I believe money rock is a dig site that goes through a astroid belt (I forget the name).
It takes ages to get to the point of money rock though. Longest dig site I've ever encountered.
Also available just in base game no dlc (not sure which update)
> I believe money rock is a dig site that goes through a astroid belt (I forget the name).
>
>
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> It takes ages to get to the point of money rock though. Longest dig site I've ever encountered.
It's actually impossible to clear unless you have some specific bonuses to archaeology. Most sites are clearable by just chucking a generic lvl 3 scientist at them, but here you will get stuck unless you get above a certain lvl of archaeology level.
Notice that it scales with your monthly income. Here OP has +10k credit, so the money rock also prints insane money. I don’t remember I have ever activated this relic as the unity + 20 yrs cooldown doesn’t seem to be worth it to me especially comparing to other relics. Can be a clutch in a dragged out war tho, and the crystal passive is always nice.
It's the standard 3600 day cooldown.
It does scale with income.
Specifically IIRC it's 5 years EC income.
And I don't mean **net** income.
I mean **income**.
*is confused as this letter is intriguing, though hasn't been seen by this mortal before* why used? Whats purpose? Where's origin? When started? Who never explained? How learn more?
Not sure what that'd hurt, though I found a rather short explanatory YouTube video. Damned British being lazy and not just making a printing press with a thorn and confusing the languages by substituting þ with y. Þe(Ye, pronounced: the) old coffee shop
R5: Conquered the galaxy and just waiting for the crisis. Noticed that I have a rock that outputs like 12 years worth of energy for the price of 3000 unity. Dyson sphere, nah big rock.
I think it might be 5 years of energy produced rather than energy produced minus expenses. My empire produced at the time of that screenshot if I remember right around 30K energy, but being a machine empire we run on energy so are using around 20K.
But even if it only used monthly energy surplus this could be exploited by just turning on capacity subsidies for a month and microing pops over to energy jobs then pressing the money rock.
\*Crying\* You can't just magically manifest credits like that! No one will feel like they need to contribute to society any more!
\*RJI2512341 laughing\* Magic money rock go "brrrrrrrr!"
It's kinda funny to me that the crystal is much less broken than it looks because to actually _get_ all the money, instead of just hitting your energy-credits cap and losing the rest, you need to build at least a couple of planets of nothing but resource silos, and then to _use_ all the money you have to either take a huge haircut on buying other resources or trickle it out over many, many months of purchases. I actually did go to the trouble once and that was a fun novelty that wasn't _quite_ worth it in terms of pure alloys-per-day. Still a gobsmacking amount of money, though.
I buy all the mercenaries and make a quick war against others XD, in order to increase the steral bases and planets of my enemy to make it grow in cellars XD
I actually do have 3 planets dedicated to storage but for this much money I'd need to pump out ringworlds at a comical pace and fill them with storage just to keep up since I'm not sure what this rock scales with but the magic rock just keeps increasing how much money it prints. ...but then those ringworlds might cause the rock to print more money, and then I need more storage ringworlds... this money rock is perfectly balanced.
`relics.txt` says it's 60 months of your energy production — not your net energy income, your production. Your screenshot shows +10k net and 1.6m from magic money rock, so you've got what, almost +27k gross energy per month? Nice. Money rock is perfectly balanced. :D
What's that? A war? I need to move all my fleets off of their home starbase with its -upkeep modifier? And I don't have the energy income to afford that?
*prints money*
I just calculated the monthly equivalent and ran a deficit so I can use pops to produce alloys.
Still had to fill all remaining spaces with silos. Worth it though. It was tight the first cycle but then I had enough spare build time to unlock building slots and add silos. They're cheap so it wasn't a big deal to replace them with useful buildings as needed. As a determined exterminator, I had a ton of ~2-5 pop feeder planets with building slots to spare.
I hyperinflated the market by buying everything... then printed my money to the maximum... my cap is 400K though so I guess the empire just burnt the rest or something?
Game files say it gives you 60x your monthly energy production, which when things are going well is going to be a _lot_ more than your monthly net energy production (the +/- number in your topbar).
