T O P
No_Internal9799

I’m so disappointed 😒no only for that! I don’t see how practical is to have the inventory interface with technology on the top together with storage? Was way better before now I need to scroll down every time to see what I have.. Super glitchy as well I’ve bought multitool space in a row but it glitch to always one!! I lost couple of millions!!


ijustcametosayy

I don’t get it. If you can only install tech in the tech slots, and there is a limit of 3 upgrades per tech, isn’t that a nerf? Previously you could install 3 upgrades in tech and 3 in general


ufahmed

Yeah. It's not the cost, it's the fact that the 3+3 is gone, that people are complaining about. I think.


Merriner

> it's the fact that the 3+3 is gone, that people are complaining about. what it boils down to is time lost. they looked at all the time we invested and then proceeded to throw it in our face. THATS why people are upset.


RagBell

I know people are complaining about that, but effectively the only things it really affects are the jetpack and ship maneuverability, everything else the upgrades provided can be rebalanced with the settings anyway


robotic_rodent_007

Movement is incredibly important to the game. Nerfing it is just unfun.


RagBell

Yes, that's a nerf. Personally i always found that bypassing the 3 upgrade limit this way was an oversight on their part that shouldn't be a thing, but if it's an issue you can always reduce enemies difficulty in the settings The only parts that are "really" nerfed by this are things like the jetpack or ship maneuverability


anNPC

So how the fuck does multiplayer work now that we can play with people essentially playing in creative while we're playing in survival? I feel like that would make nexus missions pretty fucking boring having a literal god rock up to the place, take no damage and clean house in the mission.


RagBell

I initially thought custom settings were in a universe of their own since it flags your save, but over the different comments I saw that apparently only Permadeath and Expeditions are on their own Having custom modes separated could be a good thing to add, we'll see


Stealth_Cobra

Wish it could be used for exosuit inventory slots though... You still have to search for drop pods for all your savegames , but yeah, it does help alot in alleviating the tedious grind required to get all our stuff back to (half) peak performance...


DarkFlame7

Pretty sure the way to get them is still jumping from system to system and visiting the station. Drop pods are a waste of time when every station has one upgrade for sale


mochlod

Don’t forget to call the Anomaly too. Each system can give two that way.


RagBell

Yeah that's still annoying


DyosTV

I dont care about min-maxing never did, what i do care is as someone still kinda new to the game (45hrs) i dont have the money to buy the upgrade slots to get all my tech back working and feel like the grind i did up to that point has just been somewhat invalidated. Also i think your missing the point that myself and others play in normal mode for a reason, if i wanted a free ride for all the mechanics/resources/upgrades I would have just booted up creative mode. But tbh almost all of the other things about this update are awesome, & at the end of the day its not that big of a deal, it will just result in my creating a good few more fusion ignitors so I can get back to endlessly exploring the galaxy.


RagBell

This has been a long day, I'm not gonna repeat everything, but no, i'm not missing the point. I'm not saying you should just make your game creative, or that the loss is not valid, I'm just saying the new settings allow you to make the experience the same as before on most aspects As you said, it's not that big of a deal, and if hello games just added an option in that menu to switch upgrades cap to 6, everyone would be happy


Lyons125

I did. Also the tech that were in the missing slots are sitting in my inventory . When went to try reinstall them I couldn't because I was missing the tech slot. It's okay though. With price adjust my ship tech slots are easy to get back. The exosuit inventory is slightly. More tedious but not impossible.


RagBell

What missing slots ? When I came back all my general inventory slots went to cargo (i had 96 total) and all my tech slots were still there too, the rows were just not full because it went from 7 or 8 per row to 10


Lyons125

I wasn't specific my bad. I was talking about tech slots. I bunch of my tech was uninstalled and I couldn't reinstall be asked a bunch my tech slots (that I earned by playing the game were reversed. And I can't get them all back


loppsided

I think you're misunderstanding the complaint. People aren't complaining about the difficulty of adapting to the changes. They are complaining that all the work they've done in the past is diminished. That they can simply flip a switch and get things back effortlessly is not a comfort- in fact, it's insult on top of injury.


[deleted]

>That they can simply flip a switch and get things back effortlessly is not a comfort- in fact, it's insult on top of injury. Well put, it's the time consumed and the challenge undertaken that makes the rewards feel good. I'd be bored in 5 minutes if I played a file where it's all easy to obtain.


Oligarr

Lucky for you it's optional and you CAN just pretend it doesn't exist


[deleted]

Nope, they are put in the same lobbies. I'll do combat missions with someone who's immortal, while the shit they shoot dies in one shot. Stupid.


RagBell

I'll just quote another comment I made https://www.reddit.com/r/NoMansSkyTheGame/comments/xxux4m/-/irea4mc I'll add that I don't mind if they added in that menu an option to put it back to 6 upgrades. I just think the 3rd inventory needed to go regardless


Oligarr

Good lord, never thought I'd say this, but quit getting mad at video games.


[deleted]

Quit getting mad at Reddit comments about video games.


AdmeralAlfaDD

Really, y'all want the game to be better yet when they change it for the better your mad cuz you have to play the game again? I been playing for 1200+ hours and yes did this update nerf my ships and my player build, sure did big time but it seem that my ships are not slower and they really haven't been nerfed as much as optimized. Stop being a poop head and play the game you have.


Lyons125

Before the update I had my exosuit and ship inventory/technology slots upgraded to the max. It was really tedious work getting them there. Now there's even more to earn. Awesome great I can't wait to play some more and expand my inventory even more. But then I come on to find that they reversed a good chunk of inventory slots that already did the work for. I don't mind playing for new stuff, but recovering progress that eas lost die no fault of your own is bs. I'm sorry you it's just a game, bit this isn't just any game it's No Mans Sky. Earning those inventory slotsnwas GREAT fun but tedious. Once again super stoked about the upgrades but I really don't want to do work that I already did.


Far_Platform7440

Except you still can only get half stats. My ship will be half as fast, half as maneuverable, half hyperdrive My jetpack is useless now because it lasts half as long The scanner that I spent ages upgrading now gives half as many units as before. I can’t understand handicapping and taking away from the player just because your dev team is incapable of coding actual difficulty


carefreeguru

I've been playing since day one and I've never had a ship with maxed out stats yet I find the game enjoyable. From my understanding, no one lost their stuff they just can't stack it as much. It honestly didn't seem like a big deal to me. But I do feel bad for those who are so upset.


