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Gunz_Blazzin_

just wondering what type of game the new ip will be. i would love a gta or mafia style game from them i think it can be done


-LastGrail-

Ross is under NDA but a few times almost divulged details but sadly did not. However, it sounds exciting for the studio whatever it is, according to Ross.


Gunz_Blazzin_

good to hear, awesome.


eaze2013

I am with you, especially after that jawdropping Matrix demo with UE5, I wish someone would create more great looking grounded action-crime games.


Beaujangles1128

Man, I would love to play a modern take on Syphon Filter. Doubly so because Sony Bend is the original developer.


Revangeance

Yeah it's really a missed opportunity the past half decade. Konami and Kojima breaking up has left Metal Gear dead and up until now Ubisoft wouldn't commit to a new Splinter Cell. There's been a large void in the stealth genre since basically the start of last gen and given Sony's history with Metal Gear it would've made sense for them to try and fill that with a first party title. Really the only real hurdle I can think of is that in the current social climate Syphon Filter might ruffle some feathers with the whole "man-made virus that causes an epidemic". Otherwise just rebooting the series would be really straight forward imo. The story and acting were always pretty B-movie tier (much as it's part of their charm), so you just put actual modern-day effort into getting a writer and actors to reinvent it. Really you could ape a lot of what MGSV did but just put it in an urban setting like DC or Chicago and I think a lot of people would eat it up.


Bolt_995

Ubisoft just announced a remake of the first Splinter Cell, and it's being developed by Ubisoft Toronto (developers of Blacklist) using the Snowdrop engine. And Konami has reportedly outsourced a remake of Metal Gear Solid 3: Snake Eater, which is being developed by Virtuos. But yes, I would have loved a Syphon Filter reboot.


Sputniki

Why would you remake MGS 3 before you’ve done MGS 1?


TM1619

MGS3 is often considered the very best MGS game, one of the greatest games of all time and Kojima's best project to date. It's also standalone as a prequel. But most importantly, it already has a solid framework. The gameplay is one step away from being as intuitive as MGS4, the actual level design has aged well as have the cutscenes. If they do a remake in the vein of Demon's Souls, it'll be a relatively straightforward project. MGS1, on the other hand, would need a complete reworking, Resident Evil 2 Remake-style. The top-down camera, limited controls and gameplay of the PS1 era would not translate well to a 1:1 remake. It'd be a much larger undertaking that may result in some backlash, as Twin Snakes demonstrated. 2 and 4 aren't good starting points as they are direct sequels. MGS3 is the safest bet.


[deleted]

MGS 3 is first in chronological order.


Sputniki

Yes but not in play order. I would always recommend a player to start with MGS 1. Just because it's chronologically first doesn't mean you should play it first, quite the opposite in fact


[deleted]

MGS3 is more modern also allowing for an easier process. MGS 1 needs alot of work done to make it modern.


Bolt_995

Why remake MGS1, when you could do remakes for Metal Gear and Metal Gear 2: Solid Snake? After MGSV, they could’ve done a remake or a reimagination of these two games combined and billed it as a sequel to MGSV. They probably went for MGS3 as it is widely considered to be the best entry in the franchise, and canonically the first game in the franchise. And my personal favourite too.


splinter1545

MGS 3 is considered the best out of them all. Also it's chronologically the first game in the franchise since that's before Big Boss was, well, Big Boss. Not to mention MGS 3 plays better than 1, especially if they decided to go the 3DS port route which used Peace Walkers gameplay style.


Sputniki

I never understand the chronological order argument. It's like telling people you need to start watching Star Wars by watching Episode I first...


Ninjafish278

All they have to do is add crouch movement and its good


codeswinwars

> There's been a large void in the stealth genre since basically the start of last gen There aren't many games where stealth is the central mechanic anymore, but stealth is an option in more games than ever before. Virtually every open world game has stealth mechanics now, including most of Sony's major first party games.


nightvisioneyes

I heard a splinter cell remake is happening so atleast there's that. But I agree, imo this gen is perfect for horror/stealth games. You've got 4k hdr, raytracing and with the ps5, haptic feedback and adaptive triggers. Let's hope we get some titles soon


[deleted]

Pretty sure it was officially announced by Ubisoft.


Jeremy252

Wow. No clue how I missed that announcement. I see that they're keeping it linear rather than going open world. I'll stay cautiously optimistic. Either way, I'm stoked the series isn't dead.


[deleted]

People didn’t really care because it was made because of the NFT controversy. Most people are somewhat uninterested.


