My Animal Crossing Catastrophe.
By - bumblebuzzzed
It might be a good idea to just take a break from the game for awhile. Maybe you’ll enjoy the inevitable grind better in 6 months or a year instead of right away. If you want something similar to play, I highly recommend Spiritfarer, Stardew Valley or Cozy Grove. All three have very similar gameplay to Animal Crossing, but a brand new adventure!
Thanks for the recommendations, I’ll check them out.
I second all of those games, especially Spiritfarer.
The Harvest Moon series is also great if you want something relaxing with a plot to keep you going.
I think the main thing to remember here is that ACNH is a *very* slow roll at the start. People often get concerned that they’re bored/don’t know what to do so quickly, but you really have to make some actual island progress before things pick up and you have more to do on a daily basis.
I’m in college with a hefty workload, so there’s not a whole lot of time for me to play. When I do get to, I want to be able to utilize that time as much as possible but the slow rolling start makes that really hard. If I’m only active on the weekends, I could play through the week chronologically and then set it back to time sync in case I hop on for a few minutes here and there… My only concern is- would that be like cheating or would it just be me making the game fit my real life schedule?
It’s not cheating at all. It’s a single-player, non-competitive game. There is nothing wrong with playing in any way that *you* want to or that works best for you! It’s your game and your time, the only thing to focus on is your entertainment!
Words to live by^
I haven't played NH in months, and this is part of the reason. For me, a lot of it is the crafting, though. I've never been a fan of crafting mechanics, so the amount of it you have to do in this game makes it feels more like a chore than anything. And then there are all these images online of extravagant, perfect looking towns, and it makes you feel like you could never live up to it because of how much effort it takes. Thankfully, I usually only create my town the way *I* want it, and that usually means keeping most of it natural, and doing very little terraforming. But after a while in this game, it all starts to feel very samey, and the crafting adds to that for me. It's like a cycle of chores every day, and it doesn't feel as fun and relaxed as previous games in the franchise. Even the event days feel more like work days because of it. I also feel like NH in particular really doesn't respect the player's time. All AC games are like that to a degree, but this one requires so much work from you, and offers so little reward. It definitely has pacing issues. I still enjoy it in some ways, but have mostly been disappointed by it. Anyway, I don't mean for this to be a NH bashing session. I'm just confirming that there are other players who feel frustrated with this game, and are struggling to find that "happiness" with it.
As for what makes me happy about it, I try to play as relaxed as I can, and not worry about other people's towns. There's no rule that says I *have* to have a town that good looking. xD For me, the joy comes from decorating the island, and my house, interacting with my villagers, and doing relaxing tasks like fishing. I just try to remember that I can go at my own pace, and stick to doing things that make me happy, not stressed. I'll probably go back to the game eventually until I feel burnt out again. I hope you can find your happiness with the game, and enjoy it again!
I started a new island on my switch lite (keeping my first island on my main switch) and I was like "yeah, no timetravel this time". After struggling with getting those 3 stars (like how??) i just said f it and time travelled until I got the terraforming tools and then time travelled again over the course of a few days to relocate the buildings. At least I don't want to invite certain villagers or go hunting. Well, this was 2 month ago and I just stopped playing ACNH because I have like 5 other games that entertain me more.
Just a little gaming recommendation if anybody cares:
• Kitaria Fables (cat, lite farming, easy monster battling)
• Garden Story (you are a grape, travel through scenic landscapes in 2D and fight cute but dangerous enemies; great 15 hours spent)
• Eastward (awesome pixel game, awesome music, so goddamn nostalgic and feels like a 2D zelda)
Tbh, I wish I was a grape.
Then you should give Gardenstory a try. All you grapey dreams will come true 🍇
I actually will go check that out.
Aside from that- you make a good point, having other things to entertain myself might keep me from getting so burnt out. I tend to buy games, develop an obsession and play them until I’ve worn them out to the point of no return. Maybe I’ll start drawing again… solid plan. I should stop doing what I’ve been doing, it’s honestly unhealthy.
I feel that. I played the main story through Gardenstory but stopped Kitaria Fables for Eastward which just came out. But playing other things until you feel the need to pick up ACNH again might really help.
I started over a while ago and hit a similar wall with starting from scratch. I think one of the biggest helps for me was getting out of the routine of playing every day so it didn’t feel like I was grinding out of obligation. I only play when I feel like it and just focus on having a good time with it for as long as I’m in the mood to play. Time traveling is something that I don’t use a lot because it can also feel like I’m just grinding if I use it to constantly keep moving forward. I mainly use it to accommodate my real life schedule or if I missed something important. It’s a vague answer but I think you just gotta like listen to how you feel at that moment and play it as so.
I also found myself enjoying the game way less when I was looking at all the really done up islands, it was really easy to compare mine to them and feel like I wasn’t doing well as opposed to just playing at my pace. I got sucked into trying to grind through a long to do list to build out this pre-planned island even though halfway through I didn’t even like the theme I was building towards anymore.
I think it’s important to just focus on the things you like most about the game and try to center your gameplay around that. Eff the rest! Be forgiving of yourself, it’s okay to scrap an idea and try something else!
