By - UsernameDrew
Generic bandit in leather armor, henchman in metal armor,
Nice! More fantasy style or more sci-fi style? I know a few people who run more modern campaigns and some who run older fantasy styled campaigns.
I was thinking more fantasy. Something you could could use in many different situations. Maybe hide the face with a helmet or something, so could use them for different races.
I may be in the minority, but I want generic models/tokens. For example:
* 10 tokens with a spear on it
* 10 tokens with a sword on it
* 10 tokens with a magic symbol
* 10 tokens with a bow on it
I love printing, don't get me wrong, but unless it's the big stuff (ie, a Dragon, Aboleth, Tank, big boss) I would prefer to have generic tokens that are easily recognizable and transportable!
This was my husband’s request when we started printing! I actually made a few generic minis with swords, bows, and staffs with a very basic molder. We painted each with a different hat color to make it easy during fights. They are very helpful.
Oh interesting! I haven't heard of anyone wanting tokens but that makes sense.
I mostly print general characters, with simple features and preferably support-free (these are the strongest and easiest to print). Look up Arian Croft in thingiverse, he has one of the most extensive collection of simple minis.
I printed a bunch of humanoid thiefs, knights/guards, bandits, commoners, hooded figures, orcs and goblonoids. That way your minis can be recycled for various purposes.
That's smart. I've wondered if people were into more simple minis or more complex ones. Thanks!
I think "status coins" would be cool. Example:
"Player A gives Player B Bardic Inspiration, the DM hands them a coin with a musical note on it to remind them." "Player C becomes afflicted with Fatigue, so the DM hands them a coin as a reminder until they can clear that status."
Yeah, you can use post-its, but I just think that something a bit more physical like a coin or a ring would be cooler.
Other than that, and I know this is a big ask, original monsters with PF / 5e stats would be really cool. Something from outside the Monster Manual and official errata, etc.
Honestly, something that comes pre-supported or support free. Separately printed bases as well. I think supports are the hardest part about getting into the hobby, so making sure it’s accessible for someone new to printing is a big plus!
After a good couple years of backing kickstarters and subscribing to most of the big-name patreons there's really not many models I would want to print that I haven't printed or snagged up the files for, so I'm not really looking much myself anymore.
That said, I certainly found sourcing good models for some monsters easier than others, so I'll share my experiences in hope that it can narrow down some unexplored niches.
Caveat, I play D&D 5e, so that's what I print for mostly. Other RPG's are certainly available and no less valid.
I also use a resin printer and favour quite detailed, HD models, as long as they're not so fine that you end up with limbs thinner than the supports... I didn't think I would prefer more stylized humanoids over those with realistic proportions, but after snapping off so many arms and legs while removing supports and cleaning the models I have reluctantly conceded that point.
* Dragons of most kind. I have so many beautiful dragon models saved that I'll never get around to printing, because who actually needs 3-4 different Ancient Black Dragons?
Bit harder to find young or wyrmlings, and some of the colors are rarer than others, so if somebody desperately wants to sculpt dragons I guess that might be the way to go.
* BBEG. In a similar vein to dragons, there's a tonne of beautiful centerpiece models around that are obviously aimed for use as arc or campaign bosses. You can't toss a rock without hitting half a dozen pit fiends, balors, liches or vampire lords, but you're almost certain to not hit any of their base underlings like spined devils, dretches, quasits, vampire spawns, etc.
I get that the big, centerpiece models sell Patreon packs, but there's only so many of them you need. Minions are always useful, both in their own encounters and in boss fights to sway the action economy advantage away from the players.
* Myconoids/Mushroom people
Might just be me that don't use them a lot, but they do seem to crowd up my HD quite a bit.
* Oversexed female characters
No thanks, I don't need sculpted boob plates, skintight leather pants and high heels on my miniature women.
It's fantasy, things don't have to be realistic, but I like a certain... groundedness.
Here's a couple references to show what I'm talking about:
Hard to find:
* Generic animals. Whether they be enemies, neutral wildlife, mounts, player companions or wildshaped druids, some of the more obscures ones can be incredibly hard to find good models of. Apes, whales, mammoths, reef sharks, lions, tigers, orcas, aurochs, dinosaurs and so on have all been a challenge to source.
* Generic low-level enemies in general, though this has improved greatly in the last year or so. Bandits, orcs, gnolls, hobgoblins, etc.
* Semi-obscure monsters that are very D&D-specific. Any aberrations that are not mind-flayers or aboleths; ropers, behirs, grell, nightmares, umber hulks, yugoloths and duergar to name some.
* Cool homebrew entities are always welcome. In particular if they come with statlines, and doubly so if both their lore and stats lend themselves to unique encounters and not just hit-point slugfests like too many of the official monsters do.
* Horror and darker fantasy. In general I think darker, more grim fantasy is becoming more and more mainstream, take the Witcher franchise for example, and it's always a bit of fun to plop figure down on the board that makes my players visibly recoil.
Support free models with strong poses and details big enough to appear on an FDM print.
Also, more variations in pose and equipment for enemies like Goblins and Skeletons that you usually fight en masse.
I made these for my own games. https://www.thingiverse.com/thing:4541548
I always meant go back and add a numbered laurel to the other side to represent allies. Numbered backwards, since the 10 would be least likely to be used it would have 1. 9 with 2 etc
Not sure your skill level, but skeletons.
Everyone seems to do them very poorly, or cartoony. Instead of realistically, and in dramatic poses. Not covered all in armor where you can barely tell what they are. Just had to kit bash a bunch and make my own for an upcoming game.
The artisan ones I think are worth doing. Got myself a set of these
In general a "set" of atleast 5 models of the same theme (skeletons, bandits, gnolls etc) with a bit of variety to them; different poses, gender, body build and weapons.
If they're equiped with weapons that they don't have in the monster manual like a trident or spear I generally avoid those models but I'd be happy saying a model holding a sword uses it's crossbow.
They have to be models I will use relativiley frequently although I might print and paint up a boss mini for a special end fight. I don't want to waste time on say 5 "cool" looking ghosts - I'll cut that number down to maybe 2 or 3 because I'll get limited use but 5 bandits, swordsman or (common enemy) I'll do a full 10 person group, 5 in one colour, 5 in another.
Aesthetic design is important - something with prounounced features thats larger than life is fine, cartoony characters with big eyes is not.
To more directly answer your question, strangely a set of fantasy zombies (not holding weapons) haven't been done enough as I can't find a good set of them and my old warhammer ones need replacing. I'd pay good money for those.