OperativeTracer

They announced it on Twitter after people got mad they NFT's in Ghost Recon. NFT's are basically virtual products like gun skins or shitty artwork that people buy for crazy prices because they get some unique code that says they own. Which is dumb, becaus I can just screenshot it. Imagine me getting a copy of your car by taking a picture lol. I heard talk that the reason Splinter Cell has been absent is because they couldn't figure out how to implement a Splinter Cell type game in an open world or RPG format. Open world, RPG, and free to play seems to be the move for most Ubisoft games recently. Honestly, I don't want a Splinter Cell made by modern Ubisoft, especially with the workplace abuse and sexual assaults. I would rather it stay dead with honor, and have it's legacy tried to be met by AA or Indie dev teams, than have Ubisoft drag it out to make a buggy, glitchy game that act's like it has something important to say but lacks the balls to do anything but wave at some blue haired "hacker" or trans rebel and say "Look! See how progressive we are! Now be a good dog and don't think about killing or torturing others for the USA. It's all for the greater good." And no, I don't trust Ubisoft to do anything other than "All rules must be violated to save the world. Torture? Murder? Nah kid, that's called being the Sheepdog! USA! USA!" Basically I don't want Splinter Cell to become MW 2019. I liked the older Splinter Cells, they hade some awareness to them and you had legit reason to fight guys. Just look at the past 2 Ghost Recon games to see what I'm seeing:[https://www.youtube.com/watch?v=hwKjaNHrGIU&t=4217s](https://www.youtube.com/watch?v=hwKjaNHrGIU&t=4217s) Maybe I'm just being an idiot and overblowing it, but I just don't trust Ubisoft to handle anything other than a open world RPG at this point.


GoldenBoy9999

> lacks the balls to do anything but wave at some blue haired "hacker" or trans rebel and say "Look! See how progressive we are! Now be a good dog and don't think about killing or torturing others for the USA. It's all for the greater good." I don't see how it's lacking the balls, that's just not what Tom Clancy is about. Tom Clancy was the American Ian Fleming, a true believer in the American cause against communism, terrorism, and its near-peer adversaries, not some subversive trying to appeal to the masses while inserting hidden peacenik messaging. Why would Ubi want to add a trans rebel? I don't get what that's supposed to resolve. The U.S. is good (at least compared to Russia, the totalitarian governments, and terrorist organizations that are the antagonist in Tom Clancy works), and the West Ubi sells games to see them as good. In China they make games where the U.S. is the enemy, but Ubi is a Western developer. It just doesn't make sense. On the other hand, Ubi did just replace a totalitarian communist nation with a right-wing one in Far Cry 6 seemingly so they wouldn't have to market around a right-wing revolution, and they also removed raised fists from being used by the terrorist org in a trailer for Tom Clancy's Elite Squad. For the latter though, I'd say that was more just caused by an overly-American audience seeing red during the riots last year in the U.S. and having a very narrow view of a symbol that has been used by many groups and causes, not just BLM. Now though, when the enemies of the U.S. (West) are emboldened (threat of Russian invasion against Ukraine, increasing Russian cyberattacks, Taliban takeover of Afghanistan, Chinese provocations against Taiwan, fall of Hong Kong), the divide between good and evil is more clear now than perhaps since the Cold War.


Expired_Gatorade

The fact that you think westerners are "good" simply by virtue of media and hollywood telling you so is hilarious Sure thing bud


[deleted]

Is there anything they could try to make it stand out? I'm having a hard time trying to think of something


ShoddyPreparation

Dualsense + that taser that sets people on fire if you don’t let go of the fire button = 15 million copies sold.


[deleted]

Oh, yeah... The infamous Long Range Assault Taser. It's all coming together now.


ShoddyPreparation

I just gave fond memories of it. I love that They put it in days gone as a Easter egg. https://youtu.be/P6djlh-oGaM


VastCoolUnsympatheti

I'm only buying if this is in the new one. So much extra crispy.


[deleted]

Either that or the smooth glorious sound of the H11 rifle from Syphon Filter 2


VastCoolUnsympatheti

Now I'm gonna have to see if my PS2 emulator can run it.


Bolt_995

CDPR wanted the Days Gone IP? Imao what the fuck?


KilDaS

That was something Ross said he heard from a random twitter account in his tweet’s replies, and both him and Garvin had never heard it before. Probably needs a huge grain of salt.


EMPlRES

I think it was a joke by the Twitter user and Ross took seriously, people are pissed at CDPR and 2077’s release, so these jokes are bound to happen.


chsch98

I bet this happens more often than we hear about, probably a "worth a try" scenario. Just doesn't go through most of the time.


iash91

I loved Syphon Filter back in the day. I even loved Omega Strain and thought was a really interesting coop experience. It was definitely before its time (online coop on a ps2? Lol) and I have always thought it would be a great premise to revisit in the modern era.


Real-Terminal

> Days Gone 2 would have a mechanic that you would fast travel on a map and experience random encounters (mostly battles) while travelling on that map according to Ross to then be told by Garvin that would be a terrible idea. That would be a horrible idea, fast travel is meant to cut down on tedium, random events work while naturally traveling and that's about it. Especially in a game where ammo and suppressors are in short supply. Fast travel punishing you with forced combat is some Pokemon level shit.


Matt_has_Soul

Kingdom Come: Deliverance does this and I really enjoy it. As long as it's not too often and there is a variety of interactions, it can turn out to be an interesting mechanic


JillSandwich117

Right, this has generally been an RPF mechanic, Dragon Age Origins, classic Fallout and the like. I don't think it's a horrible idea in an open world game, but definitely goes against the norm if what people expect at this point for better or worse.


xChris777

I was just going to mention this, loved it in KC. Not a bad idea at all if done well IMO. Fast travel having some potential risk is fun if the events were diverse, plentiful with a fairly rare chance of occurrring.


bobbynewbie

Oh yes, I really dig KCD fast travel system, reminds me a bit of old-school Fallout games with the map and random encouters.


