Nocturnus](https://cards.scryfall.io/normal/front/8/d/8daccbbb-6600-4467-810f-277f01a11771.jpg?1562556901) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vampire%20Nocturnus) [(SF)](https://scryfall.com/card/m13/113/vampire-nocturnus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8daccbbb-6600-4467-810f-277f01a11771?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I doubt the upcoming phyrexia sets will be mono-colour themed, but maybe Wilds of Eldraine will try again to make Adamant a real mechanic.
I think Phyrexia will be mono colour focused - the Praetors and their factions are very one colour.
I’d be really surprised if Phyrexia wasn’t a monocolor pushed set. Having a lot of colorless artifacts help make each theme per color work and each color of Phyrexians have a pretty solid ideal to design a mechanic around.
I think its more just an effort to discourage monobrown or 4c piles. A pitfall of artifact focused sets is that colors don't matter, if you have a large enough set of staples in colorless than all decks are the same you just pick a couple playsets to supplement them. Adding a lot of color requirements to artifacts helps make them functionally colored or multicolored cards.
Hey, they finally stopped calling things Serpent and giving them non-serpent creature type
[[stonecoil serpent]] still bugs me too.
[stonecoil serpent](https://cards.scryfall.io/normal/front/b/3/b34bf7fd-9fe3-43e2-8cfe-7ce7cff08afe.jpg?1572491124) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=stonecoil%20serpent) [(SF)](https://scryfall.com/card/eld/235/stonecoil-serpent?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b34bf7fd-9fe3-43e2-8cfe-7ce7cff08afe?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My Grixis/Dimir/Izzet senses are tingling. It seems good and I can’t wait to never ever crack one or draft one and get tilted at my opponent having drafted two somehow. Seriously like this card.
An infinite red mana finisher
yo 6 mana 5/4 each opponent discards 3 cards wtf?
is your opponent likely to have 3 cards still in hand by t6?
Mine are but all 3 are usually counter spells.
Hey discarding one ain't too bad!
\#Feelsbadman
Yeah... Probably the second best use for it specifically for commander, most people will draw cards, but doing a minus 9 in overall card advantage with a 5/4 artifact body is pretty sweet, plus, the X can make it even more insane.
Whoa. Those are some effects it got there. In particular, just using UUUUUU seems like a pretty good deal, right? The mana requirements are off the charts on one hand, on the other *it does not have a ceiling* and it draws cards and pumps power. Cards like this can break (or make) midrange strategies singlehandedly if they end up getting there. Thankfully it does not work with powerstone tokens or Standard could have dissolved into Serpent mirrors and decks that go under them.
Play it for RRRRRR to get haste, haste *and* haste!
Source: https://twitter.com/TheM4ng0/status/1587852273501216769?t=PsnUgVXXNDFtXbdwFiwcXw&s=19
This card rules and I'll fight anyone who says otherwise, but it's kinda sad that it's a nonbo with cost reduction, considering that's kinda Izzet artifacts' signature move. EDIT: On further consideration, that's wrong and I'm a fool.
Not really, if I can land this as a 6/4 trample haste and draw a card on turn 4, I am happy with that
I mean, reducing the cost by 1 and casting it turn 4 or 5 for 1UURR as a 6/4 hasty trampler that replaces itself seems fine
So a mono blue card... Seriously more like Izzet
6/4 trample haste draw 2 cards for 6 is pretty good.
Craw Wurm sure has grown up, after ditching green mana
Having the option to also snipe a card or two out of their hand is nice.
With how much reddit thinks this card doesn't slap, I'll bet this card fucking slaps.
This looks fun. I love the art.
Excited to try this in a UB control deck for standard. While there's also sorts of grixisy midrange possibilities, just the U and B modes are perfect for control. You can drop this on turn 6, 5/4 draw a card mindrot your opponent. Or late it's your way to refill while also serving as a win condition. Cool design, super high on it.
I can Imagine this as top end in dimir/grixis control in standard. A six mama 6/5 etb draw 2 each opponents discard 1 probably win you the game most of the time you cast it. Scary card.
"Noooo, you need to play it for four blue and two black to get the ultimate value!" "Haha snake go BBRRRR"
Turn two, double Dark Ritual, fat body and opp discards 3 😎 living the dream
So...it may not be obvious at first but you can just cast this for six, using some of the modes as much as you can. You don't *have* to pump anything into X, it's just there if you want to use it. That being said, six whole mana to make people start discarding things seems a tad bit late, as far as card advantage is concerned. Still, this could potentially be a 5/4, 6cmc, draw three, which is pretty god damn good...assuming you have six U pips lying around.
