They recently updated the SDK with new CAS helis for all factions. Not just the USMC oopsie for Skorpo Invasion. There's also files relating to MANPADS.
[Software Development Kit](https://squad.fandom.com/wiki/Squad_SDK), in this case a version of Unreal Editor. It's what you'd use to create mods, for example!
The same thing that happened to fast roping - It never happened and probably never will
It's been 8 fucking YEARS
They are just going to keep reskinning stuff and making useless emotes for us forever. Plus they broke all of the mods and pissed off all of the modders that used to make their game into what people actually wanted. Steel division used to have helis, AA, a day and night cycle with NODs, better weapons, fast roping, C130 drops, thermal, new vehicles and probably some other things I am forgetting. Now we are years down the road, 3 million copies sold and they can't even figure this shit out
IMO a lot of those mods were worse off because of the amount of "toys" they added to it. Most of those mechanics were not balanced or implemented properly, and the gameplay flow always felt off because of it. Prime example being attack helos: Not only are they difficult to code, but every implementation I've seen yet has been horribly overpowered, and just simply not fun to play against. None of the mods I've played have really added proper air defense to use against them, so they just end up suppressing the shit out of POIs and wrecking enemy logistics, and there was basically jack shit anyone could do about it.
I'm more than okay with the devs not implementing some/most/any of those mechanics if they don't feel it will positively affect the flow and balance of the gameplay. And, frankly, the ICO needs to be their number one priority right now anyways.
With the exception of fast roping. That shit needs to be implemented ASAP.
The ICO will fix everything. It's going to be the saviour of Squad by adding....
Suppression and sway to shooting.
Wow. I'm very glad they've been working on this for over a year and barely working on anything else.
To be fair, making and balancing PIP scopes as well as the Squad devs have honestly seems like a nightmare to me. There is a near infinite amount of fine tuning and tweaking needed to implement something like that, not even counting the brand new suppression mechanics. Hence why they wanted community feedback in the form of the play tests.
Let's also not forget the immense amount of other work they've done in the last two years. They have added a lot of new maps and did major re-works of the Militia and INS factions, as well as adding the PLA, AUS and the VDV. All that is *on top* of the ICO and the new Chinese naval map.
Not bad
>making and balancing PIP scopes
It's not that hard/unheard of for UE4. It's the optimization that is going to be their hardest part, as proven that is a very hard task for them to this date.
They have a closed testing group that is dwindling, hence why they *needed* to open it to public. I cannot imagine how awful it'd be if they didn't.
>They have added a lot of new maps
Black Coast/Harju? Are we forgetting all of the old legacy maps that are severely outdated
>major re-works of the Militia and INS factions
INS didn't have a rework, they had model updates like.. 2 years ago?
MIL got a couple new weapons, some camo net emplacements that are for the most part, useless. Optics(that are a simple blueprint copy over), and a GRAD as a completely new vehicle.
>as well as adding the PLA
>VDV
Both those factions share similar vehicles. The modelling work would have taken the most time, that's about it.
>AUS
Those were bought from modders.
>Sanxian
Which isn't even finished.
I don't think it's doing the red orchestra technique where it's rendering two at the same time, it's something else entirely. They've been working on it for 2 years or so now from when they initially shown it iirc
The fact that they need to spend a year overhauling the shitty gun play of the game 8 years after release (which is entirely centered around shooting) really just says it all
They've had 8 YEARS to make the infantry combat acceptable in the game centered upon infantry combat and still can't. How do you think they are going to deliver upon the remainder of the roadmap if they can't even do that?
There is a reason the road map disappeared - they aren't going to give us hardly any of what was on it
Cool story, I was just pointing out how silly it sounds to literally say "they just gonna keep doing nothing but reskins and emotes forever" while we're beta testing the biggest rework in the game's history.
Yeah that's another bad sign
The biggest "rework" is to bring the gunplay to an acceptable level after 8 fucking years dude
Not a cool story at all actually
I didn't say it was easy. I said they've had 8 years to deliver the promised things that their kickstarter investors were assured would be included by the roadmap and they have not. Now their competition is basically crushing them. Look at the gun play in Tarkov/Ready or Not/Ground Branch etc. Squad is not even comparable. The combat overhaul is being done to keep them relevant otherwise the playerbase would leave
The modders all got pissed and ran for the hills because they are fucking up
Look at the game "Operator" that just came out. That game is made by 1 single person. It looks a million times better than squad.