Titan6062

It sounds like taking an idea out of the Wasteland/Fallout book, which isn't necessarily a bad thing though I'm not sure how that'd be adapted for this sort of game.


Real-Terminal

It works in that context, because it's the gameplay, click on the map and you're technically travelling across an open "world". But that's what an open world game just...does.


Titan6062

That's true, those games are simulating an open world rather than having it actually be a fully constructed open world. There *is* the possibility they meant to do the same thing here, which would be interesting. Instead of one map it's several smaller hubs (maybe dotted all over PNW) and you'd perform the Wasteland style traveling between them.


lakerswiz

This guy loves talking about how everything he thought of and pitched was so amazing lmao


Takes2ToTNGO

Everything we've heard about the pitch for days gone 2 makes Sony rejecting it look like a good idea. Opposite of the reaction when it was first leaked that they did.


PostFancyReddit

>will not allow comic books as someone tried a year prior Interesting tidbit that seems to be getting no attention. Is this a blanket policy for all PS IP? Just for Days Gone? Proposal from a no name company? Most IPs would greatly benefit from more tie in media, and I think this had been a big miss. I’m not saying we need Star Wars EU amount of material in each franchise, but an inFamous comic or a Ratchet and Clank novel every now and then would be nice


-LastGrail-

It's was appreantly a big Spanish (I believe) publisher, not certain other than they were big. But Horizon has comics and other IPs but Days Gone is on ice and the comic books would have appreantly furthered the story. So, I guess Sony would want that content in a second game or more likely that Bend want to ice the IP since the team is basically all gone. It would be much harder to coordinate the gone creators with Sony and have permission to show appropriate content that isn't extreme or spoil future stories. Many reasons. Also a language barrier.


eclipse60

The last of us had a prequel comic from Dark Horse. The first vol came with the collectors edition on the PS3.


Daniel_flc

>but an inFamous comic inFAMOUS has a comic by the way, it's a limited series set between the 1st and 2nd games.


FruitJuice617

Syphon Filter was simply amazing back in the day and has all the potential to come back in interesting new ways. The original 3 played such a huge role in my teenage years and it's a shame the series died literally just because they lack imagination. There was a time I thought the series would go on forever. Buuuuut I would say bringing it back now could be tricky as hell. Maybe making a game all about the creation and distribution of a manmade virus would ruffle some feathers.


italozeca

Wait... so all this controversy, all this issue, isn't even a result of Sonys management but Bends? That a pitch wasn't even made?


ZelkinVallarfax

As always, his tweet was completely taken out of context (and he lied about a lot of stuff as well) and blew way out of proportion because people were looking for drama, and now that he clarified everything it's never gonna get the same traction because it's hidden inside a 4 hours-long David Jaffe podcast that nobody wants to watch.


ManateeofSteel

to be fair, nobody wants to watch Jaffe


SamFo37

I’m a patron of his. I reckon he’s great


-LastGrail-

Yep. And Ross lied about sale numbers. Bend management just wanted to move on from the IP while making the technically flawed Days Gone playable for players. All his small grievances are with Bend.


chsch98

Was it really "technically flawed"? I looked amazing and played well on ps5 aswell as pc for me. Also found the story pacing really great, it got gradually more and more interesting.


-LastGrail-

On PS4 launch the game had terrible framerate, bugs, glitches, no QOL options brought later in. It wasn't a good experience until they optimised the game.


Ratchet2332

At launch yes, Days Gone got patched up relatively quick, but without the day one patch? The game is borderline unplayable. That’s also a major reason the game only did okay in reviews, because that’s the build reviewers were playing on.


UrbanFight001

He didn't lie; he said the internal numbers he got lined up with the numbers 3rd party websites.


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Coolman_Rosso

When it broke that Bend was moving on to a new IP because Days Gone didn't light Sony's world on fire I felt kind of bad for the folks at Bend despite not being a big fan of DG myself. But at this point this guy just keeps bringing it back up at every opportunity. Am I going to hear "Yeah well Days Gone sold 8 million then a ton more on PC but nooooooo that wasn't good enough for Sony!" each time sales data is released for a PS game from now until eternity? No wonder he's on David Jaffe's show now, since Jaffe's whole shtick is putting out intentionally insufferable opinions to farm clicks while flip-flopping his stance on Sony. One week he'll be eager to work with them again should the opportunity arise (it won't), the next he'll be dragging them through the mud as the worst most out of touch game company that should be avoided like the plague. All of this because he released a lame shooter and they stopped calling him.


jack17reeves

Jaffe was looking for them to hate on Sony but they shut him down everytime he tried to. Jeff and John know they were at fault and blame themselves a lot for how the game turned out, Jeff Ross only mentioned the sales because he was annoyed at the local management for making it sound like it didn't sell well when it did


Titan6062

Did they say they didn't pitch Days Gone 2 at all?


KeananOlizon

I think that they wanted to but they did not get the chance to do it because the higher ups at Bend have 0 interest.


Titan6062

Oh so it was *Bend* that turned it down/prevented it, not Sony itself?