I also invested time in trying to make my own codes. Even if I was copying 90% of the design and tweaking something for my personal taste or to fit a specific purpose it was kinda fun to just have that hand in building the look of my island. Since you mentioned you felt like maybe borrowing a lot of designs made it feel less like yours, this might be a good thing to try!
I also had a lot of fun being a little more lax about the villagers I invited to move in, I picked a lot of randoms/ones I wasn’t familiar with so I could get to know them and work on making yards that fit their personalities. I let the villagers and the items I was gaining in that moment kinda determine the direction of my island as opposed to pre-planning. If that makes sense?
That being said there were definitely times I got frustrated cuz I was lacking resources, the DIYs, NMT, and/or bells I needed to do something and that’s harder to solve when you’re on your own. If there’s anything in particular that you feel would help kickstart your progress I would be happy to gift it to you (if I have it of course)! I’ve saved up a lot of things at this point (including a big backlog of spare DIY’s) so it wouldn’t be any trouble to share : D
So I’ve only had the game a bit over a month. I’m 100% new to Animal Crossing.
I had a few things I absolutely hated from the start - one of my starters was Coach and I could find nothing redeeming about him. I also ended up with Nate and Gabi as I didn’t know the people I invited from islands were 100% going to arrive and take the first plot (I thought it would be more random I’m not fully sure what I thought).
Then the game did me dirty and forced me to take Klaus as my first campsite villager. So… I started out very quickly with 4/6 of my starting villagers not being ones I liked at all.
My disaster wasn’t over though. I also didn’t know that empty plots would be filled by random villagers by Nook. So I had placed three plots in locations I liked. And then a plot was filled.
In a panic I had to act quickly but keep in mind - I was brand spanking new so I had minimal nook miles.
Ended up picking Sheldon and Drake to fill the two plots before Nook did. I was ok with them both but… I had wanted to take my time and be more selective.
Out of my first 9 villagers, I only officially liked two - Katt and Eunice.
Eventually I placed my 10th plot and selected Sprinkles who I am happy with, so my 10th villager was the first one I really felt I chose.
But… I wasn’t happy especially with Coach, Gabi and Klaus.
I stuck with it and didn’t time travel or anything and played the game.
I was finally at the point where I could do more like terraforming, and was honestly just hoping for the day I would get a campsite visitor or have one of the 3 ask to move.
I go to relocate my museum and wanted to shuffle over my bridge.
I discovered how they do not line up.
I was so distraught. I felt done.
And decided “eff it, I’m time travelling” which I did to try and fix the placement of the museum and bridge. Which didn’t work obviously, but I sure wasted my limited money trying.
After that? I decided no more. I was fixing all the wrongs the game had caused me.
Figured out how to time travel for campsite villagers. Coach was the first gone. I had decided I was going to get rid of Coach and Gabi before playing properly again. Before I could get rid of Gabi… Klaus had a thought bubble. He wanted to move!!
I then decided I would be selective since I had only a Smug missing. I kept going until I got Raymond (all of my real life cats are grey and I wear glasses so… I really wanted him).
I also decided since I’d wasted so much time with the museum that I would time travel to get villagers houses in the locations I wanted. No more nasty shocks for me.
I am now quite happy! I have villagers that make me smile, no one that I wish wasn’t there and currently no reason to time travel. I’m just going day by day now collecting recipes and cataloging items so that I can build up my island.
So… basically… so what makes you happy. I grinded and then honestly the time travel grind was harder but felt more rewarding!
To be honest: This sounds like you should try out other games. Animal Crossing is a fun game to play, but if you feel burnt out from it, you might not enjoy it too much right now.
I feel the same! I made two what for me seemed to be perfect islands. I restarted a third time and just felt bored. There isn‘t much content after exploring all there is.
I time traveled a lot to get all my resources to built stuff. I never found myself wanting to time travel in wild world or new leaf. But new horizon makes me furious when I don‘t. For example replacing all the villagers houses. I‘d be so done when I‘d do it without time traveling. 😅
So yeah, that‘s my thoughts on it. One should play a game to absolutely enjoy it, not to „hang in there“ just because. :)
early on, i felt like my pace in the game was kind of naturally governed by all the things i didn't know. like it took me a few days to collect the 30 iron nuggets to build nook's because i never thought about flying to mystery islands to farm materials. and i had to establish certain areas like orchards and villager plots without the advantage of terraforming, and some of it i kinda fell in love with and didn't want to change even when i DID get terraforming.
now that i have all the DIYs, and a crapton of catalogued items and all my dream villagers, i mostly look at it as a 10-minute-a-day task to complete. i get on, gift the villagers whose photos i don't have (cyd is being an utter TWAT), and maybe fiddle with my seasonal areas. that's about it. yes it's fun to be able to waste an entire day totally overhauling your island, but it's also nice to not have that time commitment and be able to just pop in and out. thinking of it as that kind of life sim - the kind where most days nothing really happens - allows me to fit the game into my life, instead of having to fit my life around the game.