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# Recent News:
* **VA-11 HALL-A Collab Event Rerun**
* [**VA-11 HALL-A Collab Login Event**](https://preview.redd.it/dyae8pwt49t81.jpg?width=1024&format=pjpg&auto=webp&s=062f1969da5e4b6958d54ef55b62f8b13b698b4d) \- [**Thread**](https://www.reddit.com/r/girlsfrontline/comments/u2lvh2/va11_halla_collab_login_event/)
* [Veteran Callback Event](https://www.reddit.com/r/girlsfrontline/comments/u68k7q/veteran_callback_event/)
* [Apr. 26th Maintenance](https://preview.redd.it/pcsq37duinv81.jpg?width=1024&format=pjpg&auto=webp&s=39cafd52e5fcf73b8e50b91ff8dfb251c64083ed)
* [May Roadmap](https://preview.redd.it/p4xvmx6ujtv81.jpg?width=1200&format=pjpg&auto=webp&s=d89660f31d29a962a6fd232d612cfe6a3b2c56c5) \- [Thread](https://www.reddit.com/r/girlsfrontline/comments/uc6k2s/monthly_roadmap_for_may/)
* [**Judge Preview**](https://preview.redd.it/jajjlqo4cvq81.jpg?width=1400&format=pjpg&auto=webp&s=452814338d7ba35287b3d0429441bb517ac50169) \- [**Thread**](https://www.reddit.com/r/girlsfrontline/comments/ttl7vf/area_s02_scales_of_judgement_judge_introduction/)
* [April Login Special Equipment](https://preview.redd.it/qkfc6xnuogq81.jpg?width=1200&format=pjpo g&auto=webp&s=a412d6c17fb1f7758977e44e007d76f39b06e5d2) \- [Thread](https://www.reddit.com/r/girlsfrontline/comments/ts0698/april_login_special_equipment/)
* [**How to manually decompress the game after patch**](https://old.reddit.com/r/girlsfrontline/comments/lvwwtv/weekly_commanders_lounge_march_02_2021/gpugenl/)
# VH Collab Resources:
* [Clear Rewards](https://www.reddit.com/r/girlsfrontline/comments/u6ysld/clear_rewards_of_the_va11_halla_collaboration/)
* [Exchangeable Rewards](https://www.reddit.com/r/girlsfrontline/comments/u7qkjl/exchangeable_event_rewards_of_va11_halla/)
* Guides: [One,](https://www.gflcorner.com/girls-frontline-x-va11-hall-a-collaboration-guide-by-gfc/) [Two,](https://gamepress.gg/girlsfrontline/va-11-hall-collab-guide)
hey ya'll returning player here. I'm currently stuck at 7-3 and haven't been playing since the first VH collab. What should I do to complete the event? How should I progress. Everything is overwhelming af. Ty in advance
anyone else stuck at the "touch screen to start" loading screen?
I was able to get past that screen just fine. I suspect there's a problem with your network. Can you use your mobile data to log in? Can you find another WiFi network to use?
works fine now with data. wifi fucked up atm it seems like.
Finally... Judge get!
Ended up with 11/100 enemies remaining.
I hope 39 extra impulses and 15 aid commission will be enough to get Agent.
Just me or is the Dana fight bugged in target practice such that you can't activate M4 skill 2? Condition of 3 or less allies being met ofc.
Anyways just started messing around with the Dana fight today with our newer technology and best I got down to is 35.67s with a slapdash team of G11, Deagle, Python, Contender, and HS2k for that bit of ROF and shielding. The record from previous collab was 46.13s for reference.
It’s not just you and Angelic_Force has the right idea: MICA often spawns invisible entities to do things (Beach’s Cool talent, SF PEQ chip, etc.), and in this case, it’s the beer counter that counts as an ally.
M4 counts the number of allies that have a hidden buff and they made it so the beer counter is affected by the buff, unlike other entities. UMP9’s flash is another notable case that caused some resetting back in DR.
Mm knew about these invisible entities but had never thought about them messing with M4, that's too funny. Especially since AFAIK taunt and twin don't even affect M4
Maybe Dana counts as an ally as well? I don't datamine so I don't know the specifics. Having M4 and another Doll activates her Skill 2 for me (no 3rd Doll left as that doesn't activate it). Not sure if team comp or position matters. Makes a bit of sense (if any) since Dana does add to the beer counter over time.
Yeah apparently it's the beer counter, MICA so silly
I got most of the neural upgrades to mod 3 so who should look into modding in the next upcoming release of new units with mod 3?
Pic with CN priority neural upgrades: https://imgur.com/a/lzQbr6M
When should I be doing the night chapters? I think I've only done up to chapter 4's night battles, but that was a while ago. Thanks!
I'm just gonna spot in to tell you not to be afraid to jump into a chapter. The worst you could do is lose. Pay attention to why you lost. Give some love to the echelons that didn't make it (easy missions, dorm headpats, gifts). You'd be surprised sometimes as to what these girls can do.
Also, gfl.matsuda.tips helps. Mostly.
Story-wise, only chapter 4N is connected to the main story. For all the others, they are fine to play as soon as you unlock them.
Level-wise, it depends on how good your night echelons are. In theory, you have sufficient level when you unlock the stages, but in practice if you don't have night equipment and RFHG echelons raised, you will struggle.
Whenever you feel like it?
Night chapters are a collection of side stories that are on average more difficult compared to their daytime counterparts. From gameplay standpoint, you need to do these to get unique equipment and unlock heavy equipment production faster (I think the requirement is 60 missions cleared total).
Is there any strategy/method for using orange tickets if you are planning on spamming SF gatcha?
I'm thinking of rolling with impulses until I get the pool down to as many orange tickets as I have, then single rolling the tickets until the ringleader comes along.
If you have few svarog tickets and lots of extra impulses, that's the way to go. You don't want to run out of tickets and miss the ringleader.
If you have enough (at least 30 or so) svarog tickets, however, then it's not necessarily optimal, because you might be able to bring forward a few 1\* units with extra impulses (so you can capture them, and reduce the pool size) and save your tickets for the future.
According to [this flowchart](https://twitter.com/cleistaceleste/status/1409824210571214849), if 1.2 times the number of 1\* units in the pool is greater than the number of 2\* units in the pool, you should use extra impulses, otherwise, use svarog ticket.
