T O P

I'm 37. Seeing all these lever-less controllers makes me kinda sad.

I was 6 years old when I was introduced to video games. My older cousins took me to a little basement arcade with coin operated machines. I still have vivid memory of playing Street Fighter 2 at the local arcade where I would spend the day. (I grew up in Asia and later moved to North America).

Even though I went though countless home consoles growing up, my love for the Arcade never died out. The arcades unfortunately did.

FGC made a huge come back in the last decade and with it the surge of beautiful fight sticks and tons of communities around it. I would love looking at all the modded tech on Shoryuken and now here.

But it seems just like the Arcades, the fight stick is now a dying breed. The ones that kept it alive are all switching to lever-less and this make me sad.

I am however proud that I have been able to pass my love of FGC and fight sticks on to my 3 kids.

https://preview.redd.it/dq338951vjnb1.jpg?width=4000&format=pjpg&auto=webp&s=53bf6142f4188735a5f71b785e3e9aa5e218bd24

AAKurtz

Old man here who grew up in arcades and FGC. I have a collection of sticks, but after getting my HitBox a month ago, it's hard to go back.


Osok1234

For real. I’m 30 and got mine at the drop of SF6. I’ll never go back to stick.


intolaomair

Really eh? You made the switch and you are happy. Good for you


mai_wife_beats_me

Be grateful that your kids will have an opportunity to not screw up their hands while they're young. As an old head with chronic carpal tunnel syndrome, the only way i can play now is on hitbox and still taking rest days (sometimes i need a whole week) I wish the me in high school who was grinding Marvel combos all night instead of doing homework, at least had access to a leverless controller instead. They really are a lot easier on your hands.


intolaomair

I don’t know. I would hate playing with a pad. Stick never bothered my wrists and all


AnkhThePhoenix

I was only recently able to get a stick, and I love it. The transition has been rough, but I wanted one since ps1 days. I'll keep using my stick.


intolaomair

The initial transition can take a while to get used to. But once it click, you can never go an L


Sirromnad

It takes a bit to learn the motions, but once you do it's super satisfying!


intolaomair

100%


AnkhThePhoenix

Yeah. Been working on it for two years at least. I just don't play fighting games as often as I used to. I probably need to open it up and clean it, some buttons are sticking.


Capcom-Warrior

I’ll never switch to anything else. I’ve been using stick since 1991.


intolaomair

I hear ya! Same


Experiment-2163

The legend known as myself would not be born until 1993.


Zubei_

I'm older and switched to leverless for SF6. Feels a lot more comfortable, tbh.


intolaomair

I need to Give it a try


Beneficial-Tea4013

Well if you can find a level that’s better on my hands thank a hitbox lmk


Maxamillianthegod

I'm 19, started playing on stick at 13 because it looked cooler to me. Let me tell you, best decision ever. It's my default way to play any fighting game now. My choice of stick is the Madcatz Te2. My favorite stick being the Killer Instinct themed one


intolaomair

Te2 was a great stick. I miss the madcatz days


thuy_chan

I'm 37 as well. I play on both and my kids like stick more than leverless. I want them to get into it and play ranked but they have some anxiety over 1v1 competitive games vs team based games where they have 0 anxiety.


Frequent-Hospital931

Playing on stick is more fun imo.


intolaomair

Yesss


[deleted]

Leverless will never replace stick and vice versa. Those are just different types of gameplays and since no one has the same physiology it’s good to have different types of controller to play fg which in my opinion is amazing.


intolaomair

I have to try it out


Firestormuk

I made my hitbox years nearly 10 years ago now way before it was a fad, and for me I can't play any other way cause of the ergonomics. I really struggle with a stick in comparison and I am even worse with a pad.


kamige_six

I think it's a fad. They don't make an impact on performance and aren't any more ergonomic than a stick. People didn't give a fuck for a decade until Daigo and Tokido switched. I think it'll settle soon. Leverless is just lame. Both have fun buttons but only the fighstick has that arcade feel. You can't have fun playing something like a shmup on a leverless controller. It's like playing House Of The Dead with a mouse.


lukaxdirk7741

people aren't playing for "arcade feel" anymore lol


intolaomair

I Miss the arcade feel


kamige_six

Hell yeah, they are. The arcade generation is in their 30s to 40s so as long as we're around there will be demand for fighsticks and arcade cabinets.


intolaomair

Hell yes!


lukaxdirk7741

I am in that age range and have been a stick player for 20+ years. Switching to leverless since SF6 dropped has made me never look back. To say they don't impact performance and aren't anymore ergonomic is simply untrue. Why are you so bitter about having more options available for the player? Who cares what other people use?


