Since there are too many ban discussions daily, I'd rather invite people at questioning what an ideally fair design would be, especially for Evoke Elementals.
This is a discussion about design takes that I, and probably other people, would like to see in the future.
Revisiting existent cards is becoming more and more frequent since Arena's Alchemy, some oracle text fixings, and also the Companion mechanic.
Forces from MH1 are theoretically great designs as they provide strong effects but also have a significant restriction (if it's not your turn).
While the effects of Elementals are reasonable, with an eventual exception to Fury, what makes them too powerful is their ability to be cast for an irrisory cost.
I don't believe 2 for 1'ing is a bad thing, especially when the response is timely and you don't have the mana to achieve that effect.
Doing 2 for 1 without caring about mana is what makes you fill your deck with threats instead of diluting it with multiple narrow answers.
The philosophy behind the concept of "cost" in MTG shouldn't only be "I have the resources to do it", but also something close to "All players involved should know I have the resources to do it".
Basically, the same thing that always happened with counterspells, removals, and abilities.
This would promote a two-sided interactive game and reward meta knowledge instead of promoting "blind guessing".
If the resource can stay hidden, then it should be spent for a more restrictive cost.
There are actually many ways to make cards like the elementals fair and promote interesting deckbuilding.
Here are my inputs:
Evoke - Exile a non-multicolor [Color] card.
Evoke - (Color), Exile a [Color] card.
Evoke - Exile a [Color] card, reveal your hand.
Evoke - Sacrifice a [Color] card.
Curious to hear your take on this topic.
By - changelingusername