Personally, I used that as a guideline, not a strict rule, but the general idea (decide on which to use based on how many 1\* remain in the pool) is a very good one.
That's pretty much what you do, yeah. Also essentially only using impulses on 1* units and waiting for rescan if you have three 2* units.
All right, all dolls have arrived in the armory, now I only need to farm equipment. Any reason to keep a copy of Anna Graem?
Anna's not amazing, but also not terrible for a fairy. Not worth duping but I'd keep a copy due to limited availability. She did find a niche in a previous ranking for killing a death stack.
[I don't know why I even wasted so many resources on Judge, but I guess I did.](https://i.imgur.com/t6IZqGq.png)
Wtf are your resource stockpiles that you can throw 80 extra pulses out right before Agent
Those aren't extra pulses but rather all impulses. I haven't used a single extra on this banner and GFAlarm shows me [this](https://i.imgur.com/CB8iOvF.png) if I mouseover the same spot rn.
GFAlarm tracker doesn't separate extra EMPs and regular ones. If we substract 55 I'd get naturally since the banner's start and 14 from previous banner it's still 15 spare EMPs though.
61 extra EMPs and 31 Svarogs, I'll live.
Ah I see, yeah that’s much more reasonable, actually pretty impressive in terms of efficiency (seems like very few failed caps)
EDIT: actually no I did the math correctly this time and it seems like almost right on 50% success rate
Well that makes me feel a hell of a lot better lol considering I got away with 2 Svarogs and 30-odd extra pulses spent
Still better than me. I got her at 8/100
Good day! does anyone know how to get the option to throw explosives? I'm playing on mobile and this is my first valhalla event. I cant find a way to clear the "truth or dare EX" stage. whenever I try to select an enemy to throw the explosive that an ally echellon is carrying, it just selects the enemy and will say "the enemy is too strong..." or the echellon will just preview when selecting them. I'm not able to find any answers online for this.
Isnt it at your left? I mean, once you pick them up, the echolon that picked it has the option to throw them when they r placed next to the red Goliath, same place where the "open gate" buttons are
I understand but the option to throw it is not there for some reason, I just found out as well that the option will appear if I attacked the red goliath which is also a guaranteed loss. I can't even get a chance to press it since it will only appear in a second.
Nono, you shouldn't need to attack it. Hmm it's prob a bug, if that echolon actually has the bomb, you have SELECTED IT and it's right next to the Goliath.
That happened to me once, it didn't appear but it was because I didn't select it (the echolon carrying the bomb) in order to throw it. Otherwise just contact support ig
yeah.. it might be a bug..will do that. thanks for the help :3
Get fucked sunk cost fallacy, it may have taken until 23/100 and more resources than I should be comfortable with, but I got Judge first try
sunk cost fallacy is the real fallacy we met along the way
If you're not irrationally throwing good resources after bad just to prove a non-existing point to yourself you're not even trying
100 more EX runs, 4 more Stellas today. I think we're doing great!
Total is now 14 in 100/365 runs of Normal/EX.
also ive farmed that damn stage so much i have now officially ran out of batteries to use for CR production lol
Good, good. Let the grind flow through you!
triple digits lesgooo
The game says that Dorothy costume is sold as package but I don't see anything when enter the shop. Is it a bug or something is wrong with the game on my phone ?
It's in the back near Christmas and the other sections of skins
[I see it](https://media.discordapp.net/attachments/668226043810938953/970712391815954462/unknown.png?width=1159&height=676), you have to scroll pretty far right though, probably since it's technically a pretty old skin
Thanks! I really thought they would put it at the top
They used to for other collab skins. I think this one is buried in the Christmas section or whatever? Only for true Dorothy fans, apparently. The ones with the will and the abandon to search for it, no matter the cost.
To be fair, that skin has her in a Mega Christmas outfit, so it would sort of make sense to be hiding among the (inferior) Christmas skins.
[New GFL2 character teaser dropped a few hours ago](https://pbs.twimg.com/media/FRvtTmqVEAEMjSo?format=jpg&name=orig). Time to put your speculation hats on, folks.
Leftmost is very obviously KSVK [based on the gun's profile](https://upload.wikimedia.org/wikipedia/commons/b/be/KSVK1.jpg).
Middle is [UMP9/Lenna](https://www.4gamer.net/games/548/G054848/20210118024/SS/005.jpg). We already saw her a couple of times in promo materials.
Rightmost is Groza. No mistaking that silhouette.
That leaves the mystery AR and the girl with backpack radio.
That mysterious AR looks a lot like 5-7.
If we were to assume returning GFL dolls would be using the same guns, I feel like those last two may be new chars?
But assuming otherwise, the hoxy-looking silhouette seems too tiny to be her, and the ribbon is offset a bit [according to the old silhouettes of her](https://media.discordapp.net/attachments/715858841170083861/908707362683093032/image0.jpg?width=1377&height=676)
No idea about radio girl, not even sure if she has a gun at all (kind of leading me to believe these are new chars)
the closest guess we got to the hoxy looking one from twitter folks is robinson xcr
i'm willing to bet her name is robin lol
btw do you got a screencap of all the teaser silhouettes from that stream? too lazy to search for it
From that particular stream (November 2021), there was only the hoxy silhouettes I linked and the silhouette suite for Reina, nothing more
edit: listening to the commentary about the hoxy silhouette, I think they actually say it's a new character. This episode never got translated though, so it's based on my own rough comprehension.
[In case you wanted it, there was also this array of silhouettes from August 2021](https://media.discordapp.net/attachments/668226043810938953/970850439618781224/unknown.png?width=1210&height=676)
[Vid with timestamp if you wanted the commentary](https://youtu.be/bnrRHHAta5g?t=409)
the array was what i was looking for. i was thinking the hoxy clone was from that same stream. just wanted to see what else might come up in the next little while
Possibly a variant with new costume.
I'm torn... Any idea what dolls get summer skins this year? I'm trying to determine if I want to save or try for 4th year costumes.