kamige_six

I'm not bitter! Is it because I called them lame? A hitbox-style controller is just a keyboard with more enjoyable buttons. Are keyboards fun? There are fancy mechanical keyboards. I have one at home and at work but they're just a bit more enjoyable than 10$ membrane keyboards. That's it. They're still a pretty boring input interface. What do you mean by performance? Technically speaking they are better due to shorter action and the fact that there's no neutral position but it's really insignificant in practice. Even at the top level. And ergonomically I just don't see it. An Ergobox is ergonomic but a basic box with buttons on top? I already compared it to keyboards and office workers that type all day famously get wrist and hand injuries. Stick is just as bad with the wineglass grip but in a different way. Once again though - just don't be a crazy person that plays for 8h straight and neither device will hurt you. There is one fightstick grip that might actually be superior. Think of holding the stick like you would hold a vertical mouse. That way you use the palm to more right, four fingers for down, and the thumb for left and up. That's probably the most ergonomic way to play besides specialty ergonomic controllers.


[deleted]

I play leverless because it’s more comfortable than a stick in MY opinion and I’m not shoving it into anyone throat. If you don’t like leverless it’s ok but many of us do love them. I like the way there are many people creating different type of leverless like the hing3dbox I saw the other day in this sub or many others very interesting layouts. I really don’t understand the hate.


kamige_six

Nuh-uh. YOUR opinion is wrong and you should feel bad for playing on anything besides a stick. Sorry. Life is tough like that sometimes.


[deleted]

Lol 😂


Smil0X

That's because I build my own awesome Hitstick... I can use whatever I want Lever or Hitbox Controls...


Guildr

I switched from stick to leverless because I had pain in my wrist while playing with an arcade stick. Not everybody switch to leverless for the performance! I prefer stick than leverless in term of aesthetic though.


Asstronomer6969

Hitpad with dpad is where it's at these days. Big buttons and better response time on movement


BigAntelope2249

I don't think levers are dying out totally we just have to share the small fgc with lever less sticks. I just ordered JLX a few min ago and I'm sure there are lots of old Sanwa players like me wanting to try it out. 😀


Noir_SH

Nothing wrong with leverless, plenty of regular stick players, if anything pads are less arcade stick than leverless but who really cares, fighting games are on the rise again and it's awesome.


notDiru

let me play with what makes me happy


Lack0fCreativity

Nobody is taking away your lever though. Some people like it more some don't, we don't need to get touchy over people simply liking a different controller.


snoodleplot

Bro he’s not getting touchy.. He’s clearly being nostalgic and making a comment on how he sees less of one and more of another thing.. let the man breath lol


tripletopper

People took away my right-handed stick virtually. Literally the only way I could get it made is if it's custom ordered. The last system-authorized right-handed joystick was the Besshu Genesis Gizmo and that was a three button controller.


GreenOlimar

I followed HitBox for years before I had any friends switching. I think leverless is really neat, but absolutely not for me. It will never be Street Fighter without those joystick motions and 6 attack buttons 💚


WarmAd7053

the guy who won evo for sf6 this year did it with a lever.. theres also so many people that post their lever builds here every day its definitely still going strong


OldschoolGreenDragon

Use those sticks for all the Teenage Mutant Ninja Turtles games.


Stay_Elegant

your kids will probably get throw looped by a modern silver ken and ragequit the game forever


snoodleplot

Brutal lol


Akise1975

Brother you're projecting


Stay_Elegant

nah it's just a funny thought


user613573661

Levers are ass compared to leverless imo. But it's just personal preference.


musashihokusai

I don’t like this aspect of FGC. Why gatekeep? Hitbox. Pad. DDR pad. I don’t care what people play on as long as I have more people interested in my favorite genre. More people to play with and more reasons publishers will greenlight more projects.


bigbadboaz

Nobody's gatekeeping..? He's simply expressing his sadness at seeing something very sentimental to him fade away. I'm even older than he is and 100% relate. Joysticks are an inseparable symbol of the arcade era. And I don't give a damn what anybody else wants to play on.


snoodleplot

some folks get defensive very easily lol


theicecube12

If it weren't for Buttonboxes I couldn't play competitively due to arthritis. I grew up on Stick from arcades of street fighter 2 and would love to be able to play on one again.