Far_Platform7440

For me the biggest gripe is slower more sluggish ship and a boring jetpack. One play style doesn’t trump another ya know


RagBell

The general inventory was redundant and needed to go, the 3+3 upgrade thing is gone as a side effect to that, but they can easily fix it by adding a slider in the new settings to increase the upgrade cap to 6 or more


Far_Platform7440

See me personally I didn’t find it redundant at all. Cargo was for large stacks I didn’t touch often. Tech was for tech obviously general was for less important tech and quick access because it’s the first tab to pop. Now everything will be scattered around one tab which is just kinda whatever I can deal with that. The problem is nerfing people in a basically single player game when the devs have supported duplicate glitches for years but now they need to nerf this? It’s just odd. I’m all for adding difficulty, by all means cut my health and damage dealt in half so I can actually feel like the world is dangerous. My gripe now is slow bad handling ships and poopy jet packs lol


RagBell

I mean, by definition it was redundant, as in it does something that the other inventories already do. You only really need two, not three. Them being separated in one tab or two is another issue, but still, you get my point I'm not happy about the maneuverability nerf that it created either, but again, being able to put back 6 upgrades in tech is an easy fix


Far_Platform7440

I mean you could also say having separate tech and cargo is redundant as well then. Because they are both just inventory. Tbh most of this game should be customizable including the UI. If you want one page of inventory you should be able to. If you want the 2 page fine and like me if you want the 3 pages then boom it’s possible. I do agree as long as we get back to 6 most of it’s fine. I don’t care about damage or difficulty as even cutting everything in half your still god mode which is kinda what I don’t understand, the only thing that’s really gonna change with this update is we now move slower lol this game needs real actual difficulty and I’d welcome it in a second. But adding tedious little slow does to the game isn’t the way. Especially in a game where they have literally allowed people to dupe and use save editors and you still can but they felt the need to balance this? It’s just odd.


RagBell

I mean, yeah, initially there was only one inventory that had everything, then they added a tech and cargo tab. They could either go back to that one inventory or keep the simple tech/cargo distinction. But like, having 3 of them was really overkill for seemingly no valid reason I don't think they did it as a nerf on purpose, they only thought about the improvement to the inventory, and the nerf came as a side effect I only regret the maneuverability, but don't really mind being limited to 3 upgrades for combat stuff. All in all, It'll probably be rebalanced in patches this week given the shit storm it created


Far_Platform7440

Yea I just want my jetpack and maneuverable and hyperdrive. I welcome combat overhaul


AC_Bradley

Why not just have an option to use the old inventory system for people who liked it better?


DellaMorte_X

So now I have to play in the same galaxy as someone who just “clicked” their way to all items and whatever else they fancy? By all means let give people a cheat mode but don’t make us play in the same systems. There’s no camaraderie in knowing that we both worked hard for what we have, let alone skill matching.


Kaladin-of-Gilead

This is such a bad take. This game is basically single player, someone playing a way you don’t does not affect you at all. Even if a “filthy, dirty skill-less creative player” could affect your game, you can literally go multiple galaxies away from him. Besides, the dupe glitch is so easy to do you could almost do it by accident.


mister_yoshino

There were enough exploits and save editors available before to sort of invalidate this point. NMS has always been a single player game with multiplayer tacked on, and there has always been the possibility that you could be playing with someone that didn't grind for all of their gear. I really don't see much problem here.


RagBell

I initially thought custom settings were in a universe of their own since it flags your save, but over the different comments I saw that apparently only Permadeath and Expeditions are on their own Having custom modes separated could be a good thing to add, we'll see


Lyons125

People are saying omg the exosuit tech slot was exploit. Well it took me 3-4 years of playing to get my mods to where they are and now there gonna throw all my hard work back in face under the guise of a quality of life upgrade. Screw that. I put in my time and work. I earned those damn upgrades, now I have to rebuild all the slots. Even with purchase slider at the lowest. Plus traveling from system to system. I don't mind difficulty or inventory adjustments, but they didn't have to remove slots I've already done the work for. That's Bologna Sandwich. The reason why this irks.me more than it should is because I love No Mans Sky, but redoing lost progress (lost at no fault of you're own) turns the game into work.


[deleted]

Definitive reasoning it wasn't an exploit: Putting a 7th module overloaded the modules in both inventories, meaning, clearly the game keeps track of both and intended for 6 to be the max. Or else why do the 3 in my tech slots overload, when a fourth is added to my inventory? It was *not* and exploit.


RagBell

Lol, since I was tagged I guess I'll give my grain of salt I don't know the code of NMS, i don't work there, i do work as a dev though, so I can say it's also possible that each inventory runs the method that check for overrides and flags the tech type as "overloaded" in a static/global field accessible everywhere. In turn, each individual tech just looks at the flag without checking anything else. If the code was made that way, it could still be unintentional, and just "happened" because the code was not initially designed for the various inventories they added later. Another thing that makes me think inventory was just not designed to have that many tabs is that the items you loot were perpetually put in the wrong inventory, even though you have incomplete stacks, because the game inventories just never check each other lol Again, these are just my guesses, It felt like an exploit because the whole inventory system was just so inconsistent...


RagBell

I don't mind if they add a slider to increase the tech limit in that menu, putting it back to 6 for those who want it. I just don't want the 3rd inventory back, that was really useless


Lyons125

Alright update you can just get all your ship tech slots a a ship upgrade station. Just make the cost zero in the difficulty settings. Exosuit tech slots though, it seems you still have to jump from space station to space station or drop pod coordinates


Lyons125

Update. For ship tech slots just go to a ship upgrade station on a space station and make your prices zero on the difficulty setting and should be able to restore your tech slots easily. For the exosuit tech slots though,it's seems you have to jump from station to station or drop pod coordinates


daneelthesane

I was unable to see a way to upgrade tech slots on the exosuit. All I got was the option to upgrade cargo.


Lyons125

For your exosuit tech slots you either have to jump from space station to space station or use drop pod coordinates. Just lower the price to zero and you should be able to retrieve your progress. It's kind of tedious but it is what it is.


daneelthesane

Thank you!


DorkyBobster

you need to click up on a tech slot, then you can buy it.


ZannTheMan

Don't care about the price, or even the nerf to amount of tech; my issue is having to run around unlocking slots again. Boring AF and not what anyone wants to have to do after an update.


