Feelings about orcs (bit of a rant)
By - Ferro_Patrick
I think this is rather the issue as Eu4s AI is willing to burn down it‘s country so that they can stop you from taking a province in a nation thats on the other side of the continent.
Evidently, I'm also shit at posting on reddit from my phone so fk me twice
If you want to play a small orc tribe, please let me recommend Bloodgorger:
You get to migrate to North Castonath and set up a Siberian Frontier in the North Citadel on day one. This sets you up with a high dev and easy to develop capital, so money will rarely be an issue.
Also, don’t tech Diplo and Admin up early on. Click on coexistence (no revolts) for natives, spend your Diplo doing Siberian Frontiers, make sure to grab everything directly around North Castonath which will include the rest of Castonath.
I personally then develop the capital enough to pop Feudalism and get rid of that initial 50% penalty to tech. Further teching up should be only slightly slower than the adventurers in Mil tech as long as you stay focused on that, which is what matters.
Furthermore, you can take advantage of your relatively central position to veer west or south to create Khozrugan or Bapumand if you prefer, but day one sets you up with Castinath and the North Citadel, which screams Unguldavor to me.
Best of luck!
Have you tried Dwarovar? I played the Broken Crown orcs and had a pretty fun game as them. Bit isolated tho.
I'm glad you didn't play kobolds then lol.
Scaly boy rise up !
Oof, that was a slog when I tried to play bluescales, had to restart so many times before I understood to let come to you rather than try and swarm them, I'd argue kobolds require such a different playstyle, you can't really compare them to orcs though
> I feel cheated -rage every time a random adventurer just straight up kills your 6 mil ruler
This is the one thing I'll agree with you on. That event is borderline unfair, fires way more often than it ought to and always seems to wait until you have a really good ruler in place before hitting you. It's particularly galling when you finally get a powerful mage ruler.
I don't really agree about the rest though. Escann orcs require a different playstyle to the adventurers, but they're perfectly viable. Your mistake was probably starting out as Rotcleaver, which is the most exposed and therefore vulnerable of all the orc factions. Others have an easier time of it. Clouded Eye with their gold mine, Bladebreaker with their defensible position or Bloodgorger with either an easy route to settling Castonath or a quick hop across to the West, conquest of Sword Covenant to grab feudalism and then expansion opportunities galore all offer a more fun experience. They all have valid potential allies you can call on as well.
I would say rotcleaver is actually one of the more important escanni orcs in terms of curbing the adventurers, by providing support to the other orcs without which, they're more than likely to collapse and be eaten up by the adventurers leading to bigger problems down the line, early game is definitely harder tho as you said. In my game, I was able to help the other orcs kill off the adventurers and eventually form a tripartite of orc nations states. We were happily allied for a long while and started demonsterizing, theirs finishing way sooner than mine even though I started earlier and them rivaling me when I was the only "semi-monstrous", forcing me to slowly kill of my brothers. Game was fun tho, don't get me wrong, but that betrayal mid game, that shit hurts
I don't think it's necessarily true that the orcs are destined to collapse without the intervention of a human player. In all the games I've played they seem to come out on top about 40% of the time (rough guesstimate). It really depends on the extent to which the adventurers all coalesce into alliances. If they do that then the orcs are in trouble, but usually they spend more time fighting each other.
Your orcish brothers would have abandoned you in the end no matter what you did. That's just how the AI operates. If it runs out of valid rivals it turns on its friends instead. AI is pretty dumb.
You know what's the best part by the end of that run? Ibevar was my closest ally out of all of it. The only elf state in that neck of the woods and they loved the yellow land of the peaceful orcs who only wanted to be left alone (and maybe take all of castanor after the betrayal)
Yeah, the events that punish orc nations for being orcs seem a bit unfun to me. They fire too often and are too punishing.
ive played frozenmaw and enjoyed it
Frozenmaw is orcs on easy mode
Edit: which is why they actually fun for non-mental people
git gud, orcs are ez
Tbh yes kinda...
The religion is overpowered infinite manpower, established Siberian frontier is op if you manage to crush the adventurers band that settle too close to your border.
After doing 6 restart as the kobold playing as the orc seems like a walk in the park, manage to be really successful at my first blade breaker attempt !
I actually converted out of dookan thinking it would help with demonsterizing since ya know, we believe the same thing now, so we good right? Didn't actually help tho
Funnily enough, you’ll get events to allow your provinces and even your entire nation to convert to Corinite for medium/large decreases in monstrosity if you *don’t* convert from the get-go.
It doesn't help with demonstering but it does allow you to form into the orcish formables without hitting admin tech 8. I actually think this feature should be removed, because it doesn't make any sense. Why would orc nations who had spent decades fighting against the Corin acolytes suddenly start worshipping her, especially if they're winning the war ? That's what happens though. Whenever you get a large AI orc faction that blobs in Escann they always seem to bin off Dookan worship the first chance they get so they can rush to form Unguldavor. It's pretty dumb IMO.
They follow her because she beat Dookanson, orcs follow the strongest
Good. Should play as those green barbarians