FFNuggets

I like that people have a new thing to play with that they enjoy and choose to either go stick or leverless. I don’t get the unhappiness seeing other people get into the same hobby but a little differently


runslikewind

Im with you, hitboxess are lame. Playing on a viewlix masterrace.


upkz

Mmm Noir/Sega 2P sticks have felt nicer, but the authenticity of a Vewlix layout stick is hard to pass up.


runslikewind

Actually the one i use for sf6 is a namco noir, i just say viewlix because its well known.


upkz

I have all 3, recommend Sega 2P if you haven't tried one yet


DrMaslo

Sorry but carpal tunnel doesn't sound fun. Plus playing characters with charge inputs on standard fighsticks? Nah


bigbadboaz

Carpal tunnel can come from button pressing just as easily as from moving a joystick.


[deleted]

Yes you’re right, you have to design your own leverless that fits your physiology. Hence so many people are asking for custom layouts.


[deleted]

I play stick for many many years now. Over 2 decades. Never had any hand issues even after long sessions. When you use the device right there is no harm to your body from using a stick.


Stink_balls7

You’ll be happy to hear as a new player I started on leverless and am now all in on levers lol! We’re still out here haha


RunFromFaxai

Personally, I like the leverless, it feels much more natural for me as a long time PC gamer, and I wasn't lucky enough to live in a country where arcades were commonplace, so I don't really have any nostalgia connected to sticks. All that said, I have exactly the stick your daughter is using (same art as well) and played SF6 World Tour on it!


Wooden-Image1608

Majority are still on arcade stick.


ltpitt

I think the main goal is having fun and everyone should have fun in the way they prefer. Once that this is out... Love a good stick, so many good memories, so much training, so much fun! Keep the legend alive!


Shoto-Scrub

Unfortunately some people will always look for unfair advantages. I’m 50 and a stick purest. Yeah my hands hurt! But I play fair!


RunFromFaxai

My guy, you need to let go of the elitism. Just because you want everyone else to use your preference doesn't mean the other people are "looking for unfair advantages." In fact, I'd bet you're better on a stick than you are on a leverless. So I guess you want people to play stick so you get an unfair advantage? Also, if your hands hurt, you're actually being ridiculous. Like me you're entering an age where we need to look after our bodies. If your hands are telling you that what you're doing is damaging them, you should listen to it, before it is too late.


Shoto-Scrub

Hit a nerve did I? I guess I k ow what controller you use.


Lack0fCreativity

Sure you didn't mean to type 5?


TuxedoCat031

either a troll or actually just a sad old man


Shoto-Scrub

I don’t think he is a troll. Just has his own ideas.


RunFromFaxai

I can't believe you're 50.


Shoto-Scrub

Me neither. The time goes by so fast. This is a hill I choose to die on. Even things created with good intentions can lead to an unfair advantage. Looks at the running blades for leg amputees. They ended up being able to go much faster than human legs. It is a similar situation in fighting games that were designed around the stick Moves can be circumvented with the hit box. Making you able to do things that normally couldn’t be done. It’s like using a 4 button controller to play dance dance revolution. That is not in the spirit of the game. Fine if you just play by yourself, but when you start doing competitive matches it’s an issue.


RunFromFaxai

The bladerunner analogy is dumb. You obviously can't ask everyone to amputate their legs to compete. This is obviously nothing like that. The DDR analogy is dumb, having to actually dance instead of using a keyboard is vastly different from each other, using a stick or buttons is an absolutely minimal change. There is literally no reason to be elitist about sticks, it's just you yelling at clouds, and the response you gave with "hit a nerve" is how a teenager argues. There is nothing inherently in the game that makes it "more real" with a stick, it's just you being petulant. I can't believe this has to be said to a 50 year old, but grow up.


Shoto-Scrub

I’m allowed my opinion! But! For whatever reason we set each other off. I am not personally attacking you. I’m just sharing my opinion and being cheeky at the same time.


RunFromFaxai

You're allowed your opinion, but when your opinion is that everyone else is enjoying the game wrong you can't really expect it to be respected.


DrMaslo

Bruh


Wurz09

Times change unfortunately bro


Dannygosling91

Stick will never die, and as a stick enthusiast my whole life I get it. But leverless is the future, in a lot of cases it’s just objectively tighter and more precise. I respect people keeping the legacy alive but that’s all it is, a legacy


Iriyasu

I'm 35 and started using leverless like 2 months ago. Was weird at first.. within 2 weeks time it became the most comfortable and accurate input method for me.. there's some motions that are easier on stick, but now I only use stick for novelty purposes, collecting and designing. I have 6 sticks collecting dust and 1 leverless I'm actively using now. I felt sorta sad about it.. but the ergonomics got me over it. Stick is a stick shift car and leverless is an automatic. I don't think stick will ever "die", it has its own appeal for enthusiasts.


coolguy_esquire

Leverless is kinda needed for ergonomics considering people with carpal tunnel, but people are hardcore gaslighting themselves if they really want to claim leverless is easier or intuitive at all


HitscanDPS

Wdym? I came from FPS games with WASD+space and leverless was a (relatively) easy transition.


coolguy_esquire

You even needed to give a qualifier in your own mention of it being easy, cmon. But if you’re telling me inputs are intuitive with up being on the bottom, you’re being dishonest. Notice how I said input, not jump.