RagBell

All the previously unlocked slots are still there though, and at least for ships and multitools you don't have to run around, you can buy all of them in one place Removing the 1-per-station limit on exosuit upgrades would have been nice though, since we'll need to upgrade that


ZannTheMan

Yes I should have specified exosuit tech slots, I imagine it's the only ones most people are unlocking atm. Thanks to the generous new general/cargo slots change I won't be short of inventory there lol. Ships are a funny one, not many people will have max cash stacks after today🤣


[deleted]

Then your game save file becomes "Custom" and no longer "Permadeath" or "Survival" or "Normal". That's a bad fix, and can keep you from completing achievements, like completing the game in Survival or Permadeath.


RagBell

You can turn it back anytime though. I don't exactly think the inventory changes need "fixes", especially the removal of general inventory and the 3+3 upgrade thing. I was just sharing for people who enjoyed being OP and felt that they lost that feeling


[deleted]

If you turn it back, does that return it to the regular game mode and remove the Custom tag? Can you confirm that? Because for Permadeath & Survival players, that's a big deal, because they're playing those for specific achievements usually. It's my understanding that once you make a modification, regardless of if you slide it back, that game save is now Custom forever. EDIT: Because if you can do that in those game modes, that's a HUGE concern.


RagBell

>If you turn it back, does that return it to the regular game mode and remove the Custom tag? Can you confirm that? Yes, can confirm. There is a global setting at the top of the screen you have to set back to whatever mode you want >Because if you can do that in those game modes, that's a HUGE concern. I mean, if people want to "cheat" for achievements, it's their choice. It's not like achievements have any relevance for other players but themselves. With all the duping, moding, save editing, free gifting going on in the community anyway, o don't feel like this brings much concern Most of the time, when someone asks what the community thinks about moding and save editing, the general consensus was "you do you, play however you want". I feel like this settings screen is a direct consequences of that aspect of the community


evshell18

I find it interesting that in one comment you mentioned how 3+3 was OP and this is a "needed" fix, but in other comments you're like "let people play the way they want to". I understand how people would be frustrated, and nothing in these sliders is gonna make it so that it doesn't now take 2x as long (2x as many hyperdrive loading screens) to get across the galaxy, because they lost half of their S-class hyperdrive upgrades.


RagBell

>I find it interesting that in one comment you mentioned how 3+3 was OP and this is a "needed" fix, but in other comments you're like "let people play the way they want to". I'll clarify I don't mind people playing the way they want, as long as it doesn't affect others. In this case, if custom settings are separated from other players (which seems to be the case since it flags the save), this isn't a concern. 3+3 upgrades were too OP *for me*, but I don't mind if they added in those very settings an option to put the limit to 6 in the tech inventory for those who want it My main issue with the inventory, what was IMO the real "needed" change, was that the general inventory was redundant and needed to be removed. The 3+3 thing was just a side-effect of that, which is why it felt like an exploit to me, like an oversight when in reality the limit was meant to be 3 on the overall inventory, like it is for multitools and exocrafts


evshell18

Thanks for the clarification. The slider for tech limit would be a great compromise.


Cr1K

"I mean, if people want to "cheat" for achievements, it's their choice. It's not like achievements have any relevance for other players but themselves". In Minecraft once you change the game mode to creative (where basically everything is free and unlimited) a warning appears that you will no longer be able to get achievements in that game, even if you go back to survival mode. In GTA 5 when you activate some "cheat-code", that gives you money, that gives you weapons, a vehicle etc etc, it appears that in that game you will not be able to unlock achievements, until you reload a save point where they have not been used the "cheat-codes". The difficulty of an achievement is not something "negotiable" by the player, if a game asks you to do X thing on X conditions you have to do that to get the achievement. Reaching the center of the galaxy in PD should not be something easy, and the truth is that now you can change the settings in Permadeath so that everything is easier/cheaper, that your game appears as "custom" and at any time being able to go back to PD and get the achievements for that game mode, that completely defeats the purpose of the achievement. Changing settings to make the game easier should make the game stay in "Custom" forever and should disable the ability to unlock achievements, like all other games do.


RagBell

I don't mind the idea of flagging a save if the difficulty settings are changed, i do agree that allowing you to remove the difficulty from an achievement makes the achievement useless


[deleted]

\> I mean, if people want to "cheat" for achievements, it's their choice. It's not like achievements have any relevance for other players but themselves. With all the duping, moding, save editing, free gifting going on in the community anyway, o don't feel like this brings much concern It's about the integrity the game itself allows for those who hunt achievements. But yeah, it seems you are correct. While in Permadeath or Survival there are some modifications you can make, and most of those are restricted to what options you can change, and still keep your save-file as Permadeth or Survival. The most interesting one is you can keep Permadeath and remove all space combat. Huh. Lame.


Moirae0897

This is not actually true. On my normal save if I set purchases to free everything gets set to discounted price- not actually free.


RagBell

It's a UI issue, when I tried it to get an inventory upgrade, it said it would cost 25 millions but my money didn't actually go


Xx_Trashl0rd_xX

My creative mode ships are now trash because of how few mods I can slot lmao I had [half an inventory's worth ](https://imgur.com/a/11BeP4B)of illegal mods xD Now I'm gonna have to specialize all my ships for different things, and keep swapping back and forth.


GoyoMRG

Which was the original purpose and idea... Otherwise why were they categorize as fighters, explorers, haulers, etc...


Xx_Trashl0rd_xX

Yeah, makes sense tbh. I think it's tedious - but after spending so much time and doing vast amounts of research to get each ship I now have - it's not that any in my collection aren't worth taking for a spin here or there. I think, after spending about 5min dealing with the disappointment, that it's just gonna take getting used to if it sticks.


Unfortunate_moron

The update goes the other way. I already didn't have a hauler because I didn't need that much inventory. And they just gave us more inventory. Even if I can only jump 400ly at a time there's no way I'm going into a new system without my fighter.


GoyoMRG

I have always used my fighters for everything and only used the haulers for planet to frigate and viceversa. Sometimes planet/frigate to space station but mostly I would use the hauler as a 16 wheeler truck, just move stuff the the HQ and from the HQ (HQ being the frigate)


Lyons125

I understand trying to categorize. It makes sense. But I did the work to earn those slots, and now they're gone


[deleted]

But that doesn't make sense. It works when you are initiating something like "I need to warp, let's switch to my warp ship" and then you warp into combat, and you're not in a fighter with any decent weapons... they should have also made it so you can switch your primary ship anywhere, otherwise, having a fighter ship is useless unless you know you're on your way to combat. So fucking dumb. Guess I'll just have a hauler only, since half the time the fighter ship will be unavailable while I'm in combat.


