Nightdive Hopes to Have the System Shock Remake Ready By December 2017
The original System Shock was a creative hit when it arrived on the scene in 1994. It wasn’t the first game to blend action and role-playing elements, but the way it did so was fresh, and appealing to gamers. And its influence continues to be felt, with many of the gameplay elements it featured being standard in many of today’s sci-fi shooters.
The game had a simple premise. The player was trapped aboard Citadel Station and had to fight to survive against both cyborgs and mutated crew members. Behind the scenes, running it all, was SHODAN, a malicious and devious AI.
So when it was announced that Nightdive Studios, aided by members of the original game’s creative team, was launching a System Shock remake Kickstarter campaign, fans were intrigued. According to the campaign, they are planning a complete, ground-up remake using recent technology to provide gamers with a more immersive experience.
However, remaking a beloved and iconic game can be tricky. If you stick too much to the original, you may realize it doesn’t hold up in the modern times and/or not use the current technology and improved gaming mechanics that can provide the best experience. But if you change it too much, the purists and fans will be furious.
Differences Between the Original and System Shock Remake
Eurogamer caught up with Nightdive founder Steven Kick to ask about the project, and here’s what he had to say.
“We’re maintaining the original vision and the original aesthetic and narrative as close as we can. But obviously, the UI and player movement and just the way the player interacts with the game is getting a complete overhaul.”
Kick added that much of the new system will be pulled from System Shock 2.
“A more robust RPG leveling system is something we’d like to do – and what was successfully done in System Shock 2. I guess you could say that we’re going to keep the narrative and level design pretty much one to one. We’ll have some freedoms involved, but the overall game is going to play more like a hybrid between System Shock 1 and System Shock 2. We all really love System Shock 2. We felt it was such a wonderful progression from the first game when it first came out. By implementing those systems we’re going to have kind of like the penultimate System Shock experience.”
System Shock Remake Demo and Trailer Details
The Kickstarter campaign launched just a few days ago and already has $689,635 of the stated $900,000 goal. So it looks like the System Shock remake will definitely be happening. According to the Kickstarter page, it will arrive on December 2017.
In order to show fans they were serious, Nightdive has already provided both a proof-of-concept trailer and a playable demo. For those interested in getting their System Shock remake on, you can find the playable demo on Steam, GOG and Humble Store.
Featured Image: Nightdive Studios