I love squad but OWI is squandering a beautiful opportunity to make the sequel to Project Reality
With the exception of maybe tarkov none of those games are even close in scale to squad and Tarkov is more of a Dayz clone than a competitor to Squad. Should they not fix the gunplay since it's been 8 years would you perfer they release squad 2 with better gunplay. Where would the playerbase leave to there is no game like Squad on the market that offers large team combat unless you want to play arma (which has great gun play /s) or battlebit/battlefield.
I didn't say close in scale. Tarkov is not close in scale at all. Tarkov lobbies have only 14 players in them. Squad has 100. I said the quality of the gun play is superior. Tarkov is not a clone of DayZ they are entirely different games. DayZ is an Arma mod. Have you ever even played tarkov?
I am personally waiting for Burning Lands to release and then will likely bail for that along with my entire group that I play Squad with
>Should they not fix the gunplay since it's been 8 years would you perfer they release squad 2 with better gunplay
You are entirely missing the point. Yes, they should fix it. They should have fixed it years ago. But now we are 8 years down the road and they are finally "fixing it".
You can't call them competition then if they aren't the same format. Tarkov is one of the many "realistic" looter shooters that came out after the success of Dayz and the standalone.
When burning land gets snapped up by OWI like PS and BTW I'm going to laugh
Yes I can
I can call them whatever I want and you can whine at me about it
I am comparing tactical shooters with tactical shooters and squad's gunplay falls below par (hence the infantry combat overhaul)
There is a lot of overlap with these games. Like my friends who play total war are also logging in for every civ and humankind and mount and blade update.
From a financial and performance standpoint, Squad 2 would have been a much smarter move, and I can't quite figure out why they have opted for this route, seems like milking the last drops of porfitability from the game.
But aren't modders and the devs essential working on the same version of the game? I'm clueless on how modding and developing works, I just don't get why modders can do it, but the devs can't.
The only difference i can think of is that mods can be created and downloaded by individuals who want to use them, however when it comes to changing the base game everyone needs to update their game. So basically its on a larger scale and a lot more can go wrong when you change the actual game from within.
People like to complain too much. We’re constantly getting FREE updates, many which any other game would sell as paid DLC. All of the updates are well balanced and if not they are corrected promptly. Sure, there’s some bug outliers, but many of you genuinely don’t understand how much of a mess some bugs can be. I genuinely hope attack helos are never a thing, that shit would be completely unbalanced. You’d have a helo absolutely demolishing the other team, or you’d have a helo be completely useless because the whole enemy team would focus on taking it down before taking any action. What I really want to see is a machine gun on the rear of the chinook.
PR had fixed culling distances so you physically could not see stuff past a certain distance
Squad already had to implement a max flight altitude because people were flying transport helis to where nobody could shoot them down and using them as global recon.
Do you see the problem when you start giving helicopters guided weapons and the counter is to "spot the dot 400m above you and hope he doesn't have flares"
Luckily for PR their CEO didn't lead em down a bunch of tech debt and punch the clock with a parachute. Needless to say; I don't think Squad will ever achieve the spiritual successor roll with the baggage.
Adding thermals with ICO and attack helis and you're almost there; but years of tech debt prevent fun things
Could work like Insurgency's Sandstorm Helicopter call-ins, essentially area denial of an area for a full minute, don't know how it'd work with squad since its maps are way larger though
I don't think that it's necessarily a bad thing as PR can implement it properly with balance and if the developers listen to the community feedback when we get to playtest it. I think that way, it would fit the game in some kind of special way.
>Nope. Never was. There may have been some mods that add them but never in the vanilla game.
Wrong. When they released the Skorpo amphibious invasion layers they did an oopsie and forgot to remove the CAS, so it was in for a few days before they patched it out.
Issues with aa could be solved by giving most modern vehicles the irst tracking and fcs they have irl. Russian grf may need the bmp2m as an upgrade for this or the bmp3.
Irregular forces could just have the cost of emplaced aa reduced a bit and more spaa trucks handed out.
First theyd need to fix the helicopter slideshows though cause it would be annoying to take a heli shootinf rockets at you out
At this point I don't think thats ever getting fixed. Server performance has been dogshit since the lighting update and if they could have fixed it by now, they would have.
