T O P

Skyrim and Fallout 4 Main Quests are low key completely identical, and here's the evidence:

Skyrim and Fallout 4 Main Quests are low key completely identical, and here's the evidence:

scootiegoorby

This is a massive oversimplification


SecretVaporeon

No, you are wrong here is the proof - You play as a character - Both have game worlds that are based off of aspects of the real one - Along the way you meet people and learn things about the world - Choose an ending As you can see even without any oversimplifying these two are completely the same, lazy writing Bethesda -


MDSplat007

You forgot the part where both have a map.


sandempire

Wait, there's a map?


MDSplat007

AND an inventory system! Shameful copy/paste, Todd...


sandempire

Wait... A few other games I play have inventory systems... You're not saying... You can't be... No... Please say sike..


stealthybastardo

You should expound on the differences. Obviously it’s simplified to shorten post length.


Zanderwarpx

I think you forgot the part where the main story of fallout 4 is you looking for your son. Skyrim doesn't push you too a narrative until you get to whiterun. Lol I simply don't agree with this argument and I see a lot of people don't agree as well who keep getting downvoted so I'd say that's not very helpful or anything either 😂😂


Riomaki

I'd argue Skyrim never actually pushes the player into a narrative, once you get past the initial escape scene, and that's kind of the beauty to it. They really doubled down on the whole "the world is yours, have at it" philosophy. On a technical level, 4 does the same thing, since you can go off and do whatever once you leave Vault 111. But it also saddles you with this very heavy-handed motivation of rescuing your infant son and avenging your spouse. In Skyrim, the idea of being a Dragonborn who is destined to fight Dragons isn't something you are even aware of at the beginning.


Zanderwarpx

Yeah that's how all of the elder scrolls games are and that's why I like them. Fallout is historically a goal oriented franchise so to speak. It doesn't push a complete narrative from the start like a linear game but does incentivise it


Imnomaly

It just works


idcat47

lmaooooo Crabtree’s Bludgeon in the wild! you love to see it


MDSplat007

TIL about Crabtree's Bludgeon


idcat47

not nearly as catchy as Occam’s Razor but much funnier, and more fun, to say. imo


MDSplat007

You'd think I'd have learned about it by now as often as I bring up Occam's Razor


glassarmdota

"Choose to side with a faction to do the final phase of the main quest (Blades in Skyrim/Fallout 4 factions)" One of the more interesting choices in Skyrim was choosing to work with the Blades.


toptaufiq

I stop working with Blades when they want to kill Mario.


Riomaki

"It-sa me! Paarthurnax!"


MDSplat007

TBH, I'd say Resident Evil 8 has a MUCH closer story to Fallout 4 than Skyrim


Anonymal13

Have you ever heard about Campbell's Heroe's Journey?


Riomaki

Despite the similarities, there is a huge difference in the way Skyrim presents its narrative versus Fallout 4. Skyrim's main quest, the one that ends with Alduin, is mostly an excuse to guide the player around the world from one town to the next, and expose them to the local quests and characters each town has to offer. And that's where the real meat-and-potatoes of the narrative is. Despite that, it never forces you to do those quests, just as it never forces you to take sides in the Empire-Stormcloak conflict. It just shows you the opportunities you can choose to involve yourself with, and leaves the rest of it up to you.