Why do people complain about Dimir Control?
By - useyourbrainplease1
People just don't understand when to concede and drag themselves to 20min matches against a control deck that has answered all their threats, when they eventually lose they get super butthurt.
Well yeah imagine everything you're doing getting shut down and now you just don't get to play the game.
Have you cast spells? Yes. You're playing the game.
Control decks actively encourage MORE playing of the game than any aggro deck ever made.
*complains about lack of interactivity while citing the most interactive meta*
.....just wait until this guy learns the term “mill” 😂🤣💀💀💀💀
Is there a button "esc" in your keyboard? Maybe a gear on the top left if you playing on mobile?
Generally not being allowed to play the game makes you wonder why you log in in the first place
"Oh no, blue wizard said i can't have my big dinosaur! Unfair."
It's unfun, not unfair.
I'll mainboard shifting ceratops and 6m Chandra every day of the week
But also, people wanting to play the game and not watch someone else play solitaire shouldn't be a shock to you lol
Trying to resolve your spells is still playing the game. Go play hearthstone if you can't handle counterspells.
Learn to read - either you didn't bother to read the OP or you're just making up a guy to get mad at lol
For me I'll draw a comparison to an Italian soccer style https://en.m.wikipedia.org/wiki/Catenaccio . A focus on heavy defense is a reasonable strategy but lends to boring games, I don't want to watch that during World cup finals, I'd prefer the flashy Brazilian bicycle kicks.
Shit you are a mono red player
Nah mono red just blitzes the goal every 5 seconds
Simic Timmy right here.
It's hard to build and pilot because you really got to carefully balance threats and finishers with the control otherwise you just drag your L out for a long long time.
It's my favorite style to play because the game time decision making feels more mentally challenging and impactful than most other styles but I get the potential for long gameplay is frustrating. I have no sympathy for people who just don't enjoy counters/removals mechanically speaking but much sympathy for people who dislike long games.
10 minutes is the sweet spot in my mind for a tight game and anything 15 or longer is REALLY overstaying its welcome regardless of what deck type it is. If you are too heavy on control over threat or just take too long to pass your priority, it can get up there.
I don't like playing against it, because its a long grindy game. Even if I win, feels like I lost playing out 15-20 min game. Long games are not super great for ranking up.
Because people want to do their things and control doesn't let them do their things
Really not that complicated
It's complicated to understand why people who "want to do their things" are playing a game where preventing the other guy from "doing their thing" is a core concept. They should be playing Hearthstone and/or whining elsewhere.
"After (or maybe before) your card resolves, I cast this spell to either counter or destroy the thing you played. Am I going to play anything myself? No, but I'm going to draw so many cards. It's going to be sweet. What do you mean you're not having fun watching me draw cards? Don't worry, in about 15 minutes I'll have an enchantment that generates a Sharknado army."
I'm a Dimir control player (almost 100% because of Sharknado army) also, but it's extremely easy to understand why people hate it...
Sad that's not standard (it is for now, but you know). Also I've never tried sharknado.
People complain about everything. It's one of the core experiences of any fandom and Magic is no different. There's no *good* reason for people to complain about Dimir Control. They just complain because they like complaining.
Most logical answer tbh
Oeh, salty, looks like OP is one of those as well ;)
I’m honestly not playing the game to rack up wins, I’m trying to have fun. Control, counter, bounce, and mill decks aren’t fun to play against so I usually just scoop and move on. Same with playing the same 5 decks over and over again because netdecking is ruining the game. And not because people shouldn’t research or copy decks, because it’s f*cking boring to play the same damn mono white lifegain ajani’s pridemate deck for the millionth time.
i dont really see anyone complaining about dmir control on here but i'll bite haha
i think the annoyance stems more or less from the fact that dmir control can drag games out waaaay too long most of the time.
what usually happens is dmir control player doesnt get gas on the opening draw, so they exile / remove your board for 4-5 turns until they finally pull something worthwhile and get their combos going. me personally? i use slivers so i have zero issues against control decks that get rid of one measly creature at a time.
>i dont really see anyone complaining about dmir control on here but i'll bite haha
I recently made a post asking people which matchups they find most boring, and *a lot of people* complained about Dimir Control
Well, not everyone who gets all their plays countered and removed before any sort of payoff finds that entertaining. If they don't, then they'll concede and move on. Perhaps you find getting all your shit countered and removed fun, but not everyone.
I've thought about this a bit. People don't like playing against control because it tends to remove interesting play - games are interesting when cards interact with each other (in my opinion).
Control removes this because mostly you only get one or two cards out before they are blown up. So it becomes this tedious hunt to just smash face for a few points of damage every 3 turns.
Winning against control is never fun, losing is less so. If I see a black blue dual land turn one I know I'm going to just have a shitty 30-90 minutes regardless.
What is your definition of “cards interacting with each other”, and why does the control player using their cards to stop your cards not count? I see this sentiment a lot and it baffles me, that somehow control decks are “uninteractive”, despite the fact that basically the whole game plan is to interact with what the opponent is doing.
Can’t speak for OP but my guess is coming mainly from players that derive their enjoyment from MTG by building a big board full of value generating permanents that synergize with each other. To this type of magic player the game is most fun when all players are able to build their boards/armies up over several turns relatively uninterrupted before clashing into each other in a grand melee of creatures, activations, triggers, spell responses, etc. not being able to even attempt to do what your deck is built to do because an opponent is countering or removing most of your early plays essentially kills the enjoyment for these big board players.
I get not finding it fun to play against, what I'm hung up on is when people call control decks "uninteractive", when it's literally all they do is interact until they can finish you off. I just feel like some people have some mysterious alternative definition of "interaction", that's what I'm trying to figure out.
I think at least part of the issue is that the interaction is largely one-way. It's not that the control deck isn't interacting with me (since it clearly is), it's that *I* don't get to interact with *them* in a meaningful way, in addition to not getting to do the things I actually want to do.
Are they misusing the word "uninteractive"? Yeah, maybe. It might be better to call it "oppressive".
The control player simply tells you no every time you try do to something. It is never the beat down, it never tries to race, it's never concerned with what your strategy is. As long as it it wipe the board, draw cards, and counter your stuff, they will win inevitably with a 1/1 if needed. They have more removal than you do threats. It's not fun playing with someone who has no interest in engaging and just wants to win in the most boring, efficient way possible.
By the Websters definition, you are interacting. You could also call 4 people playing a game of uno and 3 hitting one person with all the skip cards interacting. You aren't really playing the game.
Synergy interaction is more fun than removal interaction.
Interaction is the wrong word, probably synergize. I want to do something interesting, I want my opponent to do something interesting. I don't mind removal if it had to be selective against threats.
Counters and kill spells are definitely interaction, but not interesting interaction. The creature deck controller does not get to interact with the board if all creatures are countered or killed. I am not opposed to counters and kill spells as I run them also. Hard control is just too oppressive.
[Humiliate](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/c/dc3ae8cb-fbdb-45a8-83c2-cbf4aff01f90.jpg?1627429247) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Humiliate) [(SF)](https://scryfall.com/card/stx/193/humiliate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dc3ae8cb-fbdb-45a8-83c2-cbf4aff01f90?utm_source=mtgcardfetcher&format=text)
^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I cant play mill anymore. It just gets beat by every mono white deck that it matches me with. Which is 90% of the matchups. The maychmaking is so very random