HitscanDPS

Yes, it's intuitive because the jump button is exactly where my spacebar would be... the universal button for jump in like every FPS game ever. I put a qualifier because compared to other skillful things like learning a musical instrument, learning a new language, learning how to play a sport, etc... it's very easy. 100 hours with the leverless and I am basically on par with my fightstick skills. 100 hours on piano for example and I barely know how to play anything.


coolguy_esquire

Once again, you having already gotten used to something or finding it ‘the universal form of X’ has nothing to do with it being intuitive. That’s being disconnected from reality.


HitscanDPS

Idk I think we're just imagining different users here. If you hand someone a leverless and they've never touched a keyboard before, then yeah maybe it won't be intuitive for them.


eblomquist

I mean I'm 39 and made the switch this year - I love my arcade stick, but my inputs are so much cleaner. The thing that bums me out is seeing so many pads...but w/e it's affordable.


acturnipman

Headline: Old Man Yells at Cloud


ChillinLikeAKrillin

Dawg I've dropped one too many 632146 inputs to stay ob stick


coolguy_esquire

Dawg it’s a half circle on something made with the circle being the limitation. No one can convince me that left right down all being separate buttons, and up also separate and BELOW THEM ALL (???) isn’t infinitely harder than ‘spin stick’. No chance. Edit: I should also mention, yes I did play PC games growing up as well. Jump being on space and up being below on a hitbox are not comparable. An overwhelming amount of the FGC apparently has no idea what the difference between intuitive and just being used to something. Remarkable.


Lack0fCreativity

You disagreeing doesn't mean everyone but you is wrong. Let it go already.


coolguy_esquire

This inverse is equally true. You side with several idiots and call it ‘everyone’ then that’s what you get. Someone agreeing doesn’t make you correct, close your mouth when you breathe.


Lack0fCreativity

go outside.


RunFromFaxai

I don't have any stick experience (read: very little,) and I often start or end my quarter circles slightly at an off angle. With leverless it's a very clean input where I know if I've hit it or not. And I have many years of PC-gaming experience, so it feels very natural to hit consecutive buttons. I'm sure if I had years of arcade experience I'd feel the same as you, but there was never an arcade anywhere near where I lived.


Kazumi_84

Space and up being below on hitbox is literally the same thing except it's a button rather than a chonky bar


coolguy_esquire

It literally is not, sorry. Space and a dedicated jump button are in a similar position, but jump and up are not universal. Do a 360 degree input and lie to me that it’s intuitive.


Kazumi_84

No one said anything about jump and up being universal, why would I tell you a 360 input is intuitive??? It's clunky regardless of your input method lmao


NihilHS

My only gripe at leverless is the price point. The profit margin on these things has to be absolutely nuts. It's effectively a mechanical keyboard with fewer keys, slightly different ergo, and different caps. Hitbox and Razer are asking for $300. Unreal. Even the "value" brand Fightbox asks $120 which is more reasonable but still a *lot*. Top of the line gaming mice *barely* outprice $120. By contrast you can go buy a cheap but serviceable mech keyboard for like $30 or a wired controller with a decent pad for under 20.


Lack0fCreativity

What mice are you buying for 120+???


NihilHS

Currently the most popular brand for esports is Logitech, their Superlight MSRP is 160. Razer consistently has new top end mice at that same price point (latest being death adder v3 pro). There are a few other brands that have a mouse at this high price point. More common is a price point between 60-80 for a nice wireless mouse.


Lack0fCreativity

I can't imagine spending more than 85 on a mouse personally. I don't imagine mice that cost 160 provide any meaningful advantage when it comes to performance. Not meaning to argue about it or anything, sorry if my tone comes across that way lol. I just think it's crazy that a mouse would cost that much. I personally am a ride or die Corsair Scimitar user though.


Iio_xy

Switching from a \~125g mouse to a nice wireless 50g intended for fps (120$, I don't even play fps) was night and day. But to be fair there are diminishing returns and some brands charge extra.