KilDaS

It was interesting seeing that a lot of the Days Gone drama was actually a result of Bend’s management instead of the Sony higher ups. Like after watching the interview it’s clear that Shawn Layden getting replaced “killed any hope of” days gone 2 not necessarily because of something his successors did, but just because the higher up who liked the IP and wanted to see more of it was no longer there, removing whatever pressure that’d put on Bend to hear out pitches for it. Granted, it’s impossible to know at this stage what kind of pressure Ryan/Hulst put on the studio’s management. But regardless it seems like Ross’s gripes were with local management and still thinks highly of Sony’s upper management.


Titan6062

Yeah it seemed like Sony's involvement was seeing if they could revive Syphon Filter, but when Bend said no they had them just work on something new instead. Seems the only real remaining bad blood for Bend was the TLOU remake, but really it seems like that team tried to almost strong arm their way into making what would be their most expensive remake. So Sony handed it over to ND, the original devs, and had them oversee it with the Bend team assisting. Was kinda funny that the Bend team seemed not happy that they didn't have creative control and instead that was given *to the people who made the original*. I have a feeling they would've had their control if they decided to remake something sensible, like Syphon Filter.


akumakid91

Dude, it was a different Sony studio not Bend .


Titan6062

Ah right it was VASG


iAmFabled

Remake Syphon Filter just with modern day graphics. That's how you reboot it


Aidend95

I mean.... that's how remakes work anyway?


iAmFabled

Thats the point. It's not hard to know what to do


Aidend95

Doesn't change the fact Bend just didn't want to reboot Syphon Filter. Knowing how to and *wanting* to are completely different. Believe me, if they rebooted but didn't want to, it would show.


PhospheneViolet

Yeah we don't need a half-assed remake/remaster, just look at how much of a disaster that GTA Trilogy thing was recently. I remember way back in 2008 a (now former) artist who worked at Bend told me via deviantart that Garvin was just done with Syphon and that's why they killed off Gabe with that cliffhanger, just in the event they ever wanted to return. I remember relaying that info to other fans and she found out and cut off contact with me (deserved, but I was a dumbass teenager so didn't really think it would be a big deal), but a lot of us in the fandom were in denial that the studio just didn't want to make them anymore. Turns out that was the truth the whole time. I guess it's for the better, no use in getting a terrible/mediocre modern remake.


SirLionhearted

Seriously, it's not fucking rocket science. Or take it a step further and go the MGSV/SC:Blacklist style of taking up ops missions as side content. Throw in some RPG elements to level up your character, turn Gabe from a newbie to a legend. Fuck it, let me make the treatment. WE NEED MORE SNEAKY GAMES. Here's my pitch: You're fighting Rhomer from the first game. There are multiple biological attacks possibly taking place in the US. You have to neutralize each possible target and confirm what is an actual target. During this, you get additional missions to build your base. It could be more people who want to help you with your cause (that could also be spies), munitions or whatever. you have additional content to try and tackle to try and make your fight against the big bad easier. Or you can head in there without any fucking training, no upgrades, or whatever and still take him out, *if you're good enough* This would be a psudo-sandbox experience. You have at least three maps to go through. Can be states, cities, or whatever. The goal is to explore, eliminate, and produce solutions. Why? Cos you're Gabe fucking Logan. And you get shit done. Loadouts are optional and upgradeable for replay value. You can add so many fucking things to this it's insane. Please, give us another Syphon Filter.


jeenyus79

Sony: "The people have spoken, let there be Syphon Filter BR!"


cgdubdub

Open world Resistance... Glad they weren't interested. I'd take a solid linear story over open world any day.


ElisaurusWrecks

Not my first choice either but if it meant another good Resistance game, I'd probably prefer it to nothing.


Titan6062

I'd just want it to be coop again, Resistance 3 was great.


OperativeTracer

Resistance 3 was epic and the best in the series in my humble opinion. Actually, a Resistance 4 and a new Killzone game like Killzone 2 would be awesome and would provide Sony with some of the best FPS series around.


cgdubdub

I'd love a new dark and gritty Killzone and Resistance... One can dream!


eclipse60

I really loved Shadowfall. I wish it got a sequel. I platinumed that game. Would love more Resistance or Killzone. Resistance I think they could make open world, whereas I think Killzone would have to remain linear.


HandsOffTheBayou

FPS is the one genre Sony is missing for AAA exclusives so it's strange they haven't pursued a modern day Killzone or Resistance in the last 8+ years. They already have 2 great IPs that could fill that void.


splinter1545

Personally I wouldn't mind that. I don't want it to be a huge world, though. Maybe the size of medium sized city or something. Would be cool to try and save your city from the Chimera and nothing too grand about it. Could also do what Metro Exodus did. Have it be "linear" in that each level is a decently sized area to explore but there's no going back once you move on.