ARE YOU CRAZY. That militia AA gun is mentally fucked with the right player. Just like the rpg-9 mounted gun. I took out a M1A1 from 1200m away. I wish I had the recording still. Took like 8 rounds but man they had no clue
Yes, but not all factions have AA...there are 12 factions, only 2(?) have AA.
Manpads or something similar maybe coming that would solve it, but for now and with all the bandwidth the ICO is taking up I'd say we're at least a year away from seeing anything like attack choppers
You could do it without mpads if you made helicopters pilots susceptible to small arms and buffed LAT hits on helicopters. You would also need to make it so that they had no AT ability and no optics. So no Apaches, but Blackhawks with rockets and miniguns would be okay I think.
HP on Helis is all sorts of messed up. The fact that they can just eat a tandem and fly off into the sunset is obscene. It's definitely doable for the bigger layers, but it would need a bit of work to figure out.
They could do it without MPADS, but would need to make all helicopters much more fragile. For example, they could add things like little bird attack helicopters, but the pilots would need to be vulnerable to small arms and one LAT rocket would need to be able to down it or seriously damage it.
3 weeks
Lol, you're old
They recently updated the SDK with new CAS helis for all factions. Not just the USMC oopsie for Skorpo Invasion. There's also files relating to MANPADS.
SDK?
[Software Development Kit](https://squad.fandom.com/wiki/Squad_SDK), in this case a version of Unreal Editor. It's what you'd use to create mods, for example!
The same thing that happened to fast roping - It never happened and probably never will It's been 8 fucking YEARS They are just going to keep reskinning stuff and making useless emotes for us forever. Plus they broke all of the mods and pissed off all of the modders that used to make their game into what people actually wanted. Steel division used to have helis, AA, a day and night cycle with NODs, better weapons, fast roping, C130 drops, thermal, new vehicles and probably some other things I am forgetting. Now we are years down the road, 3 million copies sold and they can't even figure this shit out
IMO a lot of those mods were worse off because of the amount of "toys" they added to it. Most of those mechanics were not balanced or implemented properly, and the gameplay flow always felt off because of it. Prime example being attack helos: Not only are they difficult to code, but every implementation I've seen yet has been horribly overpowered, and just simply not fun to play against. None of the mods I've played have really added proper air defense to use against them, so they just end up suppressing the shit out of POIs and wrecking enemy logistics, and there was basically jack shit anyone could do about it. I'm more than okay with the devs not implementing some/most/any of those mechanics if they don't feel it will positively affect the flow and balance of the gameplay. And, frankly, the ICO needs to be their number one priority right now anyways. With the exception of fast roping. That shit needs to be implemented ASAP.
I think the 50 cal was op, from the limited gameplay, but the rockets, if given a sufficient reload time should be okay, no?
The ICO will fix everything. It's going to be the saviour of Squad by adding.... Suppression and sway to shooting. Wow. I'm very glad they've been working on this for over a year and barely working on anything else.
To be fair, making and balancing PIP scopes as well as the Squad devs have honestly seems like a nightmare to me. There is a near infinite amount of fine tuning and tweaking needed to implement something like that, not even counting the brand new suppression mechanics. Hence why they wanted community feedback in the form of the play tests. Let's also not forget the immense amount of other work they've done in the last two years. They have added a lot of new maps and did major re-works of the Militia and INS factions, as well as adding the PLA, AUS and the VDV. All that is *on top* of the ICO and the new Chinese naval map. Not bad
>making and balancing PIP scopes It's not that hard/unheard of for UE4. It's the optimization that is going to be their hardest part, as proven that is a very hard task for them to this date. They have a closed testing group that is dwindling, hence why they *needed* to open it to public. I cannot imagine how awful it'd be if they didn't. >They have added a lot of new maps Black Coast/Harju? Are we forgetting all of the old legacy maps that are severely outdated >major re-works of the Militia and INS factions INS didn't have a rework, they had model updates like.. 2 years ago? MIL got a couple new weapons, some camo net emplacements that are for the most part, useless. Optics(that are a simple blueprint copy over), and a GRAD as a completely new vehicle. >as well as adding the PLA >VDV Both those factions share similar vehicles. The modelling work would have taken the most time, that's about it. >AUS Those were bought from modders. >Sanxian Which isn't even finished.