GoyoMRG

I think it is connected to the last expedition, rely more on your frigate as well, it is a space game after all. There is a good reason for your squad to exist and focus on building it amazingly good, so they protect you when you are not on your fighter ship. I think haulers are intended to be used literally for hauling cargo short distances, ofc it can be used for long distances but there is always a risk as in real life of getting mugged.


[deleted]

Well, in real life you would almost never see other ships, and there'd be little to no combat at all. One rip in a hull and everyone aboard is dead, neither party would chance it this often for measly amounts of cash, only if a fortune were on the line, or if you were truly deranged. The risk of getting mugged is a good point though, I can see the idea being fun of "ah fuck! Pirates! I gotta try to outrun them, I can't fight in this ship" until I've made that encounter a dozen times, then the novelty may wear off. Which is ok, only in modern gaming culture is a game expected to keep you busy for more than 30 hours of story. Thanks for the well typed response, I concede that point


GoyoMRG

I should have been more specific with the real life comparison, my bad hahaha. I meant it like take middle ages as an example, a rich merchant would hire mercs to protect his caravans or even soldiers but even if the merchant caravan is 30 people large, they are not warriors. Yes they can fight but its not the same as a soldier vs a bandit. I think HG is aiming towards a true RPG experience and will push the game more towards players actually gathering up and working together or against each other but more player interaction in the end. This would explain a bit better why the technology limitations and why the importance of properly building each ship type and this really makes me super happy, I think NMS is going towards an amazing future


[deleted]

> more towards players actually gathering up and working together That would be amazing, and if that were the case, I'd be 100% on board with the tech changes, because then it's all about comparing how each person chose to use their limited slots, leading to people "specializing" in something in the group But when you're by yourself right now, it feels too early, it's just adding more time spent in menus, swapping tech around, because right now I need to solve all my own problems. > this really makes me super happy, I think NMS is going towards an amazing future Yeah, if they do go that route, I'm super happy with it too, I'd love to be flying around with a squadron of players, and pvp space battles are an absolute fucking dream of mine, I go hard into being a pirate in this game haha, a match making queue for PvP space battles in the anomaly would be AMAZING, especially team based


Oligarr

As Sean intended, of course


1stFunestist

That is not the point. I know I can make full character from nothing easily now, I could do it easy by cheating before also. Problem is that some of us spent months doing it legit on our 1000+ hours chars. Most of it now was invalidated, all that grind wiped or made irrelevant. It is easy now but it was not easy then and people did the walk. The "OH NO!" moment I had when I opened my save killed this game for me.


RagBell

>Problem is that some of us spent months doing it legit on our 1000+ hours chars. I did too, and a lot of these changes are things that I actually hoped for. Like removing the bypass of the 3 upgrade limit, and removing the general inventory altogether. I grinded for those because I could, be it still felt like things I shouldn't be able to do I don't feel that my time in the game was wasted in the slightest, but I still made this post because a lot of people seemed to have missed the new setting. Because at the end of the day what is an upgrade for, if not making the game easier ?


1stFunestist

Was the game in it sef, wasn't it? Balancing act between 6 upgrades and more inventory. I personally went for 6 movement upgrades and mostly nothing more becouse I love me my hamster slots to collect stuff. It was not a cheat but a balancing act, a bit of depth extra. I don't know. For sure I will not play this game for a while if ever. From time to time I would start a new toon. Play it for an hour or 2 and than the grind would sink in and I would just delete that toon and return to the old one. Now that option is gone becouse when I open the main one I get the feeling of being swindled of my stuff as like inflation have eaten all my savings of 10 years. Now I have a 2 hour game on a new toon untill I remember the grind and no main to return to widout remembering what it was. Sorry for the length.


ijustcametosayy

Hmmm. So your opinion is that, because we can get the upgrades for free now, it is more value than having 3+3 upgrades in the past? I’m struggling to appreciate it


RagBell

The point of upgrades is to make the game easier. 3+3 upgrades was too much IMO, and I am happy that they removed the general inventory, and the bypass of the 3 upgrade limit Now, if people are not happy with the nerf because they feel less OP because of it, they can lower the difficulty settings Aside from the jetpack and maneuverability of ships that really took a hit from the removal of 3+3, everything else is effectively the same if you tweak the settings


ijustcametosayy

Ah I see what you mean here. The settings allow you to make the sprinting unlimited, the launch thruster fuel usage free, etc. It’s a pity my jet pack is no longer as long-lasting as before. But I’ve only 100 hours. Still time to adapt!


Growmaze

Also nerfing the jetpack actually gives us a reason to use the vehicles again, basically short travel: jetpack, medium travel: vehicles, long travel: starship


laikaspark

Yeah since Origins I cant even play game for more than 30 minutes without it crashing. Look how they massacred my boy ;(


lunaticz0r

can we duplicate a save and keep one just in case the do a roll-back? Im not pening the game anymore until this is rolled back...so I basically also just quit indefinitely. But would want to see what they actually did to my babies (ships) before quitting in sad emoji's.


1stFunestist

Maybe, I don't know.


[deleted]

You can also use a save editor, but that's really not the point anyone is trying to make here bro


RagBell

I know the point people are trying to make, "it removed my upgrades that I spent time getting so now that time is wasted" My point is, the inventory rework was a needed change, general inventory was redundant, and 3+3 upgrades were OP anyway. I too had 800 hours on my main save, i don't feel it's such a big loss. That being said, at the end of the day, the point of an upgrade is to make the game easier, so if the change is really *that* damaging to the OP feeling that some had, then there's the new settings.


[deleted]

What's OP about having a longer jetpack in a PvE open sandbox game? It's not "overpowered" if it's not really a massive advantage over anyone, it wasn't hurting other players that I could travel along my lonely planets surface slightly faster. There was already more powerful methods, like an exocraft, or you know, your ship. Now instead of jetpacking across the surface of the planet for 10 minutes, I'll just get in my ship every time and get there in 10 seconds. What was OP about it when your ship was already better at everything your exo suit can do? Not to mention with 255 galaxies, if you start 700,000 ly for the centre each time, that's 178,500 jumps to make at 1000 each (you can use black holes, but then that wasn't effected by warp drive at all) What was OP about the warp distance already being too short to effectively "see it all" Now it'll just take 600,000 jumps instead? Ridiculous.