NihilHS

>I don't imagine mice that cost 160 provide any meaningful advantage when it comes to performance. Surprisingly, they do. Click and sensor latency, polling stability, battery life, weight, etc. A lot of things you wouldn't particularly care about unless you were playing fps games seriously / competitively. There's an argument that if you buy a nice mouse, you'll get to use it for *most* of the functions on your desktop. Gaming, browsing, work, etc. What's crazier sounding to me is a Hitbox for twice the price of a high end mouse that you *only* use for fighting games.


upkz

You could legitimately make a cheaper hitbox than what some are asking for by getting an Ender 3 V2 printer whenever Micro Center has them on sale for $100 and build out the rest with a Zero Pi or other api based board for a lot cheaper, and still have the printer for other projects


Wilhuff66

The problem with value brands being higher than expected is that they don't have the economies of scale to bring down the price to what we expect of regular mechanical keyboards. Hopefully as the brands grow they can get better production processes and bring down the costs.


trev1976UK

Same , stick 4eva


Edarkness

Someone clearly didn't grow up playing fightcade on PC with no money for a controller. ​ I'm just glad I can play FGs now without intense wrist pain.


ChillinLikeAKrillin

FGC loves to preach accessibility until it comes to leverless


shosuko

I'm glad to see hitbox picking up. When 4 dropped I tried to make something similar but the buttons I got were horrible for it so it never worked well. I did it b/c playing on MAME and other emulators showed me how great playing on a keyboard was. I didn't have any hitbox tech communities, it just felt like I was able to hit the inputs I wanted more accurately and consistently. Hitting RSF with Fuerte on hitbox is like playing a rhythm game lol It sucks the arcade scene isn't so big anymore. The local arcade where I'm at does have a fighting game section with a few SF4 and SF5 cabinets, bb, etc but there aren't a ton of people playing them.


neoweapon

Take your family on a trip to Tokyo. There are plenty of arcades that still use fighting sticks there.


No_Paramedic_9951

You shouldn't feel sad for people playing on their preferred controller of choice. Or maybe you are confusing and equating the arcade nostalgic experience with an arcade stick, which aren't the same thing. There are plenty of pros who still use an arcade stick, like the SF6 Evo champion Angrybird. Nor does buying a leverless controller automatically make you a better player. Both controllers have their pros and cons, and learning one takes practice and shouldn't diminish their accomplishments. You aren't saving the arcade experience by having your children play on a stick, but maybe you'll create a love of fighting games for them, which is the most important thing. Would you be disappointed in them if they grew up and played leverless, but still had a love for fighting games?


Everyday_Legend

I play on a fightpad. I don’t see the issue with using a stick, I don’t see the issue with playing on leverless. You’re only as good as your amount of practice on a particular controller makes you. End of story.


Just-Blueberry-6703

The purpose of the post isn’t about what’s the most optimal controller it’s about a man’s childhood and the thing he loves slowly dying out. Arcades we’re about being part of a community and forgetting about problems of the outside world. We’ve lost that but gained so much more in terms of community, exposure, passion and many other aspects around this hobby. But this man is noting how he feels left behind, as the aspects we gained were at the loss of the parts that resonated with him in his younger days.


ChillinLikeAKrillin

Somehow I doubt OP played fighting games for the control scheme


Just-Blueberry-6703

He’s making a post about his love and passion for the control scheme. Read the room lol


le_serchinnho

I'm 36 and I switched to leverless this year. I've been playing on a stick since 2012. I can play both, one does not replace the other. Sticks are still being sold, actually you can find them on places like Amazon way easier than back in 20120, there are more options where I live than before. Of course the same goes to leverless. It's good to have options, you don't have to change anything and still cherish your precious nostalgia. You can also try a new thing and see if you like it


dtgodmage23

I love stick but leverless really is the future- 37 too


Pixels_O_Plenty

I'm kinda young and extremely new to traditional fighting games, so I didn't grow up with arcades or arcade sticks. Playing on an arcade stick feels really weird and unnatural. I don't like playing on controller, because playing with control sticks feels awful, and I'm pretty sure playing on D-Pad would turn my fingers to dust. (I have really weak hands.) Playing on leverless feels kinda like using a keyboard. It's not as natural as a D-Pad but it makes getting into fighting games feel way less daunting. It was also a lot of fun to build one. :)


coolguy_esquire

‘The input method I haven’t used as much in the first place feels weird compared to the one I’m used to.’ Yepp.


Pixels_O_Plenty

Your point?


Pixels_O_Plenty

Do you like, want me to make getting into fighting games artificially harder? Because bro, this #### is already mad hard LOL.