It’s a hard task generally, performance wise plenty of games feel like youre rendering another window on top of your unscoped view
I don't think it's doing the red orchestra technique where it's rendering two at the same time, it's something else entirely. They've been working on it for 2 years or so now from when they initially shown it iirc
Oh I hope that nobody smart enough to do game dev is doing that but it certainly *feels* that way
> They are just going to keep reskinning stuff and making useless emotes for us forever. ICO says hello?
The fact that they need to spend a year overhauling the shitty gun play of the game 8 years after release (which is entirely centered around shooting) really just says it all
Hey, where are you taking that goalpost?
They've had 8 YEARS to make the infantry combat acceptable in the game centered upon infantry combat and still can't. How do you think they are going to deliver upon the remainder of the roadmap if they can't even do that? There is a reason the road map disappeared - they aren't going to give us hardly any of what was on it
They are actually making It to the game I was fucking sold on the Project Reality forums a decade ago.
Cool story, I was just pointing out how silly it sounds to literally say "they just gonna keep doing nothing but reskins and emotes forever" while we're beta testing the biggest rework in the game's history.
Yeah that's another bad sign The biggest "rework" is to bring the gunplay to an acceptable level after 8 fucking years dude Not a cool story at all actually
They spend a year overhauling gun play in a fps shooter isn't the slam you think it is.
From where? Its been 5 months
iirc the devs themselves said they've been working on this for a year prior to the first playtest
From the next playtest starting tomorrow probably.
Why you acting like the jobs easy? They have to manage a company and make a good game thays fucking massive. Layers on layers
I didn't say it was easy. I said they've had 8 years to deliver the promised things that their kickstarter investors were assured would be included by the roadmap and they have not. Now their competition is basically crushing them. Look at the gun play in Tarkov/Ready or Not/Ground Branch etc. Squad is not even comparable. The combat overhaul is being done to keep them relevant otherwise the playerbase would leave The modders all got pissed and ran for the hills because they are fucking up Look at the game "Operator" that just came out. That game is made by 1 single person. It looks a million times better than squad. I love squad but OWI is squandering a beautiful opportunity to make the sequel to Project Reality
With the exception of maybe tarkov none of those games are even close in scale to squad and Tarkov is more of a Dayz clone than a competitor to Squad. Should they not fix the gunplay since it's been 8 years would you perfer they release squad 2 with better gunplay. Where would the playerbase leave to there is no game like Squad on the market that offers large team combat unless you want to play arma (which has great gun play /s) or battlebit/battlefield.
I didn't say close in scale. Tarkov is not close in scale at all. Tarkov lobbies have only 14 players in them. Squad has 100. I said the quality of the gun play is superior. Tarkov is not a clone of DayZ they are entirely different games. DayZ is an Arma mod. Have you ever even played tarkov? I am personally waiting for Burning Lands to release and then will likely bail for that along with my entire group that I play Squad with >Should they not fix the gunplay since it's been 8 years would you perfer they release squad 2 with better gunplay You are entirely missing the point. Yes, they should fix it. They should have fixed it years ago. But now we are 8 years down the road and they are finally "fixing it".
You can't call them competition then if they aren't the same format. Tarkov is one of the many "realistic" looter shooters that came out after the success of Dayz and the standalone. When burning land gets snapped up by OWI like PS and BTW I'm going to laugh
Yes I can I can call them whatever I want and you can whine at me about it I am comparing tactical shooters with tactical shooters and squad's gunplay falls below par (hence the infantry combat overhaul)
There is a lot of overlap with these games. Like my friends who play total war are also logging in for every civ and humankind and mount and blade update.
From a financial and performance standpoint, Squad 2 would have been a much smarter move, and I can't quite figure out why they have opted for this route, seems like milking the last drops of porfitability from the game.
Idk operator just looks like a reskin. Squad has fun game play and always puts you in different situations
A reskin of what?
But how come the modders can do all this? What's stopping them from implementing all of this in gamem
Correct me if I'm wrong, adding mods and changing the whole game from within is different. Thats why an update usually causes something to get fucked
But aren't modders and the devs essential working on the same version of the game? I'm clueless on how modding and developing works, I just don't get why modders can do it, but the devs can't.
The only difference i can think of is that mods can be created and downloaded by individuals who want to use them, however when it comes to changing the base game everyone needs to update their game. So basically its on a larger scale and a lot more can go wrong when you change the actual game from within.