Nope it's base stellaris. Though I think one of those relics is from the new leader stuff. I do really like the new DLC, even though the constant micro of leaders is just another layer of micro hell. I play a lot of machine empires for less micro with leaders and just planet management in general as I like to play lots of short campaigns than longer campaigns.
The first one is the first fragment of the “key” relic from Galactic Paragons and the second one is the Vultaum Reality Perforator from the Vultaum precursor
Yeah I could but the micro is hell, I already am microing the overflowing population from my galaxy of machine worlds so managing starbases is like an hour of work I don't care for. I should say this campaign is now over. Contingency finally decided to show up and were obliterated by my fleets. over 40k research by the end which was so much that I had just put the game on auto research as it was doing repeatable at about 1 per year per category.
\*facepalm\*
I was just scrounging for ECs because I had a lot of terraforming to do.
This post reminded me I have the magic money rock lying around.
Was even able to get most of the output (210k of 250k) by quickly building a bunch of starbase ressource silos.
How do you get the fabled money rock, and with which dlc/update was it added?
It comes from debris belt site, update 3.6
Sweet, thanks!
I believe money rock is a dig site that goes through a astroid belt (I forget the name). It takes ages to get to the point of money rock though. Longest dig site I've ever encountered. Also available just in base game no dlc (not sure which update)
All right, thanks, dude!
> I believe money rock is a dig site that goes through a astroid belt (I forget the name). > > > > It takes ages to get to the point of money rock though. Longest dig site I've ever encountered. It's actually impossible to clear unless you have some specific bonuses to archaeology. Most sites are clearable by just chucking a generic lvl 3 scientist at them, but here you will get stuck unless you get above a certain lvl of archaeology level.
Notice that it scales with your monthly income. Here OP has +10k credit, so the money rock also prints insane money. I don’t remember I have ever activated this relic as the unity + 20 yrs cooldown doesn’t seem to be worth it to me especially comparing to other relics. Can be a clutch in a dragged out war tho, and the crystal passive is always nice.
It's the standard 3600 day cooldown. It does scale with income. Specifically IIRC it's 5 years EC income. And I don't mean **net** income. I mean **income**.
Plus , þe unity cost is just free after a point, wheþer þat is finishing all traditions and ascensing all planets or making +1k unity a monþ.
I see you, oh one whom usesþ þe holy þorn
Note to self: do not useþ þe holy thorn to *write* the word "thorn"
it is very dangerous to people wiþ bad eyesight
Sirrah, nobody uses the diphthong in this age. You're gonna alert the mortals.
Oh noes!
*is confused as this letter is intriguing, though hasn't been seen by this mortal before* why used? Whats purpose? Where's origin? When started? Who never explained? How learn more?
Sure, I'd love to explain. Can I come in? It'll take awhile.
Not sure what that'd hurt, though I found a rather short explanatory YouTube video. Damned British being lazy and not just making a printing press with a thorn and confusing the languages by substituting þ with y. Þe(Ye, pronounced: the) old coffee shop
It's a fantastic relic no doubt, but having a large enough resource storage capacity to make use of it takes a lot of effort
I had space to spare when I got this for the first time. But I build resource silos in every starbase as a matter of course.
The coolfown is only 10 years tho :)
R5: Conquered the galaxy and just waiting for the crisis. Noticed that I have a rock that outputs like 12 years worth of energy for the price of 3000 unity. Dyson sphere, nah big rock.
It should be exactly 5 years but it def seems broken
I think it might be 5 years of energy produced rather than energy produced minus expenses. My empire produced at the time of that screenshot if I remember right around 30K energy, but being a machine empire we run on energy so are using around 20K. But even if it only used monthly energy surplus this could be exploited by just turning on capacity subsidies for a month and microing pops over to energy jobs then pressing the money rock.
That strategy still works.
\*Crying\* You can't just magically manifest credits like that! No one will feel like they need to contribute to society any more! \*RJI2512341 laughing\* Magic money rock go "brrrrrrrr!"
Based post scarcity rock
Finally, I can play the US Feds.