Lack0fCreativity

Don't listen to this guy, he's flaming basically everyone who doesn't use lever lol


Harukio

I'm in my mid thirties and a leverless means I can play longer with my carpel tunnel. Fight sticks and leverless can exist in the same space and give more people the possibility to play.


geogerf27

You don’t have to switch. Plenty of pros still use fightsticks


tripletopper

It seems the FGC doesn't want to have a versatile controller that can be played with any game. If you tried Leverless with any other type of game, schmup, platformer, maze game, it would not be intuitive. (Okay maybe not certain maze games where you "auto-move," like Pac-Man or 4 way shooters like Space Zap.) The one thing leverless isn't is versatile. I'd hate to play Robotron on a leverless.


Lack0fCreativity

It literally is the same as using a lever, just different. You lose 0 utility. Just preference.


RunFromFaxai

Bob from Wulff Den doesn't play fighting games but has a couple of leverless that he plays exclusively platformers on (mostly Mario games.)


ChillinLikeAKrillin

Good thing I'm allowed to own more than one controller Leverless for FG's Pad for other games Ez, get rekt kid


tripletopper

But up until the N64, you could use your fight stick for every game. Literally. Pads were a "second best cheap substitute for joysticks". Plus the pad was a trojan horse to accept left-handedness as default controls. With a pad first, you don't complain about lefty sticks as much, but if you had a 5 year history with arcade sticks before the swap, you'd notice . I'm surprised people haven't gone back to that yet. Made a swappable Analog/Digital version.


ChillinLikeAKrillin

dawg that was almost 30 years ago, move on man


Kazumi_84

What are you actually talking about....? All a hitbox is, is just Space+ASD it takes some getting used to at first but it's far from unintuitive and in the case of platformers I'd argue better because you aren't accidentally jumping because of how far away the jump button is from everything else


coolguy_esquire

You can’t honestly convince yourself Up being the very bottom button (and from what I’ve seen bottom and to the right) is at all intuitive lol


Kazumi_84

It really is not that hard to see a button positioned where the space key would normally be as "up" because in a lot of games, space is jump and if you can fly generally space is ascend and control is descend, so a button being where space is, acting as jump/up is something I don't even need to convince myself of its intuitive nature because it's already been shown in several games that had that exact design.... you're throwing functions to inputs based on their position.... how does this design philosophy handle face buttons which have no directional implications to them


coolguy_esquire

How does direction apply to buttons that don’t correspond to a direction? Easy, it doesn’t. Did you really need me to spell that out? And the issue is that it isn’t just jump. Not to mention you being used to it doesn’t make something intuitive. I’ll say again. You being used to something, doesn’t mean it’s intuitive. Take a 360 degree motion. You spin a stick in a circle, or you have to *specifically train* your brain to go against it’s common knowledge to enforce that this bottom button is up, not the natural direction/natural next sequential button. Any input *OUTSIDE OF DEDICATED JUMP*, which was already mentioned you just clearly ignored, is completely unintuitive. It could not be farther from that.


Iio_xy

A 360/720 is just pianoing from ringfinger to thumb and repeating that. 2 directions with different starting positions. Imo way more intuitive than doing that motion fast on a wasd layout where one finger needs to press two buttons every circle. You keep saying how unintuitive jump on the "space" equivalent is but maybe that's just a you problem.


Kazumi_84

You're saying that jump can't be below other buttons because it's unituitive? Why is that? You keep claiming it as unintuitive but have yet to say why


coolguy_esquire

Starting with one thing I have not said or implied, then straight into denying the only thing I’ve been saying. Readings tough huh


Kazumi_84

This whole time you've literally been crying about jump being where space is instead of where W is, it was literally one of the first things you said earlier... what do you mean I started with not one thing you said or implied.... and then I refuted the other things you said..... perhaps you claim reading as tough from experience? Again though tell me why it's unituitive for up to be where space is?


Pixels_O_Plenty

360 and other motion inputs aren't intuitive either. You just think they are because you've been doing them forever.


coolguy_esquire

Nope. Something spinning 360 degrees would spin completely around in a circle. The exact motion which you can do with a stick, and with which you’ll find a natural motion to follow. Not a parallel, sorry.


tripletopper

Most people in the old days would have regretted playing on the keyboard when there was only room for one joystick and you had to buy a special adapter to get two joysticks on an Apple IIe. The only game that was reasonably well to play on the keyboard was Pac-Man. A&Z were up and down. Left arrow and Right arrow were left and right. Also, are you playing flight simulators? Because you're having down to go up and up to go down. In a maze game or a schmup, that would be awful.