And steel division was an unbalanced, arcady mess that honestly was shit.
People like to complain too much. We’re constantly getting FREE updates, many which any other game would sell as paid DLC. All of the updates are well balanced and if not they are corrected promptly. Sure, there’s some bug outliers, but many of you genuinely don’t understand how much of a mess some bugs can be. I genuinely hope attack helos are never a thing, that shit would be completely unbalanced. You’d have a helo absolutely demolishing the other team, or you’d have a helo be completely useless because the whole enemy team would focus on taking it down before taking any action. What I really want to see is a machine gun on the rear of the chinook.
The day we get CAS heli's is the day we kill entire servers from the sky. People would just leave.
Add manpads and its fine
I honestly don't see them adding CAS or manuals. Entirely too much work & balance.
Why? Worked in PR
PR had fixed culling distances so you physically could not see stuff past a certain distance Squad already had to implement a max flight altitude because people were flying transport helis to where nobody could shoot them down and using them as global recon. Do you see the problem when you start giving helicopters guided weapons and the counter is to "spot the dot 400m above you and hope he doesn't have flares"
Luckily for PR their CEO didn't lead em down a bunch of tech debt and punch the clock with a parachute. Needless to say; I don't think Squad will ever achieve the spiritual successor roll with the baggage. Adding thermals with ICO and attack helis and you're almost there; but years of tech debt prevent fun things
"Most people rejected his message. They hated him because he told them the truth."
Facts, the mod that had them proved that.
It never fitted to vanilla game. Hope they won't add it
It most it should be a a commander tool like the A-10
Could work like Insurgency's Sandstorm Helicopter call-ins, essentially area denial of an area for a full minute, don't know how it'd work with squad since its maps are way larger though
I don't think that it's necessarily a bad thing as PR can implement it properly with balance and if the developers listen to the community feedback when we get to playtest it. I think that way, it would fit the game in some kind of special way.
Nope. Never was. There may have been some mods that add them but never in the vanilla game. You’re thinking of battlefield.
>Nope. Never was. There may have been some mods that add them but never in the vanilla game. Wrong. When they released the Skorpo amphibious invasion layers they did an oopsie and forgot to remove the CAS, so it was in for a few days before they patched it out.
any idea as to why they got rid of it , seems like a cool idea
Probably a balance issue, no sufficient AA
Issues with aa could be solved by giving most modern vehicles the irst tracking and fcs they have irl. Russian grf may need the bmp2m as an upgrade for this or the bmp3. Irregular forces could just have the cost of emplaced aa reduced a bit and more spaa trucks handed out. First theyd need to fix the helicopter slideshows though cause it would be annoying to take a heli shootinf rockets at you out
At this point I don't think thats ever getting fixed. Server performance has been dogshit since the lighting update and if they could have fixed it by now, they would have.
ARE YOU CRAZY. That militia AA gun is mentally fucked with the right player. Just like the rpg-9 mounted gun. I took out a M1A1 from 1200m away. I wish I had the recording still. Took like 8 rounds but man they had no clue
Yes, but not all factions have AA...there are 12 factions, only 2(?) have AA. Manpads or something similar maybe coming that would solve it, but for now and with all the bandwidth the ICO is taking up I'd say we're at least a year away from seeing anything like attack choppers
You could do it without mpads if you made helicopters pilots susceptible to small arms and buffed LAT hits on helicopters. You would also need to make it so that they had no AT ability and no optics. So no Apaches, but Blackhawks with rockets and miniguns would be okay I think.
HP on Helis is all sorts of messed up. The fact that they can just eat a tandem and fly off into the sunset is obscene. It's definitely doable for the bigger layers, but it would need a bit of work to figure out.
Yeah, it's not great. You can one hit most helis with a tandem but you have to hit them in the engine and then let gravity do the rest.
They could do it without MPADS, but would need to make all helicopters much more fragile. For example, they could add things like little bird attack helicopters, but the pilots would need to be vulnerable to small arms and one LAT rocket would need to be able to down it or seriously damage it.
No / not enough assets to counter it
I stand corrected! Let me rephrase then: attack helicopters were never in the vanilla game *intentionally*
You know what, I’m just gonna say it. Squad has the potential to dethrone Arma from mthe milsim king. Fight me
Squad is not a milsim and never will be