Doesn't play well with powerstones or [[Mishra, Eminent One]] sadly
~~It's an artifact. You can use powersrones to cast it~~ Edit: Nevermind, forgot powerstones make colorless, not any color
You can, but then you’re not getting the colored mana triggers (or at least, you’ll get fewer)
5/4 draw 2 for 6 is not the worst if it's ahead of schedule.
[Mishra, Eminent One](https://cards.scryfall.io/normal/front/7/f/7f5b1daa-ec45-48de-9496-6ca5b491a0dc.jpg?1664497151) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mishra%2C%20Eminent%20One) [(SF)](https://scryfall.com/card/brc/1/mishra-eminent-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f5b1daa-ec45-48de-9496-6ca5b491a0dc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Big, powerful colorless creatures... this is what the Eldrazi should have been like in Return to Zendikar
I have a Commander question. Do the pips in this guy's text constitute a Grixis color identity, or is that only relevant for actual abiliyy costs?
It is considered to have a UBR color identity, so it can only be played in Commander decks that have at least those three colors included.
Tragic! I would have loved to pay BBBBBBBBBB for this and delete everybody's hands in my Liliana deck.
UUUUUU draw 3 get a 5/4? And it scales?
6 black or 6 blue is absolute fire. what the fuck?
Can someone explain this mama cost to me? Fairly new player here.
You must always pay 6; you can pay more than 6 if you want. You can use any color of mana to pay both the 6 and the extra X, even colorless. You only get the extra effects if you spend the specified mana colors on the card. Each two red or blue or black does the resulting effect. You can pay more than 6 of those colors to get extra effects (such as paying 8 blue mana to draw four cards).
You must pay six mana which can be of any colour but ideally would fulfill the conditions laid out in the text box. In addition, you can pay any number of additional mana if you happen to have it so that you can get the effects even more often (note that all of the effects can happen more than once).
You have to pay 6 of any color and as much as you want of any color for the X. The X can be zero. Does that help?
This is such an /r/custommtg cycle
This set has so many cards that are brutal EDH teases because of rules-text color identity.
Well maro said [[The temporal anchor]] is the only colored artifact in the set But he also said that teaser only looks at the mana value Clearly many artifacts were getting a loophole of adding colors to the ability area part of the reason unearth/prototype are mechanics.
Absolutely. I'm not questioning the design; I think it's cool and flavorful. But for context, my favorite commander is Belbe, and any time I see a large colorless mana cost, my eyes get real big. I've had some serious blue balls this past week!
At first I was wondering why there was the X in the cost, then after rereading it I saw that it was for EACH RR/UU/BB spent into it causes each colors respective effect, so if you spent 6 red into it it’s RR effect would happen 3 times.
Simic ramp + [[Orochi leafcaller]] into opponents discarding their hands 💀
Somebody jump in here to enlighten me but those 2 black orbs on it's face look like [[transmogrant's crown]]s. Is this a mix-up in art direction or is this suggesting that the serpent has been made with human elements as a foundation?
WOTC dev meeting: “yo dawg what if we made cruel ultimatum a creature” I’m ok with this. Give me more
**I want a sultai version of this card!**
In my head this is an honorary ultimatum, though that would require 3 black like [[cruel ultimatum]].
Trades with Sheoldred but it’s gonna suck taking 6 damage in blue if that’s what you’re using this for.
I mean....by the time this comes out, should have already taken care of sheoldred. And if opponent kept on slamming sheoldreds down, can go for the hand to stop their monentum
What an elegant way to make a three color card that is a bomb for three different monocolor decks in limited. I genuinely love this design.
I'm still a [[Clay Champion]] stan, but I think I know which if the two is going to see play in more decks
It looks like my [[marchesa, the black rose]] arcbound deck has a new toy.
Have an [[Urborg, Tomb of Yawgmoth]] in play and it practically empties your opponent’s hand.
And with the Liberator I can flash it in at instant speeeed for a draw 3.
[удалено]
[[Stonecoil Serpent at Home]]
Nonbos with powerstones, still a neat card
That’s cool
Another interesting card like Clay Champion. 3 Mythics left to spoil, as this is 20/23.
Two would be the rest of the Mythic Prototype cycle - one green, one white if I'm not mistaken. Then the other would be... a Moooooooox? :)
I agree on the Protoypes, not sure about the Mox. It would make sense, on a set level, that both Dominaria themed sets have callbacks to Power. Maybe a sort of Proto-Mox, like: Proto-Mox 0 Legendary Artifact When Proto-Mox enters the battlefield, you may pay 3. If you do, Proto-Mox enters the battlefield with a charge counter on it. T: Add 1 mana of any color. Use this ability only If Proto-Mox has a charge counter on it, and only once per turn. EDIT: Made it less broken...maybe.