RagBell

I'll copy paste a clarification I made somewhere else >My issue is not that it's OP in itself, it's that the 3+3 thing felt like an exploit because it is just a side effect of the general inventory being redundant. I don't mind if they add a new setting on that menu to make the upgrade limit 6 instead of 3, it's just that the General inventory was useless and allowed you to bypass a limit that you can't bypass in other places like the multitools or exocrafts. >I'm all for letting people play the way they want, It's more about coherence than "power"


[deleted]

I guess, I didn't know it was an "exploit" and thought it was by intentional design, that's why it's a feels bad. My understanding, was that the trade off is using inventory slots. If I want to have 6 upgrades on each thing, I have to drastically reduce my inv space to do it (it took up almost half of my fully upgraded inv) so in that way, it felt balanced.


RagBell

I said if "felt" like an exploit, because it feels neither intended nor an issue they felt they had to urgently fix. It just sort of happened when they added more inventory tabs. The goal of this update was to make the things they added over the years more streamlined and coherent, which conforts me into thinking the 3+3 thing was not intended


Lyons125

It didn't feel like an exploit to me because they didn't hand you the slots or the upgrades. They made you earn it. That's kind of the point a game. You play it and you make progress.


RagBell

The exploit-ish part isn't the slots themselves, you earn those of course. It's the fact that you could bypass the 3 upgrade limit because when they added the tech tab they didn't add a cross-check between inventories to see if you went above intended 3 upgrade limit. It always felt like a loophole to me


robotic_rodent_007

It **IS** intentional design. See: https://www.reddit.com/r/NoMansSkyTheGame/comments/xxux4m/comment/irf3msf/?utm\_source=share&utm\_medium=web2x&context=3


[deleted]

Lmao, that's my comment, glad you agree


robotic_rodent_007

Oops, Sorry.


Lyons125

Sure the inventory rework was needed and a great idea, but reversing already earned inventory slots was completely unnecessary.


RagBell

You mean the slots themselves or the upgrades that were in them ? Afaik no inventory slot was removed


Lyons125

Sorry I should have been more specific. My technology slots. A large chunk of my tech slots in my suit and my ships are gone. They were a lot od work to earn and load up my game to find that they're gone. I'm not worried about price. It's the time that I already put into the game earning it


Lyons125

I did just find out the restoring your ship tech slots is easy though. Mainly because you don't to jump from space station to space staion like you do with the inventory tech slots


RagBell

Yeah one exosuit slot per station is still annoying lol


Lyons125

It's okay I'll get over it. It's not as bad a sit seems it was just a shock and it felt like you lost a bunch of progress


RagBell

Count them, the rows are now going to 10 instead of 7 or 8, so it looks like you have less visually because the lines are not full, but they should all still be there


elconquistador1985

Not on an Xbox.


[deleted]

My condolences


Merriner

you completely missed why people are upset. its not the difficulty, its the apparent lack of respect for their players time investment thats the issue.


RagBell

No, people are acting like they straight up deleted all the upgrades they grinded for, they didn't. They changed the inventory, and every upgrade affected by that change was given back as a module that you can sell, give to someone else or install somewhere else. And they gave difficulty settings for those still not happy with the nerfs I have an all upgraded 800 hour save and don't feel disrespected in the slightest


Merriner

>No, people are acting like they straight up deleted all the upgrades they grinded for again, no, theyre acting like the PRODUCT OF THEIR TIME INVESTEMENT IS GONE, because it is. yes, we still have the parts but the end product, the goal we worked towards is fucking gone and we cannot get it back.


RagBell

>again, no, theyre acting like the PRODUCT OF THEIR TIME INVESTEMENT IS GONE That's what I'm saying, the product is *not* gone, it is literally still there. My main save is over 800 hours, I've played on an off since release, with changed way more drastic than this, and here I don't feel like I've lost anything or that my time was wasted The end product of upgrades in a game is to make the game easier. People are saying the new settings screen is a "cheat screen", it isn't. It's made to tweak the game in order to have the experience you want to enjoy. Some players felt the game was too easy, to those, the nerfs are a welcome change. Some felt the game was too hard, to those, they can now change the overall experience. And for those in the middle who enjoyed the way it was they can tweak the settings to effectively have the same experience as before (aside from a couple aspects like jetpack and ship maneuverability) Regardless of the nerfs in incurred, the inventory was simply an inconsistent mess, and the general inventory was redundant. It needed to go


[deleted]

It *IS* gone. I spent time looking for upgrades I wouldn't have? Yes I still have them, but 3 of them, that I *spent time looking for* can't be used, how is that hard to understand lol


lunaticz0r

>No, people are acting like they straight up deleted all the upgrades they grinded for, they didn't. They changed the inventory, and every upgrade affected by that change was given back as a module that you can sell, give to someone else or install somewhere else So I got back my X-class upgrades for my ships and they will be the same quality (+9 damage, +4 heat disperse etc) when I put them on another ship? If so: then good, if not, then this still sucks big D. It took me weeks to get 5 X-class maxed stats upgrades for my ship and if I need to ''roll the dice'' again for weeks, well F that.


DeadOnToilet

The product is the net result of the combinations of technologies installed, which is most certainly gone. Please take Hello Game's cock out of your mouth.


cruelkillzone2

They also made it so you can't have 6 upgrades anymore, for no discerning reason.


RagBell

I always felt that 6 was too much when you're already OP with 3, that's enough of a discerning reason for a nerf IMO, the multitools only could have 3 an no one complained about that And it's not like they threw away the upgrades you grinded, you can sell or give them away to other players. And if you really want to feel as OP as before you can tweak the ennemies


robotic_rodent_007

You finding combat being too easy doesn't justify nerfing mobility. Changing the enemy in settings won't bring back the jetpack sprinting people had set up.


RagBell

The mobility nerf is not something I'm happy about, and my core issue with the 3+3 thing isn't that combat was too easy, but that it was inconsistent with the rest of the inventories (multitools and exocrafts) I don't mind if they add an option in the difficulty settings to put the upgrade cap to 6, and I also wouldn't mind a buff to mobility upgrades to compensate the loss that can't be balanced through the difficulty settings currently


robotic_rodent_007

It was consistent. Double stacking only worked in inventories with more then one page. You keep calling the old system "OP". That only makes sense if you think combat was too easy, since that was the only thing negatively affected by stacking.