Kazumi_84

What does playing on the apple II have to do with being able to use a hitbox to play games beyond fighting games? Also flight sims? Same deal it's not hard to go from down to up on a hitbox that's literally why charge characters can thrive on them.....


tripletopper

It the 80s, you gave your guest the keyboard, sort of like the knockoff controller. Also you're pressing Up to go down, and down to go up.... ...Exactly like flight sims.


Kazumi_84

You're not pressing down, nothing about the hitbox layout remotely suggests down... and if you think it does, that is a conclusion that you drew on your own, spatially speaking the closest equivalent is Space so it's S to go down and space to go up


Avatar-Tee

I'm in the same boat growing up with SF2(who remember Guile's invisible throw/freeze?!). Recently, I had orderd a leverless fightbox and ready to depart with my MadCatz. From a control stance, the leverless makes input way more accurate because traditional sticks slide and rotate messing with the input being relative to the stick. Leverless is absolute direction regardless of stick rotation.


chess2008

My Ideal setup is to have both a stick and a hitbox controller so that on easier input games I use hitbox and on older games or KoF I use stick, sadly I only have a keyboard


chess2008

My Ideal setup is to have both a stick and a hitbox controller so that on easier input games I use hitbox and on older games or KoF I use stick, sadly I only have a keyboard


[deleted]

The future is now old man


MillstoneArt

It's not everyone switching. There are still people that prefer sticks. It's great you shared your passion with your family. All the dooming is kinda pointless though. Arcades still exist, they're just harder to find. And people still like playing arcade sticks.


upkz

Mid 20s here, rode the SF4 wave as a teen and still using sticks. Did give leverless a shot and while I don't have anything negative to say about it, I didn't see a reason to transition either. It's been much much easier as well to get people to build out their own sticks too just because of its resemblance to arcade cabs.


Alpha_Drew

As somebody in their mid 30s with hand issues it was greatly welcomed. It’s allowed me to keep playing


ewic

FWIW I don't think older games don't really work as well on leverless. I think the increased input buffer really enables leverless sticks to come alive. Games like KOF, which still have a less generous input buffer, still seem to favor stick (though it may just be a matter of time for those as well.)


Richard_Espanol

Things evolve. Use whichever suits your style. Some people will always prefer stick. So people like the precision of a hitbox. Tons of pros are playing on pad. Who cares.


dajagoex

Fellow Gen-X gamer here. I’m EXCITED to get my hands on a stickless because I think it will extend my gaming life. Joypads are wreaking havoc on my thumb; laying it flat will be a nice change. No if only I could find one…


beebee_ice

Razer Kitsune


dajagoex

I’ll probably snag one but really want one i can play on my xbox, too. Is this possible with the Kitsune?


abcdthc

You do you. Levers will never go away they might go down in popularity but they will stick around due to folks like yourself and your family.


JDCJDR

OK boomer.


slyleo5388

Um he's a millennial lmao


grimmdrum

This entire thread is annoying. People either just hating on leverless or people desperately trying to justify its existence. People who are in the 30’s acting like they’re 85. I’m sorry but this whole thread is a cringe fest.


[deleted]

[удалено]


upkz

Did you post this 3 times to triple the negative karma or something?


grimmdrum

Reddit app issue, I guess. It said it never posted and came back an hour later to see that it did in fact post.


slyleo5388

Yet here we are with a cringe response.


XBL-AntLee06

Fellow geriatric here. I still don’t understand how the leverless pads work. Like for example I’m a lifelong Ryu/Ken main. How does the input work for say a hadoken?


BeardyDuck

You piano the down and right buttons. It functions the exact same way a stick would, just on a 2D plane.


Pixels_O_Plenty

It's just down button -> down button + right button -> right button + attack button.


XBL-AntLee06

I feel dumb because I literally can’t visualize how it works lol. It’s like my brain is blocking me from understanding


TsunamicBlaze

It's like doing a hadoken on a d-pad, but instead of rolling your thumb, you roll with your fingers


BeardyDuck

https://www.youtube.com/watch?v=EJcBC_mzr8c


MCBowelmovement

As somone who's also been around since before fighting games even existed... It's all personal preference, and we'll see new and weirder stuff come along. I think the whole fightstick community is fascinating in it's constant innovation and creativity. Play on whatever feels good to you!


lolhyena

Bro hit box does have unfair advantage. It’s no debate


slyleo5388

I'm curious to this as well, how so exactly?


lolhyena

I’m no expert on the subject I play pad and fightstick. But it’s something about being able to hold left direction and right direction at the same time. And how can this be used to do instant inputs that not even the likes of Daigo can match. Doctor Evo moment #37 himself.