This year, [we'll probably get](https://iopwiki.com/wiki/Skin_Catalogue/2021#Summer):
2. LTLX 7000
3. Px4 Storm
The shop will probably offer the following packages:
With an event going on that will allow us to redeem PM5's skin
Huh, apparently Px4 Storm is the type who looks thinner in uniform.
Then I'll probably wait and I forgot this children's day will be good too
Hit 9k frags, wat do:
* MP5 MOD3 for Theater stacks;
* Stechkin MOD3 to give her a bit more power;
* Calico, Viking or UMP9 MOD3 because iunno we live in a society or something;
* Dupe 416 or G11 MOD;
* MOD Bizon, Goosh, BAR or LWMMG, even if I'm not convinced they're worth anything by now.
Do more def drills to calibfeed Paras and don't worry about being overcapped on frags?
Dupe a SAA if you haven't already and/or an M500 if you have a spare? I would consider those more useful than G11/416 dupes, MP5's speq, and any skins.
Otherwise, a glance at the T7 scoring sheet says GSh and BAR are in the top 10 for Elem4/Int8/Adv3 and Elem8/Core6 respectively.
Somewhat expecting either a surprise batch this month that they didn't put on the roadmap or one next month anyway.
What do you mean by calibfeed? Just getting back into the game and I've never heard of this before.
Not sure when you quit, but I’ll assume you know the basics of fairies, enhancement, and talent calibration - if not, see [here](https://gfl.matsuda.tips/post/fairies).
Calibfeeding is a strategy for that’s mostly for enhancing rare/“expensive” fairies that you can’t easily get dupes of or don’t want to use dupes of to enhance (mainly Parachutes). The key point is that fairies with matching talents will give 1.5x enhancement exp when used as fodder.
Longer write-up [here](https://github.com/markhydroxyl/GFL-notes/blob/main/tls/nga_raising_paras.md) that I’d recommend reading, but essentially you:
1. Accumulate lots of fodder fairies (which will have a variety of talents)
2. Calibrate the fairy you want to raise so that it gets a new talent
3. Feed any fodder with matching talents to get the bonus exp
4. Repeat from step 2 until the fairy is maxed
Thank you! I was guessing something along these lines but good to have an in-depth breakdown.
I can't bring myself to spend 5 energy on 50 tickets knowing that new client is less than a month away and makes it 3 energy for 60 tickets IIRC.
Didn't consider Colt, but it's an interesting idea.
Have a lvl30 M500 dupe, but she's currently on the backburner because I have a lot of other stuff to drag. Maybe will take the lvl60 one from the career quest once it resets.
Core 8 is where the real score is at; by that token I might as well raise StG44 rather than BAR.
Mp5 is good for more then theater stacks even if force shields are niche.
Stechkin mod1 her second skill is not that good.
Calico mod 2 for sure. (Actually realy useful for most RF HG echelons.
Dupe 416 for a lot of corpse dragging? No reason to dupe g11 more then enough good ARs floating around.
Im biased towards Bizon (expensive for what you get) and LWMMG mod, since i use them myself.
MP5, Stech, Calico, Viking and 9 are already MOD2.
... pick a mod 3 art you like or throw some dice then, you are not missing out on much whoever you choose.
Mod 3 everything for skins. Even the useless dolls can be good for logistics.
omw to mod sten
Put her next to mine. U'll find galil mod there too :P
In the same boat
Gsh is good for theater stacking iirc? MP5 should be too. Unless you have a heap of FCCs, I'd say drop some frags on a 4\* Mod 3.
fuck for some reason i thought today was tuesday and was excited for agent
Well, guess u'll be exicted for longer then :D
more like tired because it can barely called sleep what i got last night
Guessing u're going all out day one then. Imagine i have to hold out until last week to spend resources because i need to counter rng with planning and diamond hands :P
Hi, returning player that's looking for some answers regarding the capture feature. I left before the introduction of Sangvis capture and I'm not really sure how to ultilise it.
1. I've just receive scarecrow is she worth building? Also is there a list of other units worth using, for example I heard that manticore is good.
2. Is it worth the resources to bring them into combat for leveling or should I just farm up growth disk and use those?
3. How do I exactly save up pulls for them? Since each capture attempt uses up a try and there's a cap at 9.
Appreciate any responses!
Kinda noob here, still building up resources to push past chapter 9.
1 - AFAIK, and according to [the available infographics](https://imgur.com/ulcbuVT), Scarecrow is one of the top ringleaders. Arguably, only Agent and Alchemist may be better than her. The linked infographics above may be used as a guideline on how to play the capture gacha and which/how many units one should raise.
2 - Just farm the coalition drills for the stuff. Much easier that way. You can't mix Griffin dolls and SF dolls in the same echelon.
3 - Use batteries to upgrade the Impulse Reactor to lvl 10 ASAP. That'll generate 2 Impulses per day and increase your cap to 14. Then do your Coalition Drills faithfully (check out Bobbfred's post every week for the best compositions that'll give you bonus resources). You'll earn Extra Impulses and Svarog Tickets that way, via quest rewards. There's no cap for Extra Impulses and Svarog Tickets, AFAIK, but they're in short supply, so hoard as many as you can and only use them when you really need them.
1-star units have 100% catch rate. 2-star units have 50% catch rate. The Ringleader is a 3-star unit and has a 25% catch rate. If you fail to catch a unit (it's gacha), you get resources instead. Extra Impulses are just as the name implies, they work the same way as regular Impulses and are spent when you run out of regular Impulses. Svarog Tickets guarantee a catch from any of the available units in the pool - you can be lucky and get the Ringleader or you can waste the ticket on a 1-star unit.
How to build a SF echelon:
As I said before, you can't mix Griffin Dolls and SF Dolls. A SF echelon is its own kind. You have 36 points available, and each unit you put into it has a points cost. You must include a Ringleader (you get Scarecrow for free) who costs 10 points, leaving you 26 points to spare on additional units.
Also, SF units don't get equips - the exception being the Ringleader, who can equip up to two special chips. You unlock these chips by spending batteries on the Research Station, in the Coalition Room. First, you have to upgrade the Research Station (max lvl 5) to unlock higher grade chips, then you have to unlock the chips themselves, which cost 1000 batteries each. For starters, I recommend the one that debuffs enemy echelons (Weaken), the one that nullifies night battle accuracy nerfs (the leftmost Night Vision) and the one called Pilfer (use it on an adjacent enemy node to get an instant drop, good for farming). Only if you have the batteries to spare, of course, SF chips are totally optional.
