By - Rasples
Some people like to theorize that its the extra-dimensional aliens from Xcom apocalypse
Never heard of that one. I've only been on the XCOM scene for around a year now and therefor only know about EU/EW, 2, Chimera Squad, and the slightest about Bureau (that last one cause of the steam page after finding it in a collection bundle). I've also seen other comments mention Terror of the Deep. What are they? Just how many games are in the series?
Those are the old classic XCOM games, everything from EU onwards is a rebooted timeline
Terror from the deep was basically a reskin of the original game, with bigger maps for no reason.
Instead of sectoids they had aquatoids. Instead of lasers they had gauss.
The premise was that with the defeat of the aliens in ufo defense, an emergency signal was sent out to a sister race that had evolved differently, and woke up a ship that had crashed in earth’s oceans.
Most of the combat was underwater, except for some terror missions. Instead of jets you had subs. Etc.
But other than a few minor differences, it was the exact same game.
Chimera Squad doesn't touch on it, instead hinting >!at an EXALT style conspiracy. !<
War of the Chosen ends with reprising Terror of the Deep, which is probably what they're going to go with next.
Otherwise, it's completely unknowable. IIRC the original X-Com had something like the mother brain on Mars for it's final boss. The whole "elders running from an unknown threat" is new to the remake.
The game director said he didn't want to remake terror of the deep, but the whole temple in the ocean and the end scene with the crack on the sea bed leaking psi energy was too much of a coincidence. They don't have to remake it, but there's nothing stopping them from integrating the peripherals and concept into XCOM3 and make it it's own thing. Really want to see what the commander and the XCOM crew is up to after XCOM2 and what they are doing during CS. There's a lot of talk about XCOM (the organisation, not the game) being "soft" after defeating Advent, which makes me wonder if this new destroyer of worlds is going to catch earth off guard again. I'm assuming it was disbanded as an independent agency, and integrated its resources and assets into civilian and peacekeeping infrastructure like *the* chimera squad, operating under the legendary Jane Kelly. But I'm also assuming that at the first sign of trouble, there are preparations in place should XCOM be reformed when earth is again threatened by extraterrestrials.
XCOM3 would be awesome if you're no longer fighting the aliens, and instead aliens are allowed to be part of XCOM and recruited like in chimera squad. You fulfil the elders plan of uniting various alien races against the coming storm, as they predicted and had planned for you to do the whole time.
Reddit spoiler marks look like >! this !< (just without the spaces)
G man from half life and his “employers”
I'd love to have XCOM style where I get to fight some of those beautiful bastards. Or even better use them to fight stuff.
Not nids but there is chaos gate demonhunters :P
A turn-based WH40K would be awesome.
The coordination of the commander could be explained away with some warp stuff, or even the Will of the Emperor guiding His troops subconsciously.
Some greater tyranids would make the Cryssalid hive queen cower in terror.
They did just recently make a turn based 40k game. Sadly, it's not very good in my opinion.
It's a shame because the core is good and addicting, lots of little issues though
One just came out, chaos gate Daemonhunters, a lot of rough edges but it has the same core XCOM gameplay loop, can be very addicting
There is a warhammer turn base game similar to Xcom, it's called Warhammer 40k battlesector and your fighting nids. It's a bit different then xcom with controlling your units and hp of units and enemies. If your interested It's on game pass for Xbox
Chaos gate Daemonhunters just came out too
Yeah been watching someone play it. Looks good, just waiting for a console release, one day
It'd be hilarious if it's actually another faction of Elders
I can't see them doing that. What I *can* see them doing, is some big ender-of-worlds faction that just ravenously consumes and leaves a path of destruction in its wake. That, or what the elders refer to is some kind of metaphor (but I doubt it). Could even be the disease that the elders suffer from, forcing them to find a cure. Since the aliens retreated and the elders are once again banished or killed (that reoccurring chestnut will no doubt return in the sequel as a "I thought we killed them all" moment again), and some aliens were left behind like the team we see in chimera squad, I can honestly see some kind of fulfilment of the Elders plans for humanity uniting various alien species against this threat. We can finally have aliens on our XCOM team, recruited straight from earth itself.