upkz

You're talking about a function that's covered by SOCD cleaners which are mandated for tourney play. A lot of games also already run their own cleaner on the software side and prevent this issue. It's generally an issue with older games.


lolhyena

I only been to 1 or 2 contests and that was some time ago but I always wondered how can tournament holders detect controllers with cheats. Now some players want to hide their hands while playing. What guarantees that man isn’t turning on some kind of Tool Assist


slyleo5388

It's funny I've noticed that while playing strive. Some inputs seem almost impossible but I could he blaming the beast.


lolhyena

You gotta have a lot patience and hone in that technique and muscle memory. Break the move down in parts. Try it on both sides. And don’t just pull it off once and think you got it. It got to come out like 10 times in a row or something. Also if it still can’t land it regularly then practice other moves and/or characters then after some time later on go back to the move and see if you improved. Also sometimes people find shortcuts to the moves. But you would have to specifically search for that.


slyleo5388

Yeah I'm newer to strive but played way back..guilty gear, gg x, gg xx, reloaded and I was pretty decent. I typically dont have issues with my inputs, I just feels like in alot of instance out of block the opponent reacts faster. Just gotta practice. Also it doesn't help I'm a Faust main and all my normal are trash lmao.


lolhyena

I see hey so you’re a real OG then Cool! Well I just tried telling what i know from the problems I’ve had in my experience. Biggest one for me being patience you know pull those moves combos clean and consistent. But yeah that’s interesting. Couldn’t it be that the opponent read your next move?


slyleo5388

Oh no most definitely you're right on all accounts. I have to be more patient. I have to quit telegraphing my combos and mix ups. I also have to utilize my command grab more. I actually appreciate hearing any tips! I will admit as well that if I win the first match, I typically scrub out the last two matches(best of three) I sometimes mentally check out and idk why lmao but it causes me to drop combos and miss my inputs. Oddly enough I'll match up after and bam have two amazing matches in row.(could just be the luck of the draw on opponents as well) I have to figure how to get over that slight mental block, plus I just need to learn more about character match ups.


lolhyena

Winning or losing a match it’s not a sure indicator of your progress. You don’t know how much more or less skilled you’re opponent is to call it a fair match. But I see you’re aware of all the fundamental stuff jus work on it but don’t stress it. Also some of these “experts” are just laming and turtling you out of your patience. It’s a legal strategy. You know what also legal six grabs in a row or six roundhouse sweeps. Lol Because the way they are fighting that’s the only thing that works occasionally . That should have them really have to fight you not just run the clock on you.


Saigancat

In what way?


lolhyena

Something about being able to hold right direction and left direction at the same time. And what this allows you to do. Among other things but I’m not so keen on the subject. That’s why I don’t worry too much when I play there’s all kinds of cheats and exploits that I don’t know. I’m not sure bout sf6 but for example sf4 had crazy amount of unblockables and hidden exploits.


Saigancat

Isn't that why tournaments have a SOCD requirement?


lolhyena

Well yeah I’ve heard that! but I’ve never seen a controller checkpoint or something like that at a tournament. So I don’t know. But also there’s no way to tell when you’re playing on the internet. But I’m cool with tap sticks but as long as the only advantage is that the person themselves finds advantage in tapping directions rather than us a lever or a dpad.


Saigancat

Online I don't see much issue with it, lag and rollback are going to be the real enemies there. And on a pad I don't see much difference. I've played pad folks who set it on their knee and play like it's a leverless.


breadrising

Look, the reality is that Fight Sticks should have died out decades ago. As soon as big fighting games came to home consoles and the era of arcades was over, that should have been the death sentence for the Fight Stick. Pad is far more accessible (especially today) and doesn't require a purchase of a $250+ peripheral that's only good for one genre of games. And yet the fightstick has endured. Stick will be just fine.


slyleo5388

Fight sticks are actually very good for most shoot-um ups and games like metal slug.


arock0627

I have nerve damage in my left side (thanks, Army!) and playing fighting games is physically painful on gamepad or fight stick. Other games don't have this issue because directionally most other games are pretty simple, whereas fighting games require a ton of directional input. Leverless is the only way I can play and be decent.


starwisp7193

It's literally the same controller but better and easier to repair, and easier on your wrist and hands. You don't even need proper grip. Just a bit of getting used to. There is a reason for why no matter how many limitations you put on leverless controllers they are still wanted and used. Leverless is also how I got into stick to begin with. I wouldn't be playing at cabinets if I didn't start with a leverless controller.


lolhyena

I’m betting some of them will be back. It’s unfair advantage and developers are catching up. We will be seeing who really likes the tap stick and who’s just scrubbing his way up tournaments.