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TaranAlvein

It's a lot more work than you think. You can create the options like that by creating Scenario Options called "Male Characters", "Female Characters", and "Custom BFF", but then inside each of those options, you need to create a Scenario Option for each character that fits that category. So if you have five default male BFFs and five default female BFFs, you'll have to create five Scenario Options inside the Male Characters option; one for each male BFF. And then you'll have to do the same in the Female Characters option for each of the default female BFFS. As for creating a custom BFF, that depends on what options you want to have available for them. Even for something as simple as eye color, hair color, and gender, inside of the Custom BFF option, you'll need to create a Scenario Option for each potential eye color you want to include. Then, because you can't simply create a group of options and call them like you could with a programming class, inside of each Eye Color option, you would need to create a Scenario Option for each available hair color. And then, for the same reason, you would need to create a Scenario Option for each available gender inside each instance of each Hair Color within each Eye Color option. There may be a way to script it, but that's outside of my area of expertise. Just know that doing it the way you've detailed above is actually an enormous hassle.


westlander03

Thank you man, I will look into it.


nightdares

The custom character option is just one scenario with a bunch of ${player input} prompts for gender, name, description, etc. Or it should be, anyway. Just to clarify. You don't need a hundred different scenarios, lol.


nightdares

Easiest steps: 1. Click the Create Scenario button at the top of the My Stuff scenario tab. . 2. Fill in the title and description and tags as you normally would. . 3. Fill in the scenario prompt box as a listing of each available option and a brief description for each as well. This will be very beneficial to your players. When you have multiple options, this first scenario prompt isn't playable, so use it as another and bigger description box. Don't leave it blank, or your players won't have any idea what the options are. Once you have this first form all filled out, be sure to hit save. . 4. Click the + under Scenario Options to bring up another scenario creation screen. This is your first option. Fill it out as you normally would for a scenario. Be sure to save it when you're done! Then you can go back and repeat step 4 for every subsequent option you want. I'm not sure what the limit of how many you can have is, but it's at least 10 I think. I've only ever done 4 or 5. Publish at least the main scenario hub. The option scenarios don't have to be published, but I highly recommend you do publish all of them. That way, adventures made from them link back to the scenarios they were made from. It's super easy, just time consuming. You're not making just one scenario. You're really making one plus however many options (sub scenarios) you're going to have. Each option is its own scenario. And those can have their own options too, but I wouldn't bog down players with a bunch of menus. I like to think of one of these as a collection of scenarios. The first is the main hub, linking to the actual scenarios. They don't have to even be related to each other, as long as you're upfront in the descriptions of what they are.


westlander03

Thanks bro