Minx8970

If you can have 3 upgrades that are just as strong as the 6, does it matter?


lunaticz0r

But You cant, can you? I maxed the X-class upgrades (+9 damage, +4 heat or and some other stat) which tookcme weeks to buy, open, delete/keep <-- if they simply gave me a random 'loot box' type of upgrade back which doesnt have double the state or even the same (because X classes are random when you install them..so you need to get very lucky) then they really fucked me in my \*\*\* :(


Krommerxbox

**I was awesome totally legit and it was my point of playing the game.** This ruins that. The cost is moot; I have been at the units cap of 4 billion forever and have to find ways to get under it again.


laikaspark

Yeah, they could just raise cap. 999Bil, 999Tril. Other games do it; no reason this cant.


RagBell

You're still awesome. 3 upgrades instead of 6 still makes you OP


robotic_rodent_007

No. OP is relative. This is not a competitive game.


Randomcat32

SO people are freaking out "omfg that was an exploit" with the tech stacking but then we get a full blown cheat engine in our game. It is cheating. If I play normal and it took me 2 hours to do something and it took you 2 minutes to do it, then it makes me look like fool for playing. If I can earn it legality why can't others? I guess they had to streamline it that hard for the Switch they had to add a cheat menu.. nice. If anybody wants to cringe go look at the comments on no man sky twitter, most of yes men type replies.


RagBell

I said it in another comment somewhere, but with all the save editing, moding, duping, glitching and free gifting going on in the community, this doesn't really change much to the game. When people asked what the community thinks about save editing, the general consensus was "you do you, Dow what you enjoy", basically. And I feel this menu is a direct result of that aspect of the community It's not like you *have* to use it, and modifying the settings flags your save as "custom mode", which most likely separates you from players in the "regular" game modes (needs verification), so it's not much of a issue really


lunaticz0r

that goes for the upgrades too, im so confused as their reasoning to remove the 3+3 upgrades but keeping duping, glitching and editing in...WTF


Oligarr

Well, as long as people have PCs, there's no Getting around save editing, people are just crafty. But duping should basically be pointless now, since you can just change your save to make everything free


Next_Bit8812

I honestly see it as a cheat menu although I think some people take issue with it being dubbed as a cheat. There is nothing wrong with have customisable difficulties in games. Look at Ark they have a slider for literally everything. I have more of a issue with being able to turn mechanics off completely. If HG is officially providing a means to do that, why is that mechanic in the game? It like admitting main gameplay features in NMS are so disliked by players they should not be in the game at all.


Oligarr

I don't know who the fuck is responsible for this phenomenon, but too many people in this world treat games like a job, like a corporate ladder. So what if someone got what you got easier, it's a bloody digital space simulator that has no effect on your real life, why do you care? Timmy plays how he wants, and you like more challenge, so you play how you want. It's not like you got passed over for a real life promotion here in favor of the directors kid. Once you log off, it's just digital nothingness. It's like you guys are transferring capitalist ethics to a game of make believe.


drewcifer0

if anyone could climb everest it wouldnt really be an accomplishment. i agree people a but bent up about this, but i see clearly the reasons why. you spend years climbing this peak and when you get there some dude who never even seen a mountain is standing there already.


Oligarr

Bruh, its a video game. Its literally play time, relax time. No one on earth sees your grinded tech as an accomplishment besides you, so please stop taking it so seriously. Gatekeeping is generally cringe, but even more so when its in a sandbox game that literally has no impact in real life.


drewcifer0

you are missing my tone. people spent thousands of hours in this game and you brush that time off as if it was meaningless. im a little miffed by the update, but really doesnt affect me much since i just build. however, i understand why others could be pretty frustrated by it. maybe have some empathy bruh


Tadmal-

It’s a game. You make it what you want it to be. It you feel bad because your progress is slower than progress of someone who decided to play the game by different rules, you need to reevaluate your relationship with fiction. There are also plenty of games where the rules are the same for everyone - if that is your cup of tea.


lunaticz0r

>It’s a game. You make it what you want it to be. No, because I made it how I wanted to be, and it just got destroyed....


Tadmal-

Fair point. What you can make with it is obviously limited and context dependent. At the same time, your attitude to a game is within your control - you can cheat or impose your own rules in most games. Why complain about the mechanic you dont intend to use.


Sarcastik_Moose

The people who said the game was too easy could have easily made it harder for themselves as well. One clown on another post was saying they were glad the price of AI was lowered because they had 10 AI mines and felt they had too much money. I would love to know who came to their home and forced them build all those mines.


CHA0SXIII

Been a while since I've played, but here's my thoughts on it. Simple solution would be to just double the number of upgrade types you can have from 3-4 to 7-8. I think that would calm everything down, but until then I think I'll stick to other games for now.


AggressiveSkywriting

Or better yet: just do a balance pass on upgrades. It doesn't have to go exactly back to the way it was.


CrossEyedNoob

Jetpack upgrades are buffed for example


tehlemmings

They're not buffed enough to compensate for having 50% less available upgrades. The buff wasn't 50%


AggressiveSkywriting

Yup, exactly. With 60 tech slots I'd rather see more interesting/unique upgrades to stuff. Devoting 8 total slots to upgrading your jetpack speed was not good game design. It's harder to balance, it was a bit opaque, and it reduced creativity.


RagBell

I wouldn't mind them adding that as a slider in the difficulty settings


Gamer-Town-USA

I refuse to cheat to make it easier


LootKraiyt

How is using Accessibility/Customization features cheating? I understand not wanting to use them, I don't want to either, but that doesn't make it cheating.


Gamer-Town-USA

I'm not saying it is cheating it just feels like it


Abyssus_Theory

You just said it


visitor187

It is cheating. It may be ‘only a game’ but people invested time and effort to achieve what they have. Now hello games have completely changed the game. Why have normal, permadeath, creative modes separated in the first place? If they’re just gonna add “difficulty settings” to a 6 year old game. By the same logic why not change permadeath mode and add the ability to never die? It’s stupid. It shits on everyone who has put the effort in before it. If you had a job, and worked for 6 years to get to your position. Then someone joins the company and because they tick a few boxes automatically gets put at a similar position to you and paid the same. Without any of or very little of the effort you had to put in. You’d feel pissed off and cheated too. It’s about people investing TIME in Then somebody else gets everything you worked hard for, for basically free. It’s cheating. People know it, that’s why they are embarrassed about having their settings shown to others


Abyssus_Theory

But it’s a game…


visitor187

Wow. What an oversimplification. People oversimplify issues normally for one of two reasons. Firstly - it’s an attempt to reduce the complexity of the issue so that the nuances are lost. Secondly - because they are arrogant and want to avoid humility. Try to widen your focus or at the very least look beyond the obvious. My points a valid you’ve said nothing to convince me otherwise.