Each non-Ringleader unit comes in certain sizes, from XS up to XL. The size of a unit affects its stats, with XS units having the smallest stat growth and XL units having the biggest stat growth - not that it matters much, IMO it's more of a minmax thing for OCD oriented players. Try to get L or XL units for best performance. The Symmetric Infusion Drive in the Coalition Room allows you to transfer levels, links, skills, etc, between units of the same type. For example, you have a fully built M sized Manticore and catch a brand new XL size one. Instead of building the XL from scratch, you can simply use the Symmetric Infusion Drive to transfer the stats of the M to the XL in one go, at the cost of 50 Transfer Catalysts. The fully built M sized will become stock lvl 1, and the fresh out of capture XL sized will become fully built ready for combat. You can buy Transfer Catalysts from the Kernel Store, available from the Capture Operation screen, next to where you check your Impulses. You earn Kernels by disassembling unneeded SF units - 1-stars give Dark Star Kernels, 2-stars give Supernova Kernels. Gods smite you with holy fires and furious anger if you ever disassemble any Ringleader, even Executioner.
Manticores are 2-star units and your main tanks. They don't get links, instead they get improved stats as you "merge" them into each other. Put one or two in the echelon, at the front.
Nemeums are also 2-star units. They get links, and are armored crit sticks. Put one or two in the echelon.
Jaegers are snipers. They get links. They also increase the overall range of your echelon.
Jaguars are missile launcher robots. They are like Jaegers, they get links and increase the overall range of the echelon. While Jaegers are single-target units, Jaguars are AoE.
Tarantulas are 2-stars and the armored cousins of Dinnergates. If you like to play in Melee mode, put as many as you can in the echelon, fully built skills and all, and watch them melt everything in their path. Regular Dinnergates can also do it, to a much lesser extent.
I'm not experienced in other units, but follow the infographics and you'll be golden. My single SF echelon has a Manticore at the front, a Nemeum right behind it, then the Ringleader (first Scarecrow, now I'm experimenting with Judge), and both a Jaguar and a Jaeger, one on each side of the Ringleader. It just destroys everything, my strongest echelon.
Apologies for the wall of text.
No worries with the wall of text! It's really informative in fact, answers a lot of my questions regarding coalition units. I shall start building up my team and hope Agent give me a visit the next rotation. Thanks!
Build scarecrow, yes.
Use growth disks. They are expensive to fully supply, and u can't drag them the doll way. U can use friend destroyer, but it doesn't make much sense when growth disks are cheap on the kernel shop, and u get plenty of those. Data in kernel shop is expensive, don't buy it unless in dire need, farm it in coalition simulation during it's bonus days.
Cap is at 14, not 9. Increase ur impulse generator to 9 for maximum generation(high priority) and to 10 for the 14 cap(low priority).
1. Scarecrow is good, She will carry you most of the time if you have no other Ringleader option. Manticore is a good all-rounder unit that fits in most SF comp.
2. The AFK-no-resources-spent leveling through combat is possible with the help of 2 friends that have Destroyer as their support unit. The setup is simple enough. The process is mind-numbing as the SF units don't benefit from The Dummy Link EXP bonus. So, you best option is to farm the pink floppy disk and use them.
3. Spend the impulse on 1-star units. If no available 1-star unit, reset the capture screen (has 72-hour cooldown). If reset is not available, try to capture the 2-star unit. If a 3-star unit (ringleader) is available to pull, TRY.
[This infographic from Cleista will be your guidance](https://i.imgur.com/lxZ9KSz.jpg)
While WhistleOfDeath is out hunting for copies of Stella, here I am, hoping that more copies of UMP45 come home (on Sei's farming map)
This is all for my personal challenge. UMP45 has eight costumes, so I want to raise eight copies of her. Today's drop marks my fourth permanent copy of her. I need four more to complete my collection (for now)
Given that during the Jashin-chan collab, UMP9 dropped like four times for me while I was farming, I wouldn't be surprised if UMP45 came home a lot as well
I still have a long way to go, anyway, so I'll need more leveling fodder
I don't think that I will farm to the extent that WhistleOfDeath is doing for Stella. I'll rely on normal farming to get my copies. After all, I still have to get through my remaining batches of two star Dolls. I also need to raise the girls from the new shotgun batch. I also need to farm limited drops from Arctic Warfare, Singularity, and Isomer
> While WhistleOfDeath is out hunting for copies of Stella
LOL, and I've been scrapping extra Stellas while farming the 80 daily things for the exchange. XD
Suggest me the best 3 MGSG teams with bonkers CE each
Might be worth checking out [BSJellyfish's CE stacking article.](https://big-stupid-jellyfish.github.io/GFMath/pages/ce) As a side note best I can personally do is 93.5k with 3 MGs and 99k with 4.
I was expecting bonker CE but this is certainly exceeded my expectations. Didn't know 80k CE is possible, let alone 100k+.
So yes, it is worth checking out. Much thanks.
no. MGSG (usually) sucks and CE (always) is pointless.
I see. Thx
AS Val Mod needs to be buffed constantly to benefit her skill 2. So, Nagant-revolver Mod, Phyton, and Fairy with Fervor talent are good options. That will be your starting point.
The rest will be using 2 SMG for main-tank + off-tank (preferable Grenade/Molotov) + Nagant-Revolver Mod at pos4 + AS Val Mod + Groza
or single SMG tank + HG at pos8 + AS Val Mod at pos7 + Groza + Team Buff AR like Ribeyrolles or Vepr.
Judge should become buyable with the supernova kernels tomorrow right?
So far we've always been able to buy the previous banner's ring leader in the shop. So judge tomorrow, and after agent banner ends, u'll be able to buy her too. I don't recall how executioner rerun was handled, but iirc it was the same. So if u don't catch a ringleader, u can always buy her during the next banner.
Farming enough Supernova Kernels is a pain, though ...
It's not something u're supposed to "farm". It just accumulates and u spend it when really want a ringleader and got so unlucky even reserves didn't help.