It's kinda funny to me that the crystal is much less broken than it looks because to actually _get_ all the money, instead of just hitting your energy-credits cap and losing the rest, you need to build at least a couple of planets of nothing but resource silos, and then to _use_ all the money you have to either take a huge haircut on buying other resources or trickle it out over many, many months of purchases. I actually did go to the trouble once and that was a fun novelty that wasn't _quite_ worth it in terms of pure alloys-per-day. Still a gobsmacking amount of money, though.
I buy all the mercenaries and make a quick war against others XD, in order to increase the steral bases and planets of my enemy to make it grow in cellars XD
I actually do have 3 planets dedicated to storage but for this much money I'd need to pump out ringworlds at a comical pace and fill them with storage just to keep up since I'm not sure what this rock scales with but the magic rock just keeps increasing how much money it prints. ...but then those ringworlds might cause the rock to print more money, and then I need more storage ringworlds... this money rock is perfectly balanced.
`relics.txt` says it's 60 months of your energy production — not your net energy income, your production. Your screenshot shows +10k net and 1.6m from magic money rock, so you've got what, almost +27k gross energy per month? Nice. Money rock is perfectly balanced. :D
As all things should be. Spiffing!
What's that? A war? I need to move all my fleets off of their home starbase with its -upkeep modifier? And I don't have the energy income to afford that? *prints money*
I just calculated the monthly equivalent and ran a deficit so I can use pops to produce alloys. Still had to fill all remaining spaces with silos. Worth it though. It was tight the first cycle but then I had enough spare build time to unlock building slots and add silos. They're cheap so it wasn't a big deal to replace them with useful buildings as needed. As a determined exterminator, I had a ton of ~2-5 pop feeder planets with building slots to spare.
What’s that first relic that looks like a wrist brand? Looks dope af
Relic that comes with a new legendary leader
Gotcha, ty
What do you even do with that fucking much money?
I hyperinflated the market by buying everything... then printed my money to the maximum... my cap is 400K though so I guess the empire just burnt the rest or something?
Greece?
That thing carried me in my last game. In wonder how its actually works because it first gave me 16k energy but scaled up as my production increased.
It's directly tied to your monthly income.
Game files say it gives you 60x your monthly energy production, which when things are going well is going to be a _lot_ more than your monthly net energy production (the +/- number in your topbar).
Your planet naming policy displeased me.
This is how inflation is born
Is this a mod? If not, Is it on console?
Nope it's base stellaris. Though I think one of those relics is from the new leader stuff. I do really like the new DLC, even though the constant micro of leaders is just another layer of micro hell. I play a lot of machine empires for less micro with leaders and just planet management in general as I like to play lots of short campaigns than longer campaigns.
Do the first and second come from mod?
I do believe that the second is the vultaum reality perforator from the vultaum precursor
The first one is the first fragment of the “key” relic from Galactic Paragons and the second one is the Vultaum Reality Perforator from the Vultaum precursor
The key relic?
Arkeides relic
nope, all base game
All I see is a failure on your side to have enough ships. And if you have enough ships, then you can put defensive platforms in every system.
Yeah I could but the micro is hell, I already am microing the overflowing population from my galaxy of machine worlds so managing starbases is like an hour of work I don't care for. I should say this campaign is now over. Contingency finally decided to show up and were obliterated by my fleets. over 40k research by the end which was so much that I had just put the game on auto research as it was doing repeatable at about 1 per year per category.
In Stellaris money is energy. Is this also a source of infinite energy, like the Power Stone or something?
Not sure. It's written a shard of it has immense value. It could be a mere luxurious mineral with huge energy yield when processed.
Antimatter is the most expensive thing on Earth, and release huge amounts of energy when processed
But why would it scale to your energy production if it worked that way though
Inflation. 🙂
Where do you find this? I don't recognize it
The Debris Belt archaeology site. It's guaranteed to spawn somewhere.
Inflation goes ^^^^
Would it be possible to use this to pay debt to Minima Industries without cheats? 🤔
An empire built off this could be fun... in theory.
Well my rock gives me 2million+, the further in the game the more it pays off.
Slow down, how are you holding 400K energy? O.o
\*facepalm\* I was just scrounging for ECs because I had a lot of terraforming to do. This post reminded me I have the magic money rock lying around. Was even able to get most of the output (210k of 250k) by quickly building a bunch of starbase ressource silos.