Abyssus_Theory

Mate. You’re the one comparing the difficulty options to working in a career for six years.


visitor187

No. it’s an analogy. A comparison of two otherwise unlike things based on resemblance of a particular aspect. In this case it’s time doing something. Again, as I said in my previous message. Try to widen your focus and try to look beyond the obvious.


Next_Bit8812

Being able to turn off a mechanic is not a solution or balance. The new in game cheat menu is one of the worst features and invalidates gameplay. Very poor decision by Hello games


p5yk0t1km1r4ge

I absolutely do not give a fuck about the cHeAt MeNu as you put it. I have no issues with it. Just because YOU think its cheating doesnt mean it is to someone else. What a ridiculous thing to say. That said, the nerfs to our ships and suits are fucking bullshit.


Next_Bit8812

Blimey calm down child. Take a breath. So having an in-game option to completely disable a game mechanic is unfortunately a cheat menu. Infact there are plenty of games that mod this exact feature in, do you know what the mod authors call them? That's right! Cheat menus! So to use your language, just because you think it's not a cheat menu doesn't mean it's not. I'm sorry it just is. I'm more than happy to have a discussion about this but please do me a favour and take a step back and compose yourself


p5yk0t1km1r4ge

I disagree and i wont be wasting my time debating it with you. Have a nice day.


Next_Bit8812

Amazing have a good day x


RagBell

I'm just saying that for people unhappy with the nerfs who feel they lost their OP status, you can also chose to ignore the new settings I personally cranked up the difficulty actually


Next_Bit8812

I get you, its just not a solution for people that have put the effort in. Feels like a rug pull and you can understand why they would feel upset by this. Maybe Hello Games should have released more details before making big changes then atleast you could say you were warned.


RagBell

Releasing more detail would not have prevented people from being upset I think. I too had everything upgraded, I did it because I could, but the 3+3 thing always felt like something I shouldn't be able to do in the first place, so I don't feel the "disrespect" that some seem to have felt Who knows, maybe they'll upgrade max tech inventory and make the limit more than 3 in a patch, but I feel like they shouldn't


Next_Bit8812

More detail would have absolutely helped. Think about anyone who was working on farming the upgrades up until now. If they knew a month or two ago that this was the plan they would have not sunk the time and effort into it. That's why they are upset, it's never a good move to devalue players time and effort especially with no heads up I agree with you that it was probably not intended to work that way but clear communication would have helped defuse their discontent. Rather than having it dropped on them patch day. BTW I'm not a "victim" of this. I never went that ham because I never felt like it was needed but can understand how would feel to experience that rug pull.


RagBell

They did say they would rework inventory completely, and I had a feeling it would imply removing the General inventory, which had been in an awkward situation ever since Tech and Cargo inventories were added. I don't think they devalued people's work, they made everything in the setting screen so that people could had their own tailored experience, and they gave back all the upgrades affected by the update It's just that the thing people are mad about is super specific, and the fact that you could bypass the 3 upgrade limit seemed like an issue in the first place, but one that people used anyway. Like, i understand that people are mad it's gone since they've spent time filling those, but it kinda should never have been there anyway, you see what i mean ?


Next_Bit8812

Saying inventory is getting a rework is not saying general tab is getting removed. It is also not saying that upgrades are getting restricted. I appreciate you had a feeling but until today that was speculation (because nothing was comunicated) but I do honestly commend you for having amazing intuition. Unfortunately it does devalue their time as the upgrades can not be used to the same capacity so having them back is the same as a nanite refund which is a small solice to them. Again better communication would have helped. If Hello Games saw the upgrade stacking as a major issue they should have clamped down sooner rather than let people go bananas with it. I honestly do see your point but it does not help people by saying effectively saying "well it was never intended and should not have done it" it's just salt in the wound. BTW cheers for keeping this convo civil, it's a far too rare a thing to find on the Internet!


RagBell

I see why people are mad of course, but it just feels like it's blowing out of proportion. The upgrades are not exactly lost, and the improvements to the inventory are worth it. Reading the patch notes, cargo can no be upgraded to 120 and tech to 60, and you can uninstall tech without losing them. Plus the inventory is just more streamlined now >BTW cheers for keeping this convo civil, it's a far too rare a thing to find on the Internet! At the end of the day it's a game, we're meant to have fun so I do my best to keep convos civil, some people don't return the favor unfortunately, but that's the internet for you lol


Next_Bit8812

Oh it's definitely blown out out of proportion but it is a discussion about games on the Internet, the words rational, reasonable and proportionate are not the first to come to mind haha


Next_Bit8812

It absolutely would have helped, like I say above would they be happy? no. As the old saying goes you can't please everyone. And when there are millions in the player base its statistically impossible to do so. But giving players a heads up they would have 1. Be expecting it 2. Avoid farming upgrades and would not have a reason to be upset. Yes some people would miss the OP but given time it's easier to deal with or perhaps adapt to a different playstyle. As it stands a lot of players are feeling disappointed on patch day and that's never good. It's HG responsibility to try and manage players expectations for their own sake and they have never been good at it. I don't think the raging fury of players at launch would been half as bad if not for the rampant hype. The consequence of that backlash forced them to release 6 years of free updates. The best way to counter this is to be transparent and clearly comunicate your intent.


RagBell

For once I think they made a decent job of managing expectations, given that people had big expectations for 4.0 to be a massive update, which they addressed multiple times saying it would just be switch and QOL It's really just the 3+3 that people have an issue with, and it can easily be fixed by putting out a patch that lets you chose in the settings screen to put 6 upgrades instead of 3, then they'll be able to install everything again


Next_Bit8812

I don't think people had huge expectations for 4.0 because all was known about it was it would be a switch port and an inventory rework, hardly exciting news. By keeping tight lipped that's how the failed to manage expectations or anticipating reactions is a better way to put it. I agree that it's likely they will patch and let people have more upgrade stacking, i think 6 is plenty but I'm not too fussed about that. I'm hoping the options to turn off game features completely in the difficulty menu will be moved to a sandbox only mode keep the other options in normal mode and maybe restrict them a bit for survival. Mixing players that can turn off everything with players going survival hc seems odd to me


RagBell

>I don't think people had huge expectations for 4.0 because all was known about it was it would be a switch port and an inventory rework Prior to Sean clarifying that the switch port was the focus of 4.0 like a week or two ago, people had ***massive*** expectations. I've seen people say planetary generation overhaul, new race, ship customization, space station ownership and so on... People didn't have huge expectations now precisely because this time around, they communicated about the content of the update, that's what I'm saying. We also knew quite bit about the update for once, like they fact that inventory was being reworked, that a new relaxed mode was coming, and that the update would try to add coherence between the content of previous updates. They just didn't get into the nitty gritty details of "we're gonna specifically merge general inventory into cargo" I do agree that mixing players using custom modes is a meh idea, but to be fair it doesn't change much given all the moding, glitching and save editing that was already going on in the community...