Ironically, u get more of them the more unlucky u are pulling ringleaders, since u clear pools like there's no tomorrow
Hmm ... I've been following the infographics and never been able to clear a pool. Maybe I'm doing something wrong? Maybe because the only thing I'm willing to buy from the shop is the monthly gems card?
No, u need to save resources for a few banners. I also only have the monthly gem card. Normally, standard impulses should clear a pool to 60-50/100. If it's a banner u're not too interested in, don't use extra impulses or aid commisions. Do this over a few banners and then u'll have enough saved to start using them to clear a few banners to single digits. I sacrificed about 4 banners for this, but i could grab the last 3 leaders and still have enough saved to guarantee agent.
Yes, according to the tweet for tomorrow's patch notes.
I should read those one day
Anyone wants the AK12 skin code? just got it when i bought the jacket, giving it away since it is only for cn server, PM me if you want it.
Game: You’re supposed to beat Dana by getting her drunk faster with Jill in the echelon
Me: Alchemist go brrrr…
BTW, what is the reward for beating that map?
5 cores, that's it.
Not worth the effort, then.
Does shotguns benefit from evasion buff?
im pretty sure they do, but it's kinda useless on them.
SGs tank with their armor and high hp pool, not their evasion which is usually pretty low.
Hmm..so Jill's piano woman can benefit with any shotgun?
yes, but why would you bother buffing SG eva anyways?
SAT for example has 12 eva max, an additional 60% buff to that isn't really gonna do much.
I was trying to abuse LTLX7000 immune.
buffing your dps to end the fight earlier would be better in that regard, as dead enemies can't shoot, and you won't receive damage if you don't get shot.
Thanks. I guess I'll change Jill's skill.
Also, flash shell. The mythical diamond shitting winged unicorn of shotgun shells, that makes the SG who wields it ignore part of the damage it takes.
I swear, I've been doing the shotgun shell recipe as my 4 daily equipment crafts since that thing got available on EN, and I only managed to craft/get ONE! At the same time, my Basecamp team has brought home two of the three flares that I own.
RNG is such a silly thing ...
If I plan on watching any missing cutscenes on youtube for the story, are there any downsides to not completely clearing the maps in the campaign tab (in this case, I'd be skipping CT chapter 3)? Are the rewards worth it? I'd like to save resources for general rate up whenever that comes. Thanks!
I would argue that you can complete those maps later on, after the rate up. Save your resources now and then come back to CT Chapter 3. If you're having difficulties fighting the enemies in CT Chapter 3, then train a bit more and come back
I noticed that you get training data as part of clearing CT Chapter 3, so that's pretty nice. Still, come back when you're strong enough to clear the levels
so I started the game, and currently running this as my team: https://i.imgur.com/RaqhqkA.png
I grabbed the monthly card due to the bonus, and got the first-purchase bonus with FAL, wondering if FAL would be better than G11 for this, since she gives better evasion, and to both SMGs?
G11 is worth raising, but if you just started you should be careful of raising 5 star dolls, they cost a ton of cores to upgrade and it may be best to focus on lower rarity dolls.
I knew about the core thing, actually, which is why my first 5 star is the only one there for now.
Yeah, u can safely raise a 5* with the cores u get from missions, and g11 is a great choice. Try to refrain from more until u can drag 4-3e at a minimum, preferably 0-2. Once u can drag 0-2, u can raise whatever doll u desire
Don't bother with FAL, she's long past her prime. You don't bring ARs for their tiles (though they're a nice bonus for units like m4 and ribey), you bring them to do the damage.
Fal's grenade used to be a thing to farm 0-2 but there's no reason to level her for that purpose when you have ARs that will do that job better and will actually be useful for other content like G11, ST-AR15, 416 and even sop if she isn't the strongest.
G11's a pretty great Doll, but you need to level her skill up to get the most out of it
As for FAL, if you're thinking of using her, I would recommend replacing Soppo instead. However, all members of your current backline get mods later down the line, allowing them to go all the way up to level 120. FAL, on the other hand, does not have a mod, so she will be stuck only at level 100
Still, FAL is pretty nice to raise, and she can be useful for corpse dragging once you reach a farming map like 0-2
So a Sei dupe just dropped for me.
Worth raising a dupe or better off going all-in on one?
[EDIT] Started 10 days ago, just managed to claw my way to 4-3E last night, don't have the means of getting 5* meta HGs yet.
No, her skill is decent, but not good enough to warrant a dupe. Plus since you just started you'll be in desperate need of cores, so you're better off using the dupe to upgrade your sei.
Better to dupe P22 instead.
If you care about your armory space, it's best to use her as dummy link fodder
Sei's skill revolves around giving others a shield, but there are other Dolls that can give shields like P22, and P22's shields are better than Sei's, especially since P22 can shield anyone who's standing on 3/6/9 when her skill activates while Sei's skill limits her to only the defensive classes
I'm confused. So in the event story, Glitch City is an actual city that exists in the GFL universe and VA-11 HALL-A is a real bar that also exists? And our Jill is just a copy of the actual Jill that works in Glitch City.
Meaning there are technically two Jills walking around, ignoring the Julianna naming convention. Our Jill and Original Jill. This same thought process can be applied to the other characters as well? This is some freaky friday situation I'm lookin' at here.
It only would really matter to the like 4 humans since for T-Dolls there is in theory nothing stopping a different personality from being downloaded into a spare t-doll body.
There however is also the 3 universe theory for this collab...
>!Glitch city doesn't exist in the gfl universe, we just downloaded the universe made from hk416 through some vaguely defined dimensional shenanigans. The glitch city parts of the story takes place in its own seperate universe.!<
>!Glitch City exist, GFL Collabs fit within the GFL universe (i.e Gunslinger Girls, even BlazBlue and Jashin-chan), Griffin City is HK416's created universe in her neural cloud using her memories and Anna's memories. The bar scenes are the real world and the story we play through was the simulated.!<
Mmm... Like flinging a big packet of data through a quantum tunnel from one universe to another?
Something like that.
>!we can neither confirm nor deny whether it is the future in another universe, or the future in the canon timeline. and both of you should spoiler tag the whole thread!<
Any hidden achievements for the event?
Complete Adolescence EX with 0 fights.
