I have looked into playfab and have sperately deployed a client server based game (using netcode for gameobjects) on azure using docker (pretty simple to doo just do a server build for Linux and copy the binaries in a docker container). I am pretty sure playfab can be easily integrated for matchmaking and also provides orchestration capabilities
You can do matchmaking with Photon: [Docs Here](https://doc.photonengine.com/en-us/realtime/current/lobby-and-matchmaking/matchmaking-and-lobby)
Thanks, seems very practical
I have looked into playfab and have sperately deployed a client server based game (using netcode for gameobjects) on azure using docker (pretty simple to doo just do a server build for Linux and copy the binaries in a docker container). I am pretty sure playfab can be easily integrated for matchmaking and also provides orchestration capabilities