DeesCheeks

I've seen you type this a lot wtf is the 3+3 upgrade thing? I have about 100 hours of playtime since the next update and that phrase means nothing to me


RagBell

There a limit of 3 upgrades you can put on a tech, right ? After that they become red and don't work. Well, you could bypass that limit by putting 3 upgrades in the general inventory, and 3 in tech, making it a 6 total (that's where the 3+3 comes from) People are mad because you can't do that anymore since they removed the general inventory, so they now have upgrades that were removed and they feel they wasted their time upgrading using that method


DeesCheeks

I never knew I could double stack, I just put different upgrades in my general inventory bc I thought they had to be touching. Did they increase the tech slots count by a lot of is it just a couple extra rows? I just wanna know what to expect


RagBell

According to the patch notes the new max for tech slots is 60, so yeah they increased it a lot You'll have to upgrade it though, you only start with what you had before. The general inventory slots that you had unlocked all went to the cargo


DeesCheeks

Oh shit, no complaints from me then Thanks for the info


[deleted]

[удалено]


Next_Bit8812

"Yuck your yum" interesting never heard that before, cheers for introducing it to me! So this does not effect me as I never went that mad as I never saw it as necessary. However I can see their point of view. Tbf I was not as clear in my language as I should've been, my bad. Never thought the op was speaking out his arse tbh although that would be an amazing party trick! Yes you can switch an option and bypass mechanics but please correct me if I'm wrong. You have can't have the same outcome with upgrades now as you could prepatch right? So I maintain my point this is not a solution to people's effort and time lost. I get you don't care about them, I won't lose any sleep over their time/effort loss in a game as tbf there are way more important things in life. However I do understand it, and you can't blame them for feeling frustrated. If HG had given them a heads up about it would they be happy? No but it wouldn't have been such a slap in the face and the backlash wouldn't have been half as bad. But by all means meme my comment asking for better communication and a tiny bit of consideration. So unreasonable right!


Separate_Percentage2

Me too - I noticed some of my paradise planets became tropical and temperate extreme sentinel planets 😂


Funkyspunkspunk

Yeah but all the time you put into upgrading your ships!! Gone! Their all Virgins again🙄Not good for long term players! Only Newbie players that haven’t put any time into the game! 3.000 + hyperdrive range now half!!! All my ships & do really think I’m going to do it all again!!!?….


RagBell

>Only Newbie players that haven’t put any time into the game! I'm a launch player who has an 800 hour main save and 1700 hours overall, and I don't mind lol Seriously, the 3+3 upgrade thing was too OP, felt like an exploit. I can always just sell the upgrades since they were returned to me, it's not a big deal for me


lunaticz0r

for people like me who just enjoy flying, it didn't feel like an exploit at all... For me the rule was clear: Per inventory tab you can have up to 3 upgrades/enhancements. So in total I had 3+2(+1 base hyperdrive) upgrade installed to make it a bit less annoying to travel far...It's not like it's a real competition to see who can go the furthest is it? So WHY nerf/break people's ship over something that has been here for so long and NOT take away Dupe glitches or money glitches, ship trading glitches? It does not make ANY sense to me.


RagBell

It was 3+3(+1 base)+whatever non-procedural upgrade that you build yourself Traveling did take a hit, but since you can remove fuel cost in the settings, it's not really an issue beside the loading screens... There's also portals that let you go anywhere instantly Maneuverability on the other hand doesn't really have a solution, but they can tweak and change the upgrades themselves to cover the loss later To clarify, my issue isn't exactly that 3+3 upgrades are OP, i don't mind if they add in the settings menu an option to increase the upgrade limit to 6 for those Who want it. My base issue is that the general inventory didn't need to exist when there is already Cargo and Tech, it made the overall inventory needlessly complicated, and the 3+3 thing was just a side effect of that, which was not coherent with other parts of the game where you can't do that like exocrafts and multitools. This is what made it feel like an exploit


robotic_rodent_007

For the last time. It was never an exploit. It might seem that way to you, but that doesn't justify wanting it removed for others.


AC_Bradley

If your idea of OP requires you to break *my* ship, that's a problem. Your right to swing your fist ends where my nose begins.


FanaticalFanfare

100% exploit, otherwise there wouldn’t have been a limit.


[deleted]

I thought it was a purposeful limit lol


drewcifer0

it was part of the game, not an exploit. people are just carrying water for hg


[deleted]

Yeah the balance, was that you have less inventory space, seemed fine to me. And why then was adding a 7th to either inventory, cause for the tech in both to overload? They were *CLEARLY* meant to work together.


AggressiveSkywriting

Unintended features due to bugs/redesigns are a common thing in game dev. No one is implying it was a cheaty-malicious exploit, it just was a thing that accidentally was achievable due to oversight in a redesign early on. See: Wave-Dashing.


drewcifer0

like i said, tech came installed in general. it was intended. it was never an exploit. if it were not intended tech would always have come installed in the tech tab. you dont leave a feature in game for YEARS and then one day randomly say it was an exploit. they changed the mechanics of how tech upgrades work. fine. but calling how it previously worked an exploit is rewriting history.


AggressiveSkywriting

The "exploit/unintended" thing was getting the bonus in BOTH tabs, not installing tech in general. We had a loophole for the whole "tech can only get 3 upgrades" design due to the two inventories. The loophole is now fixed.


drewcifer0

you installed the upgrade. of course it would be applied. and again...in the game for YEARS. no cleverness or hacky thing required. you just installed it and it worked. i dont see how you can claim a basic mechanic of the game that has been there for years was an unpatched exploit.


dtb9991

I’m probably just gonna start a new game honestly it’s been over a year since I’ve played on my save and was having a hard time remembering things anyway. I don’t think it’s a huge deal


SpyglassRealms

The fact that we now have *this* ability more than makes up for the change in upgrade module stacking IMO. I haven't even played yet and I'm already starting to appreciate these changes.


ReallyCoolHelmet

This.