Is VSK-94 good? If so, what are the recommended team comps for her?
(started playing 2 weeks ago for perspective, haven't pulled any other noteworthy RFs AFAIK)
She's alright. Quirky skill means she's RF AN-94/G11.
Standard HG buffers: P22 and M950A (Calico). They give FP, RoF, and ACC. 3rd buff doll can be whatever, probably another FP doll though.
Pair with any 2nd self-buff RF. M14 is a droppable 3 star/given for free and outputs like a 5 star. Type88 is another droppable 3 star that's really trash at base, but really, really whythehellisshesogood after Neural Upgrade (the level cap break from 100 to 120).
You just can't use her in night teams because of her skill since % of her accuracy into damage applies AFTER she suffers the 90% night accuracy penalty because RFs do not get to use PEQs.
> Type88 is another droppable 3 star
Really? I thought that she was craft only, and a "rarer-than-5-stars" rare at that.. Where does she drop?
Wrong 3* I was thinking of >.<;
Type 88 does swing from being complete garbage, to being broken as fk when you neural upgrade her though.
That's quite helpful, thanks. Here's a follow up question if you don't mind: is she a worthwhile investment, or should I wait until general rate up and hope to pull a better RF (Lee-Enfield/WA2K from what I know)? I'm sitting on ~300 cores right now.
edit: Just read about MODs, might be quite a while before I get there with Type88. OTOH, just got another VSK from production!
Not really, though if you keep getting copies, you may just end up sticking with her at that rate since it saves you 15 cores per copy.
The other self-buff RF is SVD. Wa2k, SVD, and M14 were the really good generalist RFs with Lee being a bit behind M14 (until she got a SPEQ from an event ranking map).
Other Construction RFs: The Carcanos - Grape (M91/38) in general, Pink (M1891) if you get a Python, M200, De Lisle, SVCh, and 4 Shiki.
Appreciate the writeup, I'll keep an eye out for those dolls.
Ah, another event brute forced with SF echelons. No thinking about the puzzles, side routes or other MICA machinations... It's just me and the enemy... screaming 'Banzai!!!" off the top of my lungs, me and my dolls do a mad dash towards our target... leaving nothing but corpses in our path.. and, at the end - sweet victory...
Those doppels with shields block your path? Just use solo Alchemist, she doesn't even need an escort. What, you tell me in later stages they gain max shields? Architect, I need you to operate as a HOC for a bit. So, now you're telling me that >!Anna!< has max shields at the last stage? Haha, again, let Architect deal with it while my ARSMG tears her to shreds. And, as a cherry on top, giving >!Dana!< an opponent who also [loves it close and personal](https://imgur.com/a/TUR3JCF)...
> Those doppels with shields block your path? Just use solo Alchemist, she doesn't even need an escort.
Videos or it didn't happen.
I mean, my best ARSMG echelon (M4 MOD3, STAR MOD2, G11 MOD2, RO MOD2, Nagant Rev MOD2), fully loaded with max calib'd/max enchanced equips, couldn't even put a dent on their shields. Down to 3 units, M4's nuke just bounces off the shields. How da fug can a single SF unit decimate them?
[Alchemist: Let's transmute the Philosopher's Stone, Shikikan!](https://youtu.be/YGNrjpUgaqI?t=36)
Also, you might notice that I don't have damage numbers in my game. That's because [I'm using the obb file that disables them](https://drive.google.com/drive/folders/1rPaX7WwnHmmyRPhBbz92Pzmew6RvjDEw?usp=sharing)
Hp shields force AOEs to deal one instance of damage even vs linked targets (not that it matters for Alchemist since she’s already 1x). Alchemist also happens to have functionally infinitely regenerating shields due to her skill interactions, at a strength enough that doppel’s otherwise rather low damage stat can’t put damage her shields.
Also doppels come with some _hefty_ armor values which ARSMGs are unlikely to be able to effectively combat, and well, Alchemist has over 100 AP innately and in melee mode she fully ignores armor
doppels are armored units, and while weaker versions of them can be defeated using a sufficiently strong arsmg, once they start appearing with force fields you're not putting a dent in them before they use their "fuck you" barrage skill no matter how much AR firepower you have.
rfhgs on the other hand make an absolute joke out of them even if they're partially force shielded, bonus points if you have grapecano because she just outright deletes them out of existence
also Alchemist is just that broken, its hilarious.
Maybe it's time to build a Grape team. I have her, she was one of my first "rare" RFs, and has been loitering in the base since then.
First of all, you're not supposed to use ARSMG against doppels - you have RFHG for that. Secondly, Alchemist has a shield that in defense mode constantly replenishes itself. You can check skill explanations [here](https://gamepress.gg/girlsfrontline/alchemist-protocol-assimilation). Doppels simply don't have enough DPS to pierce through it, while Alchemist can still do damage to them provided their shields are not at 100% (as I mentioned, then I use Architect as a HOC support).
So, it's one of those "have these specific stuffs or get shafted" cases. I don't have Alchemist nor Architect. Perhaps one of the reasons why I'm still stuck on Chapter 9.
I'm still skeptical as to how MICA allows us to have such overpowered units. You know the saying, when something sounds too good to be true, it's probably bullshit - or something along those lines.
Sure, the boss of chapter 9 wants a specific kind of team, but doesn't really care which dolls are actually in that team. So far there has only been 1 boss that becomes unfair if you lack specific dolls imo.
And because there are things that look at Alchemist+Manticore and laugh as they roflstomp them. Jaegers are a common enough example you've already seen and really any swarm fight that has good armor pierce or shot count. Plus there are dedicated counters in the future that just so happen to struggle against normal teams.
Thank you. I was getting frustrated with that level. Alchemist go brrrrrrrrrrrrrrrrrrrrrrr.
Is everyone else on 24/25 progress for the collab, or am I missing something? I did the last bar event with 5/7 and have 100 intel points and can't find anything on the map to spend them on.
Secret stage is unlocked by finding all three enemies with Drunken tag in >!Pioneer, Fear of Public Speaking and Last Rain in the World!< (normal versions).
>You are probably missing the Hidden EX "Habanera" stage. [Ceia](https://www.youtube.com/watch?v=WzmoGvH0jcQ) and [GFLCorner](https://www.gflcorner.com/girls-frontline-x-va11-hall-a-collaboration-guide-by-gfc/) have guides on unlocking it. - Slightly different in this iteration.
