By - CarsonWentzGOAT1
Inb4 republic commandos like game.
It better be battlefront related.
I don't think so. I still believe it'll be a multiplayer shooter. I'm hoping this game will have iron sights, ammo, reloading, weapon attachments, and focus on infantry combat. Hopefully it has weapon attachments, but I don't know. After playing "BF"2, I want a good star wars shooter.
a good star wars shooter with no jedi would be totally fine with me. Give me all the weapons and stuff that they can and let me customize my space man and let me go wild!
I want to put an ACOG on my blaster god damn it!
Indeed. This game will be a first person shooter anyways. It doesn't sound like herofront 2 to me. But I would specifically want ammo, weapon attachments, and I'm happy it's first person- perhaps there is iron sights? I hope so. I also want secondaries and reloading. I also want mastery camos and mastery skins, for the best infantry players, of whom I intend to be apart of.
BF2 was very shallow when it came to infantry combat because it denied basic elements of a shooter. Basic elements would be things like ammo and secondaries, and a weapon attachment system ( that isn't even 3 lol).
Edit: most star wars blasters have 50-100 shots. The power pack is basically a magazine. Generating a bolt relied on two components- a gas cartridge and the power pack . Blaster cartridges could supply enough energy for 500 shots before needing replacement. The power pack could only hold up to 100 at the most.. That means the overall amount/ potential of shots that could be fired because of the gas stored for the gun is 500. You can't just fire 500 shots. You would need 5 power packs, assuming the gun contains a power pack that holds up to 100 shots like the E-11. And the power pack energized the bolt. People often confuse the gas cartridge with the power pack. The energy storage has the potential to shoot 500 shots but you can only shoot 100 max before needing 4 more power packs that hold up to 100 shots each.
Edit: let's not do that "in the middle" thing with battlefront 2. For example, BF2 said let's have weapon attachments, but it's terribly shallow and "incomplete". They said let's have slightly deeper gun mechanics yet we don't have battlefield lvl of mechanics, which is why there are only 3 weapon attachments. They said, yeah, let's have classes but no support roles. Please stop this let's increase but not to the fullest. I'd rather they just go back to BF2015 then this pretend thing. The stuff I'm talking about is mostly basic anyways.
It would be strange to have more weapon attachments and secondaries but no ammo. BF2 did that well to be fair. What I dislike the most about BF2 isn't just because it is very shallow when it comes to regular infantry gameplay- it's the middle thing of where we act like we are going to have basic elements of shooters but then we back down on it. I would rather have no weapon attachments than this, oh, we have it, but it's super shallow. They added basic gun mechanics but said let's make it where the recoil and spread is solved by 2 attachments. It's either we have the full basic elements or go back to BF2015.
With all due respect, but how is it even slightly difficult to keep track of ammo? I hope no one on this sub thinks they're better than Fortnite players ( not that we should despise anyone anyways). The game could offer ways to deal with this "great burden" by adding a power pack as a weapon attachment for each gun, have engineers hand out ammo for entire groups, have heavy hand out ammo individually ( but they can still do what heavy does), you could pick up a few ammo from fallen enemies, and there can be a reserve power pack for everyone since everyone survives long enough to run out of ammo.
It's not difficult to keep track of or some "great burden" it's just something that A, I prefer not to have to worry about, and B, doesn't really make much sense in a Star Wars game to begin with. Blaster pistols supposedly have around 100 shots per power pack with rifles having 500 or more. If you take mechanics from "realistic" shooters, like having 30 rounds per mag and slap them in a Star Wars game, that just doesn't make any sense when canonically they have over 100 rounds per reload. And with that many shots per reload, it kind of makes an ammunition system unnecessary.
Deeper gunplay and ammo isn't unnecessary. Most guys like the DC-15A have either 50 shots or in the T-21's case, 31 shots. Guns like the E-11 have 100 shots. If we're going by lore, then unfortunately no one will be happy as blasters don't do this cool thing that you get to do whenever you shoot a bit of shots. And when a gun overheats, you certainly don't cool it by putting the gun at a side axis and there you go! No. If we're going by the star wars lore, after a certain amount of shots from 50-100, everyone should be required to reload, even blaster heroes. It's such a good thing no one goes based off the lore as it is clearly a game. But I still don't understand the worry part about it. Not only that, but I thought I gave ways to deal with this "worry". It's okay to want to keep BF2's infantry gameplay and design.
Even though I just explained this and you can read about blasters, I'll still explain this again. You are confusing the gas cartridge with the power pack. Again, blasters relied on two components- the gas cartridge, containing energy rich gas ( often tibanna gas) and then the power pack. The power pack energized the bolt. Most power packs could only go up to 100- some only 50. The gas cartridge, which stores all the potential shots you could fire, could go up to 500 potential shots. But assuming the power pack can go up to 100 shots, you would need 5 power packs. If you don't have the right amount, then you might as well say you have 100/0. Why? Because the power pack energizes it and in this case, you would need 5 power packs. If you only have 1 power pack, that means you could only energize and therefore shoot 100 shots. Now that you understand this, let me say this- the overheating mechanic still shouldn't be here because you can't set the blaster to the side and for some reason it cools. It's a good thing most people understand that video games aren't always 100% as it's a video game.
Also people don't understand the blaster ammunition. Generating a blaster bolt required 2 components- the gas cartridge containing the energy-rich blaster gas and then the power pack. Gas cartridges could hold up to 500 shots and power packs only to 100. The power pack energizes that gas. To fire 500 shots, you would need 5 power packs assuming the gun has power packs that can hold up to 100 shots. You can't fire 500 shots. That's the overall or potential amount of shots you could fire if you had the right amount of packs. You can have 1,000 potential shots for all I care but if you don't have 10 power packs that can hold up to 100 shots, then you can't even energize the bolt. You are confusing the gas cartridge ( the one with 500 shots that need to be energized) with the power pack. So I think the point of the gas cartridge is more of the potential amount of shots.
I agree, I love the way BF2 works but I also like how something like the Star Wars mod for Squad works. Sort of realistic / simulation type gameplay. I think there’s room for both types of games
"spinoff of BF3"? How can it be a spinoff of a game that doesn't even exist lol
Hopefully, but unlikely. Respawn made Fallen Order, so it'll most likely be a FPS campaign game.
I'm personally thinking Dark Forces.
If it does have multiplayer, I hope it takes skill and it will incorporate good shooter elements like ammo. Battlefront could've taken things from Battlefield or the og Battlefronts but decided to go for a
shallow shooter direction. I say it's time we get a good Star Wars shooter