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temitydude

You can do matchmaking with Photon: [Docs Here](https://doc.photonengine.com/en-us/realtime/current/lobby-and-matchmaking/matchmaking-and-lobby)


Traditional-Living-9

Thanks, seems very practical


X-CodeBlaze-X

I have looked into playfab and have sperately deployed a client server based game (using netcode for gameobjects) on azure using docker (pretty simple to doo just do a server build for Linux and copy the binaries in a docker container). I am pretty sure playfab can be easily integrated for matchmaking and also provides orchestration capabilities