1. E1-3 "Pioneer" Normal - Set allies to "Standby", use 2 combat echelons and defend HQ. Don't capture any heliports. Doppel target should spawn on Turn 3 and has a Red CE bar of 5706. Terminate mission after killing.
2. E1-6 "Fear of Public Speaking" Normal - Send an echelon that can handle Doppels through the 3 "?" nodes, you can Terminate Mission after killing one Doppel that spawns on the "?" nodes. No need to go through them all and/or clear mission.
3. E1-8 "The Last Rain In The World" Normal - Send an echelon that can kill 1 Doppel. Middle of the map with an "i" marker. Terminate mission afterwards. The "i" marker might not appear if you've cleared this mission, but it's in the same spot.
4. You'll know that you've defeated them all when the stage unlocks (although it requires intel points, again).
another hundred ex runs today, and would ya look at that
[4 Stellas today!](https://ibb.co/djCv1n1) we on 2 digits now bois
i suppose this makes up for yesterday's bad rng?
on a side note my M4 is now halfway through lvl 118, I'm pretty sure by the time I'm done farming she'll be max levelled lol
Meanwhile, I've got my Stella within 20 runs on normal. Been farming that map for exchange thingies and scrapping any extra Stellas.
i got my first copy at like 10th normal run lol
im farming more because i can
So all of those medals you're getting are going towards more Stellas, right?
#C A K E
Damn, and here I am struggling to get 1x copy at 16 runs on Normal... This reminds me of Groza Deep Dive farming in a terrible way.
you'd have multiple copies too if you have a little under 400 runs combined between ex and normal
Hi hiii!! Marisa here~
Have a couple questions. The first one is; where should I farm Dummy Cores? I am super low. I heard, though, that 0-2 is good because I can corpse drag at the same time.
Second question; I've unlocked every HoC. Which ones should I prioritize?
In order of practicality/unlocking order: 0-2, 10-4e (generally used more for dedicated core farming than as also an exp grinding map, but it’s doable), 12-4e, 13-4 (normal). Requirements for each stage are different so don’t just waltz in without thinking
Let me start by saying that Mk 153 and 2B14 are great to prioritize. The ones at the bottom of the list are AGS-30 and QLZ-04. Everyone else is in the middle
Regarding your question about core farming, yes, 0-2 is a good core farming map, and I will agree with the others that you'll be here for a while. Given that you want to corpse drag, I assume that you mean to do it to level up characters along the way. It's just that 10-4E was a core farming map (that you could "corpse drag" by supplying only Grape) at some point, but it was disfavored in lieu of 12-4E. Besides, 10-4E is rather strict with its DPS requirements that you really couldn't afford to change your formation, resulting in most of your formation at max level
If you want a map for leveling, one map you could consider is 11-5. However, it doesn't have a great core rate, but you can use it to get experience. Unfortunately, you might have to do some number crunching to make sure that you can get past the DPS check (there is a Goliath group in your path, but you can form the team in a way that the Goliaths will never explode, but you still need to get rid of them before they walk past you)
Still, start small with 0-2, but raise your eyes to gaze at 12-4E. Once you're ready for it, it'll feel amazing. 12-4E requires a shotgun tank (M16 can technically tank on 12-4E, but she will take a lot of damage doing so), so you'll still have three slots for leveling. You can also level up your Fairy along the way
Even better is if you get to 13-4 as well, but 13-4 has pretty strict requirements, too, especially if you want to run an efficient 1x link Vector as your DPS. Unfortunately, you'll have a hard time raising Fairies on 13-4, so it's best to just have a maxed out Fairy to farm on 13-4. You can then bring along some buffers to supplement your damage output if needed. Unlike 12-4E, you won't need a tank, so four slots are open for leveling
Also, what's your goal with corpse dragging? It's understandable if you want a working armory, but would you like to raise every Doll in your armory? How big do you want your collection to be?
It's just that I have my own personal challenge where I raise a number of every Doll equivalent to the number of costumes she has. It's a very long road, to be sure, and this is probably not what you mean when you enjoy the grind as leveling up hundreds of Dolls takes tens of thousands of runs. I'm still far from completing my goal, but I'm glad I've been able to come this far
0-2 is gonna be ur home base for quite a while. When u have some maxed equipement and fairies, u can take on the more difficult farms, the best one being in 13-4. There is a calculator there where u can input ur vector and the buffs she gets to see if u can farm it or not(don't have the link, if u ask, someone can probably share it).
However, that's valid mostly for general use. Some events have higher core rates on their farming routes, however u generally trade the ability to drag, because u generally use the minimum dolls to clear the route comfortably, and u genrally full supply them. For example, farming sei on ex with m4 and hs2k alone. However, it depends on the route end event as well. I do not know if valhalla has a more efficient route than 0-2, maybe someone can answer that. Just keep in mind that events can have maps that are better core farms than 0-2.
U won't go wrong with 0-2 though, so don't worry too much.
About corpse dragging, just be wary to not burn out and any time you don't feel like grinding just trust your gut and don't grind. There's too many people who have quit GFL citing corpse dragging as the reason, even though it's merely an optional method of grinding.
But yes 0-2 (and later 12-4e and 13-4) are good places to stock up on cores if you are low.
Yeah, it's very slow, but I'm a gacha addict and I really enjoy the grind so I don't mind!!
Plus if I want to brute force level someone (like I did for Jill) I just have to wait for monthly reset so I can get those sweet combat reports\~
Thank you for the warning!! :3
Expedition shop (really not enough) and some [other maps](https://gfl.matsuda.tips/post/its_still_not_enough_fuck). It takes a while to get cores, especially if you're doing Mods and you fast level through Combat Reports. You could try farming 10-4e and/or getting to 12-4e (might be too hard depending on your Dolls and equipment). 10-4e will use more resources than regular drags and 12-4e's DPS recommendations are higher than 0-2. *You're probably better off farming 0-2 for now.*
>Second question; I've unlocked every HoC. Which ones should I prioritize?