That’s a question for XCOM 3
Ur mum 😎
Haha, you did the funne
Hehe advent burgers make me funni
They fear Firaxis’ scriptwriters. They fear they will be retconned into oblivion in X3 and everyone pretends they never even existed.
I think that retconning X1 was only because they didn't really have a clear idea what they were doing, and didn't think they would be building a plot this Rich. Now they've ironed out the flaws, I honestly think they won't retcon much of anything from X2 now they know what kind of lore they are stitching together.
No, I dont agree at all. If you look at the credits, you’ll see a lot of other people working on X2 who just thought nobody cared about the lore and who thought they could do a better job.
XCOM EU and especially after EW, had a very solid backdrop with established characters and a lot of potential for a sequel. There was no reason for the retcon, X2 couldve introduced advent and templars without introducing superstereotypical Taigen and Lily who don’t add anything to the game. I just fail to see any point in all this. Point being, the developers couldn’t have cared less about the lore because they thought that the main fanbase cared only about the strategic layer. X2’s story is as generic, boring and cliché as they come.
Am I alone in really liking the plot in X2? Having the commander lose X1 us not a retcon for 90% of my runs, and having the world dominated by aliens was, to me, a very fun and compelling backdrop.
It actually made more sense to me. Like, in EU the whole world is funding me and my squad can’t get decent equipment or recruits that have any experience? The whole setup plays together better for me in X2.
The whole setup is incredibly difficult to identify with. The avenger, the futuristic cities, the fact that humanity’s IQ seems to have dropped to the level of a potato plant… i mean, those advent cities sure don’t look suspicious at all. Or nobody seems to care that relatives turned into Lost and are now living in an apocalyptic city. Totally not suspicious at all, if you are a complete tool.
I mean… that’s why there is a very popular resistance, worldwide. What makes you think many people believe advent propoganda? In the whole game there isn’t a single actual human fighting on their side, all their troopers are aliens or genetically modified and mind controlled. Even then some of them rebel!!!
Thats your spin on it. It is nowhere mentioned in canon.
I know they denied this, but the setting of the final mission implies "lovecraftian-cthuluid terror from the deep"
I've read somewhere that the elders are dying out. Their bodies are becoming increasingly frail and weak, so they're dying faster than they reproduce. The purpose of their conquests is in looking for a species that they can transfer their consciousnesses into. So far, their search hasn't been successful, but they did enslave those who didn't fit anyway - mutons, chryssalids, etc.
The Avatar Project is exactly that - using human DNA to create bodies for elders to inhabit.
Big squid with many eyes and tentacles
I always assumed it was purposely left ambiguous so the makers of the next game could do whatever they wanted with the next big bad of the series, but then they got the “what if the elders won?” Idea and it was just kinda left aside for another game.
also “scary fucked up empire is only like it is because the leaders are scared of something 10x worse” is such a cool concept.
Terror from the Deep. Your Halo inspiration is backwards if anything.
X2 retconned X1 which also hinted at a greater threat so in all likelihood it'll end up being a whole load of nothing.
X2 didn't really retcon X1, just made it cannon that the player in X1 sucked ass and lost iirc
>just made it cannon that the player in X1 sucked ass
I was fine with that being headcannon. They didn't need to make it official and rub it in.
Really? It has been a while since I played it but I tought that we won against a single mothership but then many more came and overwhelmed earth.
Not even a mothership, apparently the commander lost the very first base assault mission.
Lol, what a freakin loser, why bother to rescue them again?
Because they did better than everyone else at the time who just rolled over for them. The commander was good at their job but they were fighting someone with tech and abilities leagues beyond what humanity could realistically handle.
Well, I woulda be a fool to dismiss the insight of a HentaiBento, and my mama might have raised a mediocre commander but not a fool.
How is my halo inspiration backwards? What I meant was in the original game, you spend all your time until the level "the library" fighting what you assume to be the sole baddies, the 'covenant'. Then you find out that the covenant were fighting the flood, and were the true enemy of the games. Now, I'm not saying what the elders are running from or being followed by is a parasite (although it would be awesome). But my reason for citing Halo was because their situation is very similar. You spend two entire games fighting the alien faction (still don't know what it's called, they're just referred to as "aliens". 'Advent' is just the human face of the aliens), believing them to be the ultimate baddies, and then you find out that they are actually the victim or target of something far worse and as yet unknown.
They might not have known what they were doing with XCOM at first, so they didn't put much effort into drawing a bigger picture. It was primarily just a remake of the original classics. It wasn't until XCOM2 that they might have realised they have the seed of something far bigger, and decided to start adding more lore and background to the overarching plot. I have a feeling that XCOM2 has stuck now, and this is the way the series is going. I have to say, I'm actually excited.
Backwards as in TftD, the obvious allusion, predates Halo.
Seems my entire point went soaring right over most people's heads. Everything we did in X1 was inconsequential and there's no reason to assume they won't do the exact same thing with X3. The implications of a greater threat were *already there in X1*.
I don't mind that X1 was inconsequential, because it was still a satisfying conclusion at the time. X2 just showed the second invasion and that earth lost, setting up X2. But it lent itself well to the story of X2, being about defiance in the face of overwhelming odds. By that logic, I should just put the game down and say "it doesn't matter, XCOM shouldn't win". But they do, and now earth is left to rebuild with the aliens the elders left behind. I believe X3 will begin with this new threat, reforming the XCOM program (since it was cannibalised into peacekeeping operations across the globe to keep order and wasn't needed anymore), and you will be able to recruit the aliens to help fight this destroyer of worlds, much like the Elders had planned for you in X2. By destroying advent and fending off the elders, you can enact their plans of uniting various alien species for the coming storm. We have aliens recruited to enforcement agencies like chimera squad, so I do believe we will be able to recruit aliens ourselves in the next main game.
We'll see, I'm reserving until X3 actually comes out, and while I'd prefer CS to remain a goofy spin-off I do agree on one thing: X3's roster will most likely include hybrids and/or aliens. For one we got Skirmishers in WotC, for another it lines up with Apocalypse which was the third entry in the original series.
I'd really like to see humans and aliens working together in X3, which is almost certain. It would add a lot more flavour and play styles to the game that the previous two main games have sorely needed, relying only on humans (and SPARK's). Would also be neat to either go under the oceans again like terror of the deep, or visit Mars since humanity *should* be mining for Elerium post-X2 during the events of chimera squad. Humanity should be exploiting the new technologies and resources the aliens brought with them, lining it up with the original games and lore.
Technology poses a problem though, since XCOM have now autopsied some aliens twice, and discovered plated and powered armour *TWICE*... So I don't know how X3 will play out, because it would mean humanity discovering plasma weaponry and power armour for the third time like they just forgot how to make it twice already.
Although chimera squad starts with tier 2 magnetic weapons, so it's possible we could start with that in the third game instead of the regular kinetic tier 1 weaponry.
Or... They just do it again and we start fresh for the third time.
I'd also like to point out that since aliens now live on earth, their physiology and technology is no longer unknown. Their biology and technology should now be common knowledge to humanity, making autopsies completely irrelevant. It's almost a sure guaranteed thing that we WONT be fighting the aliens we have previously, and will instead be fighting *with* them against this new foe we know nothing about.
TftD required us to retool our spoils for undersea operations, Apocalypse started us off with psionics, hovercraft and plasma guns, all of which were woefully insufficient for fighting an extradimensional entity that threw mindless, biological weapons at us in addition to armament that could warp the very fabric of reality.
As for the Ethereals, we're fighting an invasion force, for all we know they have subjugated more races and we only fought off a token force. All those aliens and their equipment came from *somewhere*. Whether we're going into space, under the sea or eldritch Narnia odds are plasma guns aren't going to cut it, whether the remaining occupants join us or not.