Red_Sashimi

What if it was like Metro Exodus? Still linear but some levels are big, fully explorable and with side missions? I honestly think that's the best system, would love to see it in more games


cgdubdub

Yeah I'm totally fine with that. I just mainly don't like the idea of existing linear franchises being adapted to open world because of trends; It feels like a cheap way of innovating in a franchise. A lot of games struggle to generate enough unique content within those worlds, and the repetition ends up destroying them for me. The system you're talking about is totally fine. TLOU2 did that quite well in my opinion; Give the player some agency and exploration, while delivering on a strong story driven linear path. I haven't finished Metro Exodus, but yeah, I think that's a great example. I personally just think if a series is not built ground up for open world, I would have very little faith that they'd succeed in that adaptation. It's not easy to just flip the switch to open world in my opinion.


Barantis-Firamuur

To be honest, I am the opposite. I'll take open world over linear any day of the week.


uglyuglyugly_

The gameplay of Days Gone with the Resistance setting could work out to be good


PICKELFARMER

Agreed I love open world games


Excuse_my_GRAMMER

I was excited for open world resistance but I don’t think I’m interested in an open world game unless it a live service


HatingSince87

Legit just remake the 1st game. Crazy set pieces/levels with a modern take on the combat. Fuck now I want this as bad as I've been wanting a Jet Moto reboot....


Revangeance

First game is great but honestly the set pieces in 2 have stuck with me my whole life. Parachuting into a firefight on top of the Rockies, shooting people off of a moving train, scrambling around the flaming C-130 wreckage while snipers home in on you, creeping around the expo center exhibits, the gun fight in the Russian night club, blasting the final boss into the helicopter propellers. 2 really has few dull moments.


HatingSince87

Fair enough. I suggest a compromise that they wont do: Release levels episodically like Hitman did OR They go THPS1+2 & just remake all the levels in one big FUCK OFF collection


BRJCodona

Sony wants “Great” games with critical acclaim. Days Gone middling scores and generic story sealed it’s fate. A new I.P with what they’ve learned will be a lot more interesting


chsch98

I didn't find the story generic at all. At first it seems very generic, but the longer you play the more you learn how this zombie scenario is different and how it came to be. I found it very interesting in fact, and the horde mechanic is just terrefyingly awesome.


Anthraksi

For context, I have played days gone for like uhhh... 5-10 hours? But everything from the cover art to the first few hours of the game just leaves me with an impression that it is just one of those generic open world games, with zombies this time around. Something that has been done before and might have been done better. If the game fails to tell me what is special about it and what it does differently in the first few hours, chances are I won't be playing any more of it. There are a few examples of games that hide the real special shit in the last few hours of a 20 hours something long game and that is just really stupid. Why should I suffer through like 15 hours of generic stuff just to get into the good parts? I hear a lot about Days Gone that it actually turns out to be a decent enough game in the end, but if the argument comes down to it getting good after being lukewarm for 20 something hours, I ain't really interested in it. I don't wanna play 20 hours of something borderline boring just to see what it has in store. I'm not saying its a bad game. If you enjoy it, great. It just failed to tell me what it does differently and why I should keep on playing it further than I already had. I never got the feeling that I want to see what happens next, or the feeling that when I actually sit down to play something, I want to play Days Gone specifically.


Brutality_Enthusiast

I found the game way more enjoyable once you started unlocking better weapons and gear and can fight the hordes. It does take a while to get there tho so I agree with you on it being stupid to take a long time to get there. Once it gets going, it's really fun to play.


chsch98

Ye playing games like these for the first time is always rough. I probably have lots of unfinished games that would've eventually turned out to not be bad after all too. The first couple hours kinda feel like a tutorial, but once it "unleashes" you onto the world and especially when you unlock the second area you can get into unlocking new skills and improving your standing with the camps to unlock endgame parts for your guns and bike which is when I started having fun. Not sure how long it took me the first time but I can see how it can be a turn off.


totallynotapsycho42

Yh that's something about modern gaming I hate to be hoenst. How the first few hours are usually tutorials and the game suffers from it.


UltimaTheAmbient

what was the most interesting thing about the story to you? the mc goes around with his friend, finds his lost wife and they reconnect. I can't remember anything else about the story.


chsch98

The most interesting part was the last cutscenes where the scientist dude takes off his helmet, have you seen it? Spoiler >!basically what we see as zombies in the game is just the first stage of a virus that makes living organisms mutate rapidly, basically causing steroid evolution and the scientist reveals that he is basically a zombie but can speak and act normally. !


Titan6062

It's a shame that spoiler doesn't happen until far into the post game, which kinda muddied its significance to the story. It kinda felt like a gag/Easter egg almost. I did like their interpretation of zombies though, >!they migrate and sleep in caves, forage and hunt!<. It's a neat concept, like it could lend itself to an >!I Am Legend (book) type plot where now Deacon is resisting an intelligent society of zombies!<.


TomBru98

I was so excited to see where they were going to go with Deacon in a sequel. Sam Witwer (the actor behind Deacon St John) would've killed it. Using those NERO enhancement injections through the game obviously wasn't a good idea after speaking to O'Brian after finishing the game, they clearly were going to mess him up in a sequel, shame we probably won't be seeing what happens next.


chsch98

They will surely create a sequel game, just not right now as it seems from sales numbers that the demand isn't there.


TomBru98

I hope they do. Even if its 5 years or so down the line, I'd love to see it. Days Gone is one of my favourite games of the PS4 generation. But I don't think they will. I think the best chance for a sequel to be greenlit would've been immediately after the first game released. But, who knows I suppose, hopefully the amount of noise on social media for a sequel the past few months might've turned some heads.


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TomBru98

I think that's what bums me out the most to be honest. Seeing the way Sam Witwer's portrayed Star Wars characters Starkiller and Darth Maul, and seeing what happens/going to happen to Deacon when you complete the NERO side quest and meet up with O'Brian in Days Gone, man, what could've been.


MrTomatoSan

The story was definitely very generic. How could it not be, when the story is essentially about a dude looking for his lover in a post-apocalyptic scenario and the "zombie"/freaker virus being the result of a failed science experiment. The only unique aspect was the different types of freakers, horde mechanic and the twist at the end with the scientist. Other than that, it was mostly very generic. Different camps having issues with each other or internal fights, one extremely crazy group that lost its mind. Every major villain or important person related to the virus having a backstory with Deacon was such a weird take and bad idea. The story was way too long, especially the last part felt unnecessary. Still a solid game with some fun mechanics and beautiful visuals, but not very original.


Arunan-Aravaanan

(SPOILERS) Macho man has dark past with heavy loss. Elite zombie killer. Finds out wife, thought to be dead, is alive rescues her. Suprise suprise, the zombie apocalypse was caused by evil Pharma companies. I don't think there could ever be a more generic zombie story than this.


chsch98

I guess every story is generic to some degree which makes the description obsolete. I just meant that the longer I played the more interesting it got, and especially the open ending made me want more.


meezethadabber

>Sony wants “Great” games with critical acclaim. So no Death Stranding 2 then?


woinf

Death stranding won over 100 GOTY awards and the Directors Cut has a 85 on metacritic.


KingApex97

I don’t necessarily agree with the comment above yours but I would argue that death stranding has a much more active community who loves the game and are invested in that world compared to days gone. So sony feels death stranding has a lot more value to the brand.


54321Blast0ff

Syphon Filter was great back in the day because it played a lot different than other third person shooters before dual sticks became essential. Now that the AAA third person medium has pretty much been standardized across the board I have to agree with them that it'd be hard to imagine what a reboot would even look like and how it could keep itself from just feeling like another generic "stealth ops" shooter.


PhospheneViolet

Syphon was never really a stealth game though, it was always action focused. Each game had a handful of stealth levels/segments but the main focus was on fast-paced run n gun action. They would have to do a lot of work to try to make a unique spin on the third-person formula to warrant the game existing though, I'd agree on that.


[deleted]

Yeah, I agree. And to be honest, apart from great one liners and the bumping Chuck Doud soundtrack, there is not a lot of stuff that they could bring back from the old games to make people want to play it. They would have to make a really engaging gameplay loop.


FKDotFitzgerald

I’d suck a million dicks for another Resistance, holy shit


UntamedRonin

Yep, exactly what I thought. The sales figures were fudged in that tweet. Yet another example of gamers outraging without carefully reviewing the facts.


steelix2312

The days gone subreddit has been hyper toxic and aggressive recently, attacking anyone who didn’t like the game, explaining how sony are the devil, whilst also attacking anyone who makes a valid point


OperativeTracer

It infuriates me that game studios can be shut down even if they make great games that sell millions. Visceral Studios, Pandemic Studios, Ravensoft sent to the COD mines... Ah yes, please tell me again how selling 5+ million games in the first week is a failure. Sometimes I swear companies like EA and Sony just kill studios on wether the executives can a buy a yacht with the profits that year.


Common-Shape-7613

I mean sure but days gone was mid and they didn't shut down the studio.


UntamedRonin

Did Days Gone sell 5 million in a week? Got any proof of that? Plus Sony didn't even shut down the studio.


admiralvic

> It infuriates me that game studios can be shut down even if they make great games that sell millions. While it sucks to see things you and many others like end, it's important to understand that profit is important. > Ah yes, please tell me again how selling 5+ million games in the first week is a failure. For example, when you're spending potentially $100+ million, you can still come out behind. This was the problem with Marvel's Avengers. It cost a fortune to make, which is arguable the bigger problem. So much is invested that when it doesn't hit insane sales figures, it's deemed a failure. Especially when so much of the cost goes to pointless bloat.


bird720

Bubsy 3D remake you cowards


Ratchet2332

This is a fascinating read, it’s also a real tragedy a Syphon Filter reboot was turned down, so much potential…


Fcaptherealcapteam

If they make a syphon filter remake I will streak across the football field during the superbowl


Awkward96

I appreciate your sacrifice to watch 4 hours of David Jaffe!


Lonely-Tumbleweed-56

I hate when SH's don't want to utilize they old IPs but at the same time, they show no interest at all in selling it Syphon Filter deserves to be back


Sandroes

Honestly, Resistance as an OW would be perfection, and they did a great job on Retribution, they should absolutely do it


Calibretto9

I’d love a Days Gone 2, but if the talent is gone then I’ll definitely pick up whatever it is Bend puts out next. I’m a fan.


-DingoRingo-

It never sat right with me on how all this drama was swirling around bend but there was never a mass amount of leaves from the studio. Which was a clear indication that things were being exaggerated.


Intelligent_Move_413

YEEES siphon filter was my go to shooter on ps1 back when I could only afford a few games! Its my childhood relived if they do.


progz

I’m not sure if I would want Sony bend to make a resistance game. I thought the people that made the ratchet and clank games made resistance?


-LastGrail-

Bend worked on Resistance projects. But Insomiac were the main devs.


progz

ah yeah Insomniac Games... i forgot the name when I writing the comment lol i just woke up when I made that


eclipse60

Open world resistance sounds dope. I loved Resistance 3 and I enjoyed burning skies (even though it was a shit game). I think seeing a resistance game on modern hardware would be dope.


-LastGrail-

One can hope with how much Inomniac post about the franchise on twitter.


Snickerman223

Bloody hell I just want a new resistance game or at least the resistance trilogy remastered for ps4☹


Fatal1ty_93_RUS

What does Sony bend have to do with resistance, I thought it's an insomniac ip?


-LastGrail-

It's a Sony IP and Bend have worked on Resistance prior.


Fatal1ty_93_RUS

But not as a main studio, they' were providing developmental support. So I'm not sure if they can handle a full straight up new entry in the series. Usually this doesn't end up well


-LastGrail-

To be fair Bend did make Resistance: Retribution for the PSP. But since Sony own Insomniac they could've collaborated like the recent Horizon VR game between Guriella and Firesprite. But yeah it would've been difficult.


Lilscooby77

Happy that Jason was wrong about Bend being a support studio.


HighJinx97

That last point is re assuring. I’m happy Bend only assisted and never were going to be a support studio. I’m also glad Sony supports creative freedom.


-LastGrail-

Sony respects creative freedom greatly. But they aren't strict which sometimes lead to issues. Buy luckily the cases of studious out of control are low.


Genericwhitemale95

I have some thoughts about why they didn't allow a new resistance open world game. 1: I bet money that they are having a reboot/remake happening of the series. 2: They looked at other games that went from closed to open world (home front revolution) 3: Kinda goes with 1 but maybe insomniac had some new ideas or something for a sequel. In all honesty it makes sense for any of these to be true. But also it's just me wanting another resistance title. Been replaying all of them recently and they have some of the most fun weapons and interesting lore in a game!


KilDaS

To speculate even further on this, Based on the timeline of things this conversation most likely happened while Insomniac was in negotiation to be acquired. If upper management knew this, it’d make sense if they’d want to avoid giving Bend one of Insomniac’s big IPs


Genericwhitemale95

This would make sense. I really just want Insomniac to return and maybe explain what or if there is something going on with the Cloven.


princetrigger

Someone please give me some Info on Urban Reign and God Hand Revivals 😭


randomguy_-

Open world resistance would be sweet, don't see the need to reboot Syphon Filter.


nyCyrus

There was def Syphon Filter sequel rumors about 10 years back. [Remember this before E3 2011.](https://www.google.com/search?q=e3%202011%20syphon%20filter%204%20rumora&ie=utf-8&oe=utf-8&client=firefox-b-1-m)


idreamofdeathsquads

fucking syphon filter? where. the. fuck. is. socom.


Red_Sashimi

How are those number calculated tho? The game was given free on PS Plus and is free right now on the PS Plus collection. Are these PS Plus "purchases" included into that 9 million figure?


steelix2312

No, the 9 million is fake anyway. But they don’t include free downloads


Deftonemushroom

Of course sony didn't want an open world resistance. They just steadily let i.p.s people love die


scopeadope

So no DG2?


-LastGrail-

No. Bend Studio want to move on with their new PS5 IP.


UnknownOverdose

You could literally do a syphon filter remake Or continue the story


Blackfyre_King

curious thinking, they would rather shut down a studio than having them become a support studio! but what if a studio is content with being a support studio and putting food on the table? that beats a place in the spotlight.


Jensen_Games

A sequel to Days Gone had so much great potential. I absolutely loved the first one. I actually didn't play it until way after it's release so I didn't encounter alot of the launch bugs and things people complained about. I would have loved for them to continue the story especially after seeing the first one setting up a potential sequel. Maybe perhaps in the future we will eventually see one. As for CD project red getting Days Gone in their hands, I would be for that. I know CD project red has diminished a bit with the Cyberpunk fiasco, I still think they could really do something really cool with it if they were ever given the chance. Overall, I just want more Days gone. Give the lp to someone else and don't let it go to waste!


Noir_Vena_Cava

Aw man that open world resistance game sounded interesting


QuartersAlpha

That's super weird they were so uninterested in doing Syphon Filter, considering Days Gone was in the same universe. You would think both brands would benefit from it. It's just a bummer. It's the Sony IP I have most wanted a revival for.


BloodprinceOZ

>Days Gone 2 would have a mechanic that you would fast travel on a map and experience random encounters (mostly battles) while travelling on that map so literally just the original Fallout games?


AnotherGibaway

Days Gone 2 would've been great. Oh well, at least the original is on PC so it can be enjoyed by more than 1 audience now. Sad we'll never get a sequel.


chsch98

It's Sony, they won't waste an IP like that. I think the reports that it "underperformed" are exaggerated in that underperformed probably means it doesn't seem popular enough to immediately create a sequel game and therefore isn't a priority. You have to remember how tightly packed the Sony studios schedule is at all times. We constantly get sequels for games that have long been thought dead, I am 95% certain at some point in the next decade there will also be a Days Gone 2.


Titan6062

It seems like there either wasn't a pitch or the pitch that was presented just wasn't sufficient. Makes plenty of sense, no reason to green light a project now if there isn't a great vision for it. They can do something else and revisit it if that changes.


chsch98

Yeah exactly. Sony demands quality, and if you do not have a quality vision for the sequel yet then why bother? I saw an interview about Alan Wake 2 with the writer and they had some concept gameplay for a sequel from 2010 and tbh it didn't look like they changed anything at all. Now they have the ideas and the technology for something that actually differentiates itself from it's predecessor.


Titan6062

A lot like what they were saying about Syphon Filter above too, they don't know what else to do with it so why even pursue it?


abki12c

>It's Sony, they won't waste an IP like that They have abandoned may IPs though like Resistance, Killzone, Playstation All Stars Battle Royale, Infamous, Heavenly Sword, SOCOM etc.


chsch98

To be fair Killzone and Infamous at least (haven't played the others) had their time in the spotlight with multiple entries each.


mezdiguida

Tbh i think a open world Resistance would be a terrible idea.. I hate that everyone now has to make every game open world, and then proceed to create shallows environment and dumb quests that mostly ask you to do the same thing over and over. I prefer the free roam style game, like God Of War.


GunCann

>The 9 million+ Days Gone sales are inaccurate and made-up. The stats came from Steam Spy and Gamestat so **Ross lied to everyone on the numbers as they are estimations and not real data from Sony as someone of his level wouldn't have access**. He had some data, and just said that gamestat and steamspy was good enough and basically exaggerated the numbers highly I would appreciate it if you had not injected your very own opinion or take on this subject in a post that is tagged as news by labeling him a liar. SteamSpy sales estimations are generally close enough to actual sales given adequate number of sales.


-LastGrail-

The truth is the he did lie. That is fact. SteamSpy and gamestat are not ground to fool thousands that it sold 9 million+ since he no official data. He lied and there is no defending that, he even admits it's probably an overestimation and acknowledges he wasn't truthful.


GunCann

And your speculations about him not having access to enough data, or his position being of too low of a level to be privy to such information.....are truthful compared to his? My point being that, you calling him out for lies while promoting the same kind of unverified narrative is a little hypocritical, no?


-LastGrail-

Go watch the podcast and he states he doesn't have the data. He said he had a form of data but a few minutes admit he based everything off of gamestat and steamspy. This is not truthful as no-idea the real number and just said on twitter oh well this false number will do without any verified info. He literally says he isn't in the position to view the real internal sold copies. Only to see some fraction of data but never the actual sales like upper management. No real data of sales = lies. All based off of third party sites is terrible for his sold through narrative.


Bran_Pan

He had data. 5 million sales, which was close to the internal telemetry data which was also in line with the third party telemetry data.


-LastGrail-

The data he had and what he stated on Twitter is way too high. Jeff Grubb tweeted that it sold 5.8million not the 9÷ million with Steam.


Bran_Pan

No, it isn't He was justifying why he gave the 8 million. He said when they got their first official sales number, it was 5 million, the internal telemetry data said they had around 5.8 million players, and he crossed referenced that with the third party site and it was the same. Grubb doesn't know the sales. He's pulling shit out of his ass. Probably took that 5.8 million number that Jeff gave, misinterpreted as a sales figure, and ran with it.


Techboah

> as they are estimations and not real data from Sony as someone of his level wouldn't have access Ah yes, literally the director of the game would definitely not have access to the sales data of the game he directed. Makes sense!


-LastGrail-

He literally admits he does not have access to the numbers and isn't upper management and he used third party sites to create the numbers. Sony don't tell their teams the numbers until they announced it. He had some data but no real numbers internally that are definitive because he isn't upper management.


ShoddyPreparation

This tracks with basically everything we hear about playststions studio management. For better and worse they leave their studios alone to manage themselves. This has its advantages as each studio has its own distinct identity but unfortunately can lead to cases of internal drama that spiral out of control. Like this or like naughty dog. Sometimes maybe papa Sony could have been better off stepping in and telling a studio to clean their act up.


TyChris2

Why would Sony step in on Naughty Dog? The crunch issue?


ShoddyPreparation

Yeah. PlayStation for better and worse basically just pays the bills and the studios have full control over internal management. But sometimes you need the guys of the head office looking over your shoulder and keeping you honest. By the looks if things since TLOU2 shipped Naughty Dog has taken time to reorganize and clean up and it sounds like they have done a good job attracting back some old talent that left and rebuilding their reputation a bit but that should have happened 5 years ago. The issues all can go back to Uncharted 4 being rebooted after Amy Henning left and the studio mismanaging that transition by crunching for the next few years.


MrEvil37

Surely becoming a support studio is better than being shut down? Sony are weird sometimes.


Franseven

not doing days gone 2 was a big mistake


TylerDurdenBigD

I work as a dev game and I can tell you this Ross guy will never work again in the dev game industry