1. Mk 153: A 3-range ATW is amazing to have and she should be enough to get through the Campaign stories.
2. 2B14: Gold standard for Mortars. Great AoE capabilities. Also debuffs enemies but that's not too important.
3. AT4: Probably controversial for some. Good mix of shield-piercing and lethality. Her molotov skill is pretty nice to have at times. She's a higher priority than M2, personally.
4. M2: Honestly, besides for Theater, I never really used her. She's great if you want to focus on backline targets though.
5. BGM is a default recommendation due to having the highest Pierce stat. You also get her for free, instantly. Also enough for Campaign missions. As you've unlocked Mk 153, I would value the 3-node range over 2.
6. AGS/QLZ: AGLs don't really see much use nowadays, Mk 153 also takes over for building/debris destruction.
7. PP-93: I doubt you have her even unlocked.
8. Mk 153 > 2B14 > AT4 > BGM/M2 > Others.
yes, farm at 0-2 for now. there's other core/exp maps like 12-4E and 13-4, but requirements are obviously higher than 0-2.
for HOCs, i suggest Mk153 > 2B14 > AT4/M2 (not really sure on this one) > BGM. the AGL HOCs aren't that great unfortunately, but you can raise them after you're done with the more important ones that you'll definitely use (namely Mk153 and 2B14)
Wait i just realized that they changed El Clear skill, it used to have no maximum stack of buff you can give to other dolls, now you can only buff one doll once and it doesn't stack anymore
That’s not a change - it never did stack. She only refreshes the duration if she buffs a doll that already has the buff.
Might as well ask,
How does M1887 and ART556 limited drop work for the event? ( I forgot their name )
As far as i played, ART556 is only obtainable in Fear of public speaking lite ( it took me 5 attempts, 1 confused screaming, my whole mental health to figure out that WA can shoot down the big robot ) but none of the enemies drop her there
Same as M1887, There is no enemy that drops her ( i haven't found out the way to beat the stage, i am in the midst of googling the answer)
Do they just appear as clear rewards?
lite maps are basically just glorified cutscene viewers, they don't have drops.
the listed drops on the main event menu is probably just leftover assets from a previous event, that, in true mica spaghet fashion, somehow ended up on the lite stages.
M1887 and ART can't be obtained from the event in any way, as they were never intended to be farmable this event to begin with.
It's leftover data, AFAIK from the initial run several years ago.
You cannot get anything on Lite stages anyway because you can only field NPC echelons there, and they do not get any drops ever.
Me asking for where i can get KVSK pt.2
There's apparently also an 'ISOMER' in the campaign section. Does she drop there?
She needs to come back like Potato MG (M1895 CB) or R5 has: be a limited drop on an event stage in either a campaign, collab, one of the seasonals, or in a rescue event (if we're even going to get another one of those).
Campaign clear rewards like KVSK, Potato, Hs2000, and Deagle or Event rewards like R5 and Tac-50 need to come back as future limited drop dolls.
Dolls that were introduced and droppable in campaigns like Python, P22, and Kord will return with their campaign maps and be farmable in the permanent campaigns, while also possibly showing up as limited drops (like Kord has currently in Valhalla, even though Shattered Connexion is permanent).
She was a clear reward for an Isomer stage, which means she will at some point be a limited drop in some event down the line. She is currently unavailable in any campaign.
No, she does not. Campaign dolls differ from the event version. She's strictly an event doll and the last time KVSK was farmable was with the rerun of Freaky Pandemic last year.
Help with RFHG team? I saw a few guides saying a balanced first squad for night battles/rfhg echeleon would be WA/Lee/Calico/Grizzly and Welrod
But I cant get Welrod, could I replace her for Px4 maybe? Or another easier to pull gun?
If you have 2 RF with ROF boost skill, just use them with 3 HG that have boost damage tiles and/or skills.
And maybe you want to use Taunt/Twin/Shield fairy with damage 2 talents or Fervor.
Welrod is a old pick when we didn't have a lot of HG. P22 is a typical pick these days and is farmable.
Px4 is best if you can replace Grizzly with 5-7 for the extra crit off set.
Also WA2000 and Lee don't typically get paired up. WA wants more FP buffs while Lee likes more Rof.
Dorothy mod3 when?
I can probably safely say never. The nightmare of rights is not worth it, you'll just have to get her costume and make do.
That being said though, if there’s any collab unit that would have a chance of having that happen, the Valhalla units are probably the first ones I’d expect, given the devs mutual positive relationship and general chillness
I have her costume, i got it on the first run of the collab.
What is the priority of mods for G11, Calico, and RO? G11 and RO are both in my main ARSMG team of M4 Mod 3, AN94, and Uzi Mod 2, whereas Calico is in my main RFHG team. Thanks!
You can refer to [GFL Gamepress's](https://gamepress.gg/girlsfrontline/neural-upgrade-priority-guide) Mod Priority Guide. I would suggest Mod 2 Calico for her skill. RO can be left at Mod 2 (although I disagree with that), her SPEQ is nice but G11 should take priority. G11 you could get to Mod 3, her SPEQ isn't really comparable to a chip IMO.
If you Mod 1 all of them, that is fine since it's relatively cheap. Then I would suggest Mod 2 Calico -> Mod 2 G11 -> Mod 2 RO -> Mod 3 G11 -> Mod 3 RO (if you want to).
Although for the sake of tile synergy, why G11 and AN-94 in the same team? They usually go on Tile 7.
They're all of them top-tier, so best advice is to prioritize whoever you most want immediately
Should I be focusing on modding them one at a time, or trying to mod 1 them all before mod 2/3ing them?
I'd say it's better to go one at a time unless you have the necessary materials for all of them. Mod 1 on all of them is generally less useful than mod 2 on any of them
its fine to leave Calico at mod2 as her speq is just a stronger silencer and not really that important. RO and G11's speq are pretty neat (better t-exo and a chip equivalent respectively)
imo Calico mod2 first, then choose between RO and G11 and get them to mod3.
about the coming SF Agent capture next week, does her battle field skill work like another Para-fairy (teleport the colation team to any spare heliport)? thank you for any explain.
Parachute that costs 1 AP, has 60% debuff and no way of offsetting it (unlike the aura that fairies get)
AFAIK same as a parachute